Moved OO and Design Patterns to main need-to-know area. Added notes about networking.

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John Washam 2016-11-23 10:10:48 -08:00
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README.md
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@ -13,9 +13,14 @@ There are extra items I added at the bottom that may come up in the interview or
Steve Yegge's "[Get that job at Google](http://steve-yegge.blogspot.com/2008/03/get-that-job-at-google.html)" and are reflected
sometimes word-for-word in Google's coaching notes.
I've pared down what you need to know from what Yegge says for new software engineers. If you have many years of experience, expect a harder interview.
I've pared down what you need to know from what Yegge recommends. I've altered Yegge's requirements
from information received from my contact at Google. This is meant for **new software engineers** or those switching from
software/web development to software engineering (where computer science knowledge is required). If you have
many years of experience and are claiming many years of software engineering experience, expect a harder interview.
[Read more here](https://googleyasheck.com/what-you-need-to-know-for-your-google-interview-and-what-you-dont/).
If you want to be a reliability engineer or systems engineer, study more from the optional list (networking, security).
---
## Table of Contents
@ -66,6 +71,8 @@ I've pared down what you need to know from what Yegge says for new software engi
- [Even More Knowledge](#even-more-knowledge)
- [Recursion](#recursion)
- [Dynamic Programming](#dynamic-programming)
- [Object-Oriented Programming](#object-oriented-programming)
- [Design Patterns](#design-patterns)
- [Combinatorics (n choose k) & Probability](#combinatorics-n-choose-k--probability)
- [NP, NP-Complete and Approximation Algorithms](#np-np-complete-and-approximation-algorithms)
- [Caches](#caches)
@ -100,11 +107,10 @@ I've pared down what you need to know from what Yegge says for new software engi
- [Entropy](#entropy)
- [Cryptography](#cryptography)
- [Compression](#compression)
- [Networking](#networking) (if you have networking experience, expