mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-12-25 18:48:05 +06:00
178 lines
10 KiB
Markdown
178 lines
10 KiB
Markdown
# Quantum MK Firmware
|
|
|
|
This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.co) and the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard.
|
|
|
|
QMK is developed and maintained by Jack Humbert of OLKB with contributions from the community, and of course, TMK.
|
|
|
|
This documentation is edited and maintained by Erez Zukerman of ErgoDox EZ. If you spot any typos or inaccuracies, please [open an issue](https://github.com/jackhumbert/qmk_firmware/issues/new).
|
|
|
|
## Important background info: TMK documentation
|
|
|
|
The documentation below explains QMK customizations and elaborates on some of the more useful features of TMK. To understand the base firmware, and especially what *layers* are and how they work, please see [TMK_README.md](/TMK_README.md).
|
|
|
|
## Getting started
|
|
|
|
* **If you're looking to customize a keyboard that currently runs QMK or TMK** , find your keyboard's directory under `/keyboard/` and read the README file. This will get you all set up.
|
|
* If you're looking to apply this firmware to an entirely new hardware project (a new kind of keyboard), you can create your own Quantum-based project by using `./new_project.sh <project_name>`, which will create `/keyboard/<project_name>` with all the necessary components for a Quantum project.
|
|
|
|
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
|
|
|
|
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
|
MIDI_ENABLE = yes # MIDI controls
|
|
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
|
|
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
|
|
|
|
## Quick aliases to common actions
|
|
|
|
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
|
|
|
|
### Switching and toggling layers
|
|
|
|
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
|
|
|
|
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
|
|
|
|
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
|
|
|
|
### Fun with modifier keys
|
|
|
|
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
|
|
* `RSFT(kc)` - applies right Shift to *kc*
|
|
* `LCTL(kc)` - applies left Control to *kc*
|
|
* `RCTL(kc)` - applies right Control to *kc*
|
|
* `LALT(kc)` - applies left Alt to *kc*
|
|
* `RALT(kc)` - applies right Alt to *kc*
|
|
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
|
|
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
|
|
* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
|
|
* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
|
|
|
|
You can also chain these, like this:
|
|
|
|
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
|
|
|
|
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
|
|
|
|
KC_TILD ~
|
|
KC_EXLM !
|
|
KC_AT @
|
|
KC_HASH #
|
|
KC_DLR $
|
|
KC_PERC %
|
|
KC_CIRC ^
|
|
KC_AMPR &
|
|
KC_ASTR *
|
|
KC_LPRN (
|
|
KC_RPRN )
|
|
KC_UNDS _
|
|
KC_PLUS +
|
|
KC_LCBR {
|
|
KC_RCBR }
|
|
KC_PIPE |
|
|
KC_COLN :
|
|
|
|
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
|
|
|
|
These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
|
|
|
|
* MOD_LCTL
|
|
* MOD_LSFT
|
|
* MOD_LALT
|
|
* MOD_LGUI
|
|
|
|
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
|
|
|
|
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
|
|
|
|
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
|
|
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
|
|
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
|
|
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
|
|
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
|
|
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
|
|
|
|
### Temporarily setting the default layer
|
|
|
|
`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
|
|
|
|
### Remember: These are just aliases
|
|
|
|
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
|
|
|
|
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
|
|
|
|
## Macro shortcuts: Send a whole string when pressing just one key
|
|
|
|
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
|
|
|
|
```c
|
|
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
|
|
{
|
|
switch(id) {
|
|
case 0: // this would trigger when you hit a key mapped as M(0)
|
|
if (record->event.pressed) {
|
|
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
|
|
}
|
|
break;
|
|
}
|
|
return MACRO_NONE;
|
|
};
|
|
```
|
|
A macro can include the following commands:
|
|
|
|
* I() change interval of stroke in milliseconds.
|
|
* D() press key.
|
|
* U() release key.
|
|
* T() type key(press and release).
|
|
* W() wait (milliseconds).
|
|
* END end mark.
|
|
|
|
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
|
|
|
|
Note: Using macros to have your keyboard send passwords for you is a bad idea.
|
|
|
|
### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
|
|
|
|
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
|
|
|
|
#include "keymap_<layout>.h"
|
|
|
|
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
|
|
|
|
* `CM_*` for all of the Colemak-equivalent characters
|
|
* `DV_*` for all of the Dvorak-equivalent characters
|
|
|
|
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
|
|
|
|
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
|
|
|
|
## Additional language support
|
|
|
|
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
|
|
|
|
## Unicode support
|
|
|
|
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
|
|
|
|
## Other firmware shortcut keycodes
|
|
|
|
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
|
|
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
|
|
* `BL_ON` - turns the backlight on
|
|
* `BL_OFF` - turns the backlight off
|
|
* `BL_<n>` - sets the backlight to level *n*
|
|
* `BL_INC` - increments the backlight level by one
|
|
* `BL_DEC` - decrements the backlight level by one
|
|
* `BL_TOGG` - toggles the backlight
|
|
* `BL_STEP` - steps through the backlight levels
|
|
|
|
Enable the backlight from the Makefile.
|
|
|
|
## MIDI functionalty
|
|
|
|
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
|
|
|
|
## Bluetooth functionality
|
|
|
|
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
|