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* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback changes by Jack Humbert on an implementation for DAC audio on arm/chibios platforms this commits bundles the changes from the arm-dac-work branch focused on audio/audio_arm.* into one commit (leaving out the test-keyboard) f52faeb5d (origin/arm-dac-work) add sample and wavetable examples, parsers for both -> only the changes on audio_arm_.*, the keyboard related parts are split off to a separate commit bfe468ef1 start morphing wavetable 474d100b5 refined a bit 208bee10f play_notes working 3e6478b0b start in-place documentation of dac settings 3e1826a33 fixed blip (rounding error), other waves, added key selection (left/right) 73853d651 5 voices at 44.1khz dfb401b95 limit voices to working number 9632b3379 configuration for the ez 6241f3f3b notes working in a new way * Redo Arm DAC implementation for additive, wavetable synthesis, sample playback changes by Jack Humbert on an implementation for DAC audio on arm/chibios platforms this commit splits off the plank example keymap from commit f52faeb5d (origin/arm-dac-work) add sample and wavetable examples, parsers for both * refactoring: rename audio_ to reflect their supported hardware-platform and audio-generation method: avr vs arm, and pwm vs dac * refactoring: deducplicate ISR code to update the pwm duty-cycle and period in the avr-pwm-implementation pulls three copies of the same code into one function which should improve readability and maintainability :-) * refactoring: move common code of arm and avr implementation into a separate/new file * refactoring: audio_avr_pwm, renaming defines to decouple them from actually used timers, registers and ISRs * refactoring: audio_avr_pwm - replacing function defines with plain register defines aligns better with other existing qmk code (and the new audio_arm_pwm) doing similar pwm thing * add audio-arm-pwm since not all STM32 have a DAC onboard (STM32F2xx and STM32F3xx), pwm-audio is an alternative (STM32F1xx) this code works on a "BluePill" clone, with an STM32F103C8B * clang-format changes on quantum/audio/* only * audio_arm_dac: stopping the notes caused screeching when using the DAC audio paths * audio_arm_pwm: use pushpull on the pin; so that a piezzo can be hooked up direclty without additional components (opendrain would require an external pullup) * refactoring: remove unused file from/for atmel-avr chips * refactoring: remove unused (avr) wavetable file * audio_arm_dac: adapt dac_end callback to changed chibios DAC api the previous chibios (17.6.0) passed along a pointer into the buffer plus a sample_count (which are/already where included in the DACDrivre object) - the current chibios (19.1.0) only passes the driver object. this patch ports more or less exactly what the previous chibios ISR code did: either have the user-callback work the first or second half of the buffer (dacsample_t pointer, with half the DAC_BUFFER_SIZE samples) by adjusting the pointer and sample count * audio-arm-dac: show a compile-warning on undefined audio-pins Co-Authored-By: Drashna Jaelre <drashna@live.com> * audio_arm_dac: switch from exemplary wavetable generation to sine only sine+triangle+squrare is exemplary, and not realy fit for "production" use 'stairs' are usefull for debugging (hardware, with an oscilloscope) * audio_arm_dac: enable output buffers in the STM32 to drive external loads without any additional ciruitry - external opamps and such * audio: prevent out-of-bounds array access * audio_arm_dac: add output-frequency correcting factor * audio_arm_pwm: get both the alternate-function and pm-callback variants back into working condition and do some code-cleanup, refine documentation, ... * audio_arm_pwm: increase pwm frequency for "higher fidelity" on the previous .frequency=100000 higher frequency musical notes came out wrong (frequency measured on a Tektronix TDS2014B) note | freq | arm-pwm C2 | 65.4 | 65.491 C5 | 523.25 | 523.93 C6 | 1046.5 | 1053.38 C7 | 2093 | 2129 C8 | 4186 | 4350.91 with .frequency = 500000 C8 | 4186 | 4204.6 * audio refactoring: remove unused variables * audio_arm_dac: calibrate note tempo: with a tempo of 60beats-per-second a whole-note should last for exactly one second * audio: allow feature selection in rules.mk so the user can switch the audio driver between DAC and PWM on STM32 boards which support both (STM32F2 and up) or select the "pin alternate" pwm mode, for example on STM32F103 * audio-refactoring: move codeblocks in audio.[ch] into more coherent groups and add some inline documentation * audio-refactoring: cleanup and streamline common code between audio_arm_[dac|pwm] untangeling the relation between audio.c and the two drivers and adding more documenting comments :-) * audio_avr_pwm: getting it back into working condition, and cleanup+refactor * audio-refactoring: documentation and typo fixes Co-Authored-By: Nick Brassel <nick@tzarc.org> * audio-refactoring: cleanup defines, inludes and remove debug-prints * audio_chibios_dac: define&use a minimal sampling rate, based on the available tone-range to ease up on the cpu-load, while still rendering the higher notes/tones sufficiently also reenable the lower tones, since with the new implementation there is no evidence of them still beeing 'bugged' * audio-refactoring: one common AUDIO_MAX_VOICES define for all audio-drivers * audio-chibios-pwm: pwm-pin-allternate: make the the timer, timer-channel and alternate function user-#definable * audio_chibios_dac: math.h has fmod for this * Redo Arm DAC implementation for additive, wavetable synthesis, sample playback update Jack Humberts dac-example keymaps for the slight changes in the audio-dac interface * audio-refactoring: use a common AUDIO_PIN configuration switch instead of defines have the user select a pin by configuration in rules.mk instead of a define in config.h has the advantage of beeing in a common form/pattern across all audio-driver implementations * audio-refactoring: switch backlight_avr.c to the new AUDIO_PIN defines * audio-common: have advance_note return a boolean if the note changed, to the next one in the melody beeing played * audio-chibios-pwm: fix issue with ~130ms silence between note/frequency changes while playing a SONG through trial,error and a scope/logic analyzer figured out Chibios-PWMDriver (at least in the current version) misbehaves if the initial period is set to zero (or one; two seems to work); when thats the case subsequent calls to 'pwmChhangePeriod' + pwmEnableChannel took ~135ms of silence, before the PWM continued with the new frequency... * audio-refactoring: get 'play_note' working again with a limited number of available voices (say AUDIO_VOICES_MAX=1) allow new frequencies to be played, by discarding the oldest one in the 'frequencies' queue * audio: set the fallback driver to DAC for chibios and PWM for all others (==avr at the moment) * audio-refactoring: moore documentation and some cleanup * audio-avr-pwm: no fallback on unset AUDIO_PIN this seems to be the expected behaviour by some keyboards (looking at ckeys/handwire_101:default) which otherwise fail to build because the firmware-image ends up beeing too large for the atmega... so we fail silently instead to keep travis happy * audio-refactoring: untangling terminology: voice->tone the code actually was working on tones (combination of pitch/frequency, duration, timbre, intensity/volume) and not voices (characteristic sound of an instrument; think piano vs guitar, which can be played together, each having its own "track" = voice on a music sheet) * audio-pwm: allow freq=0 aka a pause/rest in a SONG continue processing, but do not enable pwm units, since freq=0 wouldn't produce any sound anyway (and lead to division by zero on that occasion) * audio-refactoring: audio_advance_note -> audio_advance_state since it does not only affect 'one note', but the internally kept state as a whole * audio-refactoring: untangling terminology: polyphony the feature om the "inherited" avr code has little to do with polyphony (see wikipedia), but is more a time-multiplexing feature, to work around hardware limitations - like only having one pwm channel, that could on its own only reproduce one voice/instrument at a time * audio-chibios-dac: add zero-crossing feature have tones only change/stop when the waveform approaches zero - to avoid audible clicks note that this also requires the samples to start at zero, since the internally kept index into the samples is reset to zero too * audio-refactoring: feature: time-multiplexing of tones on a single output channel this feature was in the original avr-pwm implementation misnomed as "polyphony" with polyphony_rate and so on; did the same thing though: time-multiplexing multiple active notes so that a single output channel could reproduce more than one note at a time (which is not the same as a polyphony - see wikipedia :-) ) * audio-avr-pwm: get music-mode working (again) on AVRs with both pwm channels, or either one of the two :-) play_notes worked already - but music_mode uses play_note * audio-refactoring: split define MAX_SIMULTANEOUS_TONES -> TONE_STACKSIZE since the two cases are independant from one another, the hardware might impose limitations on the number of simultaneously reproducable tones, but the audio state should be able to track an unrelated number of notes recently started by play_note * audio-arm-dac: per define selectable sample-luts plus generation script in ./util * audio-refactoring: heh, avr has a MIN... * audio-refactoring: add basic dac audio-driver based on the current/master implementation whereas current=d96380e65496912e0f68e6531565f4b45efd1623 which is the state of things before this whole audio-refactoring branch boiled down to interface with the refactored audio system = removing all redundant state-managing and frequency calculation * audio-refactoring: rename audio-drivers to driver_$PLATFORM_$DRIVER * audio-arm-pwm: split the software/hardware implementations into separate files which saves us partially from a 'define hell', with the tradeoff that now two somewhat similar chibios_pwm implementations have to be maintained * audio-refactoring: update documentation * audio-arm-dac: apply AUDIO_PIN defines to driver_chibios_dac_basic * audio-arm-dac: dac_additive: stop the hardware when the last sample completed the audio system calls for a driver_stop, which is delayed until the current sample conversion finishes * audio-refactoring: make function-namespace consistent - all (public) audio functions start with audio_ - also refactoring play*_notes/tones to play*_melody, to visually distance it a bit from play*_tone/_note * audio-refactoring: consistent define namespace: DAC_ -> AUDIO_DAC_ * audio-arm-dac: update (inline) documentation regarding MAX for sample values * audio-chibios-dac: remove zero-crossing feature didn't quite work as intended anyway, and stopping the hardware on close-to-zero seems to be enought anyway * audio-arm-dac: dac_basic: respect the configured sample-rate * audio-arm-pwm: have 'note_timbre' influence the pwm-duty cycle like it already does in the avr implementation * audio-refactoring: get VIBRATO working (again) with all drivers (verified with chibios_[dac|pwm]) * audio-arm-dac: zero-crossing feature (Mk II) wait for the generated waveform to approach 'zero' before either turning off the output+timer or switching to the current set of active_tones * audio-refactoring: re-add note-resting -> introduce short_rest inbetween - introduce a short pause/rest between two notes of the same frequency, to separate them audibly - also updating the refactoring comments * audio-refactoring: cleanup refactoring remnants remove the former avr-isr code block - since all its features are now refactored into the different parts of the current system also updates the TODOS * audio-refactoring: reserve negative numbers as unitialized frequencies to allow the valid tone/frequency f=0Hz == rest/pause * audio-refactoring: FIX: first note of melody was missing the first note was missing because 'goto_next_note'=false overrode a state_change=true of the initial play_tone and some code-indentations/cleanup of related parts * audio-arm-dac: fix hardware init-click due to wron .init= value * audio-refactoring: new conveniance function: audio_play_click which can be used to further refactor/remove fauxclicky (avr only) and/or the 'clicky' features * audio-refactoring: clang-format on quantum/audio/* * audio-avr-pwm: consecutive notes of the same frequency get a pause inserted inbetween by audio.c * audio-refactoring: use milliseconds instead of seconds for 'click' parameters clicks are supposed to be short, seconds make little sense * audio-refactoring: use timer ticks instead of counters local counters were used in the original (avr)ISR to advance an index into the lookup tables (for vibrato), and something similar was used for the tone-multiplexing feature decoupling these from the (possibly irregular) calls to advance_state made sesne, since those counters/lookups need to be in relation to a wall-time anyway * audio-refactoring: voices.c: drop 'envelope_index' counter in favour of timer ticks * audio-refactoring: move vibrato and timbre related parts from audio.c to voices.c also drops the now (globally) unused AUDIO_VIBRATO/AUDIO_ENABLE_VIBRATO defines * audio.c: use system-ticks instead of counters the drivers have to take care of for the internal state posision since there already is a system-tick with ms resolution, keeping count separatly with each driver implementation makes little sense; especially since they had to take special care to call audio_advance_state with the correct step/end parameters for the audio state to advance regularly and with the correct pace * audio.c: stop notes after new ones have been started avoids brief states of with no notes playing that would otherwise stop the hardware and might lead to clicks * audio.c: bugfix: actually play a pause instead of just idling/stopping which lead the pwm drivers to stop entirely... * audio-arm-pwm: pwm-software: add inverted output new define AUDIO_PIN_ALT_AS_NEGATIVE will generate an inverted signal on the alternate pin, which boosts the volume if a piezo is connected to both AUDIO_PIN and AUDIO_PIN_ALT * audio-arm-dac: basic: handle piezo configured&wired to both audio pins * audio-refactoring: docs: update for AUDIO_PIN_ALT_AS_NEGATIVE and piezo wiring * audio.c: bugfix: use timer_elapsed32 instad of keeping timestamps avoids running into issues when the uint32 of the timer overflows * audio-refactoring: add 'pragma once' and remove deprecated NOTE_REST * audio_arm_dac: basic: add missing bracket * audio.c: fix delta calculation was in the wrong place, needs to use the 'last_timestamp' before it was reset * audio-refactoring: buildfix: wrong legacy macro for set_timbre * audio.c: 16bit timerstamps suffice * audio-refactoring: separate includes for AVR and chibios * audio-refactoring: timbre: use uint8 instead of float * audio-refactoring: duration: use uint16 for internal per-tone/note state * audio-refactoring: tonemultiplexing: use uint16 instead of float * audio-arm-dac: additive: set second pin output-low used when a piezo is connected to AUDIO_PIN and AUDIO_PIN_ALT, with PIN_ALT_AS_NEGATIVE * audio-refactoring: move AUDIO_PIN selection from rules.mk to config.h to be consistent with how other features are handled in QMK * audio-refactoring: buildfix: wrong legacy macro for set_tempo * audio-arm-dac: additive: set second pin output-low -- FIXUP * audio.c: do duration<>ms conversion in uint instead of float on AVR, to save a couple of bytes in the firmware size * audio-refactoring: cleanup eeprom defines/usage for ARM, avr is handled automagically through the avr libc and common_features.mk Co-Authored-By: Drashna Jaelre <drashna@live.com> * audio.h: throw an error if OFF is larger than MAX * audio-arm-dac: basic: actually stop the dac-conversion on a audio_driver_stop to put the output pin in a known state == AUDIO_DAC_OFF_VALUE, instead of just leaving them where the last conversion was... with AUDIO_PIN_ALT_AS_NEGATIVE this meant one output was left HIGH while the other was left LOW one CAVEAT: due to this change the opposing squarewave when using both A4 and A5 with AUDIO_PIN_ALT_AS_NEGATIVE show extra pulses at the beginning/end on one of the outputs, the two waveforms are in sync otherwise. the extra pusles probably matter little, since this is no high-fidelity sound generation :P * audio-arm-dac: additive: move zero-crossing code out of dac_value_generate which is/should be user-overridable == simple, and doing one thing: providing sample values state-transitions necessary for the zero crossing are better handled in the surrounding loop in the dac_end callback * audio-arm-dac: dac-additive: zero-crossing: ramping up or down after a start trigger ramp up: generate values until zero=OFF_VALUE is reached, then continue normally same in reverse for strop trigger: output values until zero is reached/crossed, then keep OFF_VALUE on the output * audio-arm-dac: dac-additive: BUGFIX: return OFF_VALUE when a pause is playing fixes a bug during SONG playback, which suddenly stopped when it encoutnered a pause * audio-arm-dac: set a sensible default for AUDIO_DAC_VALUE_OFF 1/2 MAX was probably exemplary, can't think of a setup where that would make sense :-P * audio-arm-dac: update synth_sample/_wavetable for new pin-defines * audio-arm-dac: default for AUDIO_DAC_VALUE_OFF turned out that zero or max are bad default choices: when multiple tones are played (>>5) and released at the same time (!), due to the complex waveform never reaching 'zero' the output can take quite a while to reach zero, and hence the zero-crossing code only "releases" the output waaay to late * audio-arm-dac: additive: use DAC for negative pin instead of PAL, which only allows the pin to be configured as output; LOW or HIGH * audio-arm-dac: more compile-time configuration checks * audio-refactoring: typo fixed * audio-refactoring: clang-format on quantum/audio/* * audio-avr-pwm: add defines for B-pin as primary/only speaker also updates documentation. * audio-refactoring: update documentation with proton-c config.h example * audio-refactoring: move glissando (TODO) to voices.c refactored/saved from the original glissando implementation in then upstream-master:audio_avr.c still needs some work though, as it is now the calculation *should* work, but the start-frequency needs to be tracked somewhere/somehow; not only during a SONG playback but also with user input? * audio-refactoring: cleanup: one round of aspell -c * audio-avr-pwm: back to AUDIO_PIN since config_common.h expands them to plain integers, the AUDIO_PIN define can directly be compared to e.g. B5 so there is no need to deal with separate defines like AUDIO_PIN_B5 * audio-refactoring: add technical documentation audio_driver.md which moves some in-code documentation there * audio-arm-dac: move AUDIO_PIN checks into c-code instead of doing everything with the preprocessor, since A4/A5 do not expand to simple integers, preprocessor int-comparison is not possible. but necessary to get a consistent configuration scheme going throughout the audio-code... solution: let c-code handle the different AUDIO_PIN configurations instead (and leave code/size optimizations to the compiler) * audio-arm-dac: compile-fix: set AUDIO_PIN if unset workaround to get the build going again, and be backwarts compatible to arm-keyboards which not yet set the AUDIO_PIN define. until the define is enforced through an '#error" * audio-refactoring: document tone-multiplexing feature * audio-refactoring: Apply suggestions from documentation review Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> * audio-refactoring: Update docs/audio_driver.md * audio-refactoring: docs: fix markdown newlines Terminating a line in Markdown with <space>-<space>-<linebreak> creates an HTML single-line break (<br>). Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> * audio-arm-dac: additive: fix AUDIO_PIN_ALT handling * audio-arm-pwm: align define naming with other drivers Co-authored-by: Joel Challis <git@zvecr.com> * audio-refactoring: set detault tempo to 120 and add documentation for the override * audio-refactoring: update backlight define checks to new AUDIO_PIN names * audio-refactoring: reworking PWM related defines to be more consistent with other QMK code Co-authored-by: Joel Challis <git@zvecr.com> * audio-arm: have the state-update-timer user configurable defaulting to GPTD6 or GPTD8 for stm32f2+ (=proton-c) stm32f1 might need to set this to GPTD4, since 6 and 8 are not available * audio-refactoring: PLAY_NOTE_ARRAY was already removed in master * Add prototype for startup * Update chibiOS dac basic to disable pins on stop * Add defaults for Proton C * avoid hanging audio if note is completely missed * Don't redefine pins if they're already defined * Define A4 and A5 for CTPC support * Add license headers to keymap files * Remove figlet? comments * Add DAC config to audio driver docs * Apply suggestions from code review Co-authored-by: Jack Humbert <jack.humb@gmail.com> * Add license header to py files * correct license header * Add JohSchneider's name to modified files AKA credit where credit's due * Set executable permission and change interpeter * Add 'wave' to pip requirements * Improve documentation * Add some settings I missed * Strip AUDIO_DRIVER to parse the name correctly * fix depreciated * Update util/audio_generate_dac_lut.py Co-authored-by: Jack Humbert <jack.humb@gmail.com> * Fix type in clueboard config * Apply suggestions from tzarc Co-authored-by: Nick Brassel <nick@tzarc.org> Co-authored-by: Johannes <you@example.com> Co-authored-by: JohSchneider <JohSchneider@googlemail.com> Co-authored-by: Nick Brassel <nick@tzarc.org> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Joshua Diamond <josh@windowoffire.com> Co-authored-by: Jack Humbert <jack.humb@gmail.com>
433 lines
17 KiB
Markdown
433 lines
17 KiB
Markdown
# Audio
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Your keyboard can make sounds! If you've got a spare pin you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
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To activate this feature, add `AUDIO_ENABLE = yes` to your `rules.mk`.
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## AVR based boards
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On Atmega32U4 based boards, up to two simultaneous tones can be rendered.
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With one speaker connected to a PWM capable pin on PORTC driven by timer 3 and the other on one of the PWM pins on PORTB driven by timer 1.
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The following pins can be configured as audio outputs in `config.h` - for one speaker set eiter one out of:
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* `#define AUDIO_PIN C4`
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* `#define AUDIO_PIN C5`
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* `#define AUDIO_PIN C6`
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* `#define AUDIO_PIN B5`
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* `#define AUDIO_PIN B6`
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* `#define AUDIO_PIN B7`
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and *optionally*, for a second speaker, one of:
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* `#define AUDIO_PIN_ALT B5`
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* `#define AUDIO_PIN_ALT B6`
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* `#define AUDIO_PIN_ALT B7`
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### Wiring
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per speaker is - for example with a piezo buzzer - the black lead to Ground, and the red lead connected to the selected AUDIO_PIN for the primary; and similarly with AUDIO_PIN_ALT for the secondary.
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## ARM based boards
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for more technical details, see the notes on [Audio driver](audio_driver.md).
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<!-- because I'm not sure where to fit this in: https://waveeditonline.com/ -->
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### DAC (basic)
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Most STM32 MCUs have DAC peripherals, with a notable exception of the STM32F1xx series. Generally, the DAC peripheral drives pins A4 or A5. To enable DAC-based audio output on STM32 devices, add `AUDIO_DRIVER = dac_basic` to `rules.mk` and set in `config.h` either:
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`#define AUDIO_PIN A4` or `#define AUDIO_PIN A5`
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the other DAC channel can optionally be used with a secondary speaker, just set:
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`#define AUDIO_PIN_ALT A4` or `#define AUDIO_PIN_ALT A5`
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Do note though that the dac_basic driver is only capable of reproducing one tone per speaker/channel at a time, for more tones simultaneously, try the dac_additive driver.
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#### Wiring:
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for two piezos, for example configured as `AUDIO_PIN A4` and `AUDIO_PIN_ALT A5` would be: red lead to A4 and black to Ground, and similarly with the second one: A5 = red, and Ground = black
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another alternative is to drive *one* piezo with both DAC pins - for an extra "push".
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wiring red to A4 and black to A5 (or the other way round) and add `#define AUDIO_PIN_ALT_AS_NEGATIVE` to `config.h`
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##### Proton-C Example:
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The Proton-C comes (optionally) with one 'builtin' piezo, which is wired to A4+A5.
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For this board `config.h` would include these defines:
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```c
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#define AUDIO_PIN A5
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#define AUDIO_PIN_ALT A4
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#define AUDIO_PIN_ALT_AS_NEGATIVE
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```
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### DAC (additive)
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Another option, besides dac_basic (which produces sound through a square-wave), is to use the DAC to do additive wave synthesis.
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With a number of predefined wave-forms or by providing your own implementation to generate samples on the fly.
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To use this feature set `AUDIO_DRIVER = dac_additive` in your `rules.mk`, and select in `config.h` EITHER `#define AUDIO_PIN A4` or `#define AUDIO_PIN A5`.
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The used waveform *defaults* to sine, but others can be selected by adding one of the following defines to `config.h`:
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* `#define AUDIO_DAC_SAMPLE_WAVEFORM_SINE`
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* `#define AUDIO_DAC_SAMPLE_WAVEFORM_TRIANGLE`
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* `#define AUDIO_DAC_SAMPLE_WAVEFORM_TRAPEZOID`
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* `#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE`
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Should you rather choose to generate and use your own sample-table with the DAC unit, implement `uint16_t dac_value_generate(void)` with your keyboard - for an example implementation see keyboards/planck/keymaps/synth_sample or keyboards/planck/keymaps/synth_wavetable
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### PWM (software)
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if the DAC pins are unavailable (or the MCU has no usable DAC at all, like STM32F1xx); PWM can be an alternative.
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Note that there is currently only one speaker/pin supported.
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set in `rules.mk`:
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`AUDIO_DRIVER = pwm_software` and in `config.h`:
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`#define AUDIO_PIN C13` (can be any pin) to have the selected pin output a pwm signal, generated from a timer callback which toggles the pin in software.
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#### Wiring
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the usual piezo wiring: red goes to the selected AUDIO_PIN, black goes to ground.
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OR if you can chose to drive one piezo with two pins, for example `#define AUDIO_PIN B1`, `#define AUDIO_PIN_ALT B2` in `config.h`, with `#define AUDIO_PIN_ALT_AS_NEGATIVE` - then the red lead could go to B1, the black to B2.
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### PWM (hardware)
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STM32F1xx have to fall back to using PWM, but can do so in hardware; but again on currently only one speaker/pin.
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`AUDIO_DRIVER = pwm_hardware` in `rules.mk`, and in `config.h`:
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`#define AUDIO_PIN A8`
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`#define AUDIO_PWM_DRIVER PWMD1`
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`#define AUDIO_PWM_CHANNEL 1`
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(as well as `#define AUDIO_PWM_PAL_MODE 42` if you are on STM32F2 or larger)
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which will use Timer 1 to directly drive pin PA8 through the PWM hardware (TIM1_CH1 = PA8).
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Should you want to use the pwm-hardware on another pin and timer - be ready to dig into the STM32 data-sheet to pick the right TIMx_CHy and pin-alternate function.
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## Tone Multiplexing
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Since most drivers can only render one tone per speaker at a time (with the one exception: arm dac-additive) there also exists a "workaround-feature" that does time-slicing/multiplexing - which does what the name implies: cycle through a set of active tones (e.g. when playing chords in Music Mode) at a given rate, and put one tone at a time out through the one/few speakers that are available.
|
|
|
|
To enable this feature, and configure a starting-rate, add the following defines to `config.h`:
|
|
```c
|
|
#define AUDIO_ENABLE_TONE_MULTIPLEXING
|
|
#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10
|
|
```
|
|
|
|
The audio core offers interface functions to get/set/change the tone multiplexing rate from within `keymap.c`.
|
|
|
|
|
|
## Songs
|
|
There's a couple of different sounds that will automatically be enabled without any other configuration:
|
|
```
|
|
STARTUP_SONG // plays when the keyboard starts up (audio.c)
|
|
GOODBYE_SONG // plays when you press the RESET key (quantum.c)
|
|
AG_NORM_SONG // plays when you press AG_NORM (quantum.c)
|
|
AG_SWAP_SONG // plays when you press AG_SWAP (quantum.c)
|
|
CG_NORM_SONG // plays when you press CG_NORM (quantum.c)
|
|
CG_SWAP_SONG // plays when you press CG_SWAP (quantum.c)
|
|
MUSIC_ON_SONG // plays when music mode is activated (process_music.c)
|
|
MUSIC_OFF_SONG // plays when music mode is deactivated (process_music.c)
|
|
CHROMATIC_SONG // plays when the chromatic music mode is selected (process_music.c)
|
|
GUITAR_SONG // plays when the guitar music mode is selected (process_music.c)
|
|
VIOLIN_SONG // plays when the violin music mode is selected (process_music.c)
|
|
MAJOR_SONG // plays when the major music mode is selected (process_music.c)
|
|
```
|
|
|
|
You can override the default songs by doing something like this in your `config.h`:
|
|
|
|
```c
|
|
#ifdef AUDIO_ENABLE
|
|
#define STARTUP_SONG SONG(STARTUP_SOUND)
|
|
#endif
|
|
```
|
|
|
|
A full list of sounds can be found in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) - feel free to add your own to this list! All available notes can be seen in [quantum/audio/musical_notes.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/musical_notes.h).
|
|
|
|
To play a custom sound at a particular time, you can define a song like this (near the top of the file):
|
|
|
|
```c
|
|
float my_song[][2] = SONG(QWERTY_SOUND);
|
|
```
|
|
|
|
And then play your song like this:
|
|
|
|
```c
|
|
PLAY_SONG(my_song);
|
|
```
|
|
|
|
Alternatively, you can play it in a loop like this:
|
|
|
|
```c
|
|
PLAY_LOOP(my_song);
|
|
```
|
|
|
|
It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
|
|
|
|
The available keycodes for audio are:
|
|
|
|
* `AU_ON` - Turn Audio Feature on
|
|
* `AU_OFF` - Turn Audio Feature off
|
|
* `AU_TOG` - Toggle Audio Feature state
|
|
|
|
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
|
|
|
|
## Tempo
|
|
the 'speed' at which SONGs are played is dictated by the set Tempo, which is measured in beats-per-minute. Note lenghts are defined relative to that.
|
|
The initial/default tempo is set to 120 bpm, but can be configured by setting `TEMPO_DEFAULT` in `config.c`.
|
|
There is also a set of functions to modify the tempo from within the user/keymap code:
|
|
```c
|
|
void audio_set_tempo(uint8_t tempo);
|
|
void audio_increase_tempo(uint8_t tempo_change);
|
|
void audio_decrease_tempo(uint8_t tempo_change);
|
|
```
|
|
|
|
## ARM Audio Volume
|
|
|
|
For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `AUDIO_DAC_SAMPLE_MAX` in your `config.h`:
|
|
|
|
```c
|
|
#define AUDIO_DAC_SAMPLE_MAX 4095U
|
|
```
|
|
the DAC usually runs in 12Bit mode, hence a volume of 100% = 4095U
|
|
|
|
Note: this only adjusts the volume aka 'works' if you stick to WAVEFORM_SQUARE, since its samples are generated on the fly - any other waveform uses a hardcoded/precomputed sample-buffer.
|
|
|
|
## Voices
|
|
Aka "audio effects", different ones can be enabled by setting in `config.h` these defines:
|
|
`#define AUDIO_VOICES` to enable the feature, and `#define AUDIO_VOICE_DEFAULT something` to select a specific effect
|
|
for details see quantum/audio/voices.h and .c
|
|
|
|
|
|
## Music Mode
|
|
|
|
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
|
|
|
|
Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
|
|
|
|
Keycodes available:
|
|
|
|
* `MU_ON` - Turn music mode on
|
|
* `MU_OFF` - Turn music mode off
|
|
* `MU_TOG` - Toggle music mode
|
|
* `MU_MOD` - Cycle through the music modes:
|
|
* `CHROMATIC_MODE` - Chromatic scale, row changes the octave
|
|
* `GUITAR_MODE` - Chromatic scale, but the row changes the string (+5 st)
|
|
* `VIOLIN_MODE` - Chromatic scale, but the row changes the string (+7 st)
|
|
* `MAJOR_MODE` - Major scale
|
|
|
|
In music mode, the following keycodes work differently, and don't pass through:
|
|
|
|
* `LCTL` - start a recording
|
|
* `LALT` - stop recording/stop playing
|
|
* `LGUI` - play recording
|
|
* `KC_UP` - speed-up playback
|
|
* `KC_DOWN` - slow-down playback
|
|
|
|
The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
|
|
|
|
#define PITCH_STANDARD_A 432.0f
|
|
|
|
You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `config.h`:
|
|
|
|
#define NO_MUSIC_MODE
|
|
|
|
### Music Mask
|
|
|
|
By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less than `0xFF` are turned into notes, and don't output anything. You can change this by defining this in your `config.h` like this:
|
|
|
|
#define MUSIC_MASK keycode != KC_NO
|
|
|
|
Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard!
|
|
|
|
For a more advanced way to control which keycodes should still be processed, you can use `music_mask_kb(keycode)` in `<keyboard>.c` and `music_mask_user(keycode)` in your `keymap.c`:
|
|
|
|
bool music_mask_user(uint16_t keycode) {
|
|
switch (keycode) {
|
|
case RAISE:
|
|
case LOWER:
|
|
return false;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
Things that return false are not part of the mask, and are always processed.
|
|
|
|
### Music Map
|
|
|
|
By default, the Music Mode uses the columns and row to determine the scale for the keys. For a board that uses a rectangular matrix that matches the keyboard layout, this is just fine. However, for boards that use a more complicated matrix (such as the Planck Rev6, or many split keyboards) this would result in a very skewed experience.
|
|
|
|
However, the Music Map option allows you to remap the scaling for the music mode, so it fits the layout, and is more natural.
|
|
|
|
To enable this feature, add `#define MUSIC_MAP` to your `config.h` file, and then you will want to add a `uint8_t music_map` to your keyboard's `c` file, or your `keymap.c`.
|
|
|
|
```c
|
|
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_ortho_4x12(
|
|
36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
|
|
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
|
|
12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
|
|
);
|
|
```
|
|
|
|
You will want to use whichever `LAYOUT` macro that your keyboard uses here. This maps it to the correct key location. Start in the bottom left of the keyboard layout, and move to the right, and then upwards. Fill in all the entries until you have a complete matrix.
|
|
|
|
You can look at the [Planck Keyboard](https://github.com/qmk/qmk_firmware/blob/e9ace1487887c1f8b4a7e8e6d87c322988bec9ce/keyboards/planck/planck.c#L24-L29) as an example of how to implement this.
|
|
|
|
## Audio Click
|
|
|
|
This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
|
|
|
|
* `CK_TOGG` - Toggles the status (will play sound if enabled)
|
|
* `CK_ON` - Turns on Audio Click (plays sound)
|
|
* `CK_OFF` - Turns off Audio Click (doesn't play sound)
|
|
* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
|
|
* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
|
|
* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
|
|
|
|
|
|
The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
|
|
|
|
#define AUDIO_CLICKY
|
|
|
|
|
|
You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:
|
|
|
|
| Option | Default Value | Description |
|
|
|--------|---------------|-------------|
|
|
| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
|
|
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
|
|
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
|
|
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. This is a multiplicative factor. The default steps the frequency up/down by a musical minor third. |
|
|
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
|
|
| `AUDIO_CLICKY_DELAY_DURATION` | 1 | An integer note duration where 1 is 1/16th of the tempo, or a sixty-fourth note (see `quantum/audio/musical_notes.h` for implementation details). The main clicky effect will be delayed by this duration. Adjusting this to values around 6-12 will help compensate for loud switches. |
|
|
|
|
|
|
|
|
|
|
## MIDI Functionality
|
|
|
|
This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile.
|
|
|
|
|
|
## Audio Keycodes
|
|
|
|
|Key |Aliases |Description |
|
|
|----------------|---------|----------------------------------|
|
|
|`AU_ON` | |Audio mode on |
|
|
|`AU_OFF` | |Audio mode off |
|
|
|`AU_TOG` | |Toggles Audio mode |
|
|
|`CLICKY_TOGGLE` |`CK_TOGG`|Toggles Audio clicky mode |
|
|
|`CLICKY_UP` |`CK_UP` |Increases frequency of the clicks |
|
|
|`CLICKY_DOWN` |`CK_DOWN`|Decreases frequency of the clicks |
|
|
|`CLICKY_RESET` |`CK_RST` |Resets frequency to default |
|
|
|`MU_ON` | |Turns on Music Mode |
|
|
|`MU_OFF` | |Turns off Music Mode |
|
|
|`MU_TOG` | |Toggles Music Mode |
|
|
|`MU_MOD` | |Cycles through the music modes |
|
|
|
|
<!-- FIXME: this formatting needs work
|
|
|
|
## Audio
|
|
|
|
```c
|
|
#ifdef AUDIO_ENABLE
|
|
AU_ON,
|
|
AU_OFF,
|
|
AU_TOG,
|
|
|
|
// Music mode on/off/toggle
|
|
MU_ON,
|
|
MU_OFF,
|
|
MU_TOG,
|
|
|
|
// Music voice iterate
|
|
MUV_IN,
|
|
MUV_DE,
|
|
#endif
|
|
```
|
|
|
|
### Midi
|
|
|
|
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
|
|
MI_ON, // send midi notes when music mode is enabled
|
|
MI_OFF, // don't send midi notes when music mode is enabled
|
|
#endif
|
|
|
|
MIDI_TONE_MIN,
|
|
MIDI_TONE_MAX
|
|
|
|
MI_C = MIDI_TONE_MIN,
|
|
MI_Cs,
|
|
MI_Db = MI_Cs,
|
|
MI_D,
|
|
MI_Ds,
|
|
MI_Eb = MI_Ds,
|
|
MI_E,
|
|
MI_F,
|
|
MI_Fs,
|
|
MI_Gb = MI_Fs,
|
|
MI_G,
|
|
MI_Gs,
|
|
MI_Ab = MI_Gs,
|
|
MI_A,
|
|
MI_As,
|
|
MI_Bb = MI_As,
|
|
MI_B,
|
|
|
|
MIDI_TONE_KEYCODE_OCTAVES > 1
|
|
|
|
where x = 1-5:
|
|
MI_C_x,
|
|
MI_Cs_x,
|
|
MI_Db_x = MI_Cs_x,
|
|
MI_D_x,
|
|
MI_Ds_x,
|
|
MI_Eb_x = MI_Ds_x,
|
|
MI_E_x,
|
|
MI_F_x,
|
|
MI_Fs_x,
|
|
MI_Gb_x = MI_Fs_x,
|
|
MI_G_x,
|
|
MI_Gs_x,
|
|
MI_Ab_x = MI_Gs_x,
|
|
MI_A_x,
|
|
MI_As_x,
|
|
MI_Bb_x = MI_As_x,
|
|
MI_B_x,
|
|
|
|
MI_OCT_Nx 1-2
|
|
MI_OCT_x 0-7
|
|
MIDI_OCTAVE_MIN = MI_OCT_N2,
|
|
MIDI_OCTAVE_MAX = MI_OCT_7,
|
|
MI_OCTD, // octave down
|
|
MI_OCTU, // octave up
|
|
|
|
MI_TRNS_Nx 1-6
|
|
MI_TRNS_x 0-6
|
|
MIDI_TRANSPOSE_MIN = MI_TRNS_N6,
|
|
MIDI_TRANSPOSE_MAX = MI_TRNS_6,
|
|
MI_TRNSD, // transpose down
|
|
MI_TRNSU, // transpose up
|
|
|
|
MI_VEL_x 1-10
|
|
MIDI_VELOCITY_MIN = MI_VEL_1,
|
|
MIDI_VELOCITY_MAX = MI_VEL_9,
|
|
MI_VELD, // velocity down
|
|
MI_VELU, // velocity up
|
|
|
|
MI_CHx 1-16
|
|
MIDI_CHANNEL_MIN = MI_CH1
|
|
MIDI_CHANNEL_MAX = MI_CH16,
|
|
MI_CHD, // previous channel
|
|
MI_CHU, // next channel
|
|
|
|
MI_ALLOFF, // all notes off
|
|
|
|
MI_SUS, // sustain
|
|
MI_PORT, // portamento
|
|
MI_SOST, // sostenuto
|
|
MI_SOFT, // soft pedal
|
|
MI_LEG, // legato
|
|
|
|
MI_MOD, // modulation
|
|
MI_MODSD, // decrease modulation speed
|
|
MI_MODSU, // increase modulation speed
|
|
#endif // MIDI_ADVANCED
|
|
|
|
-->
|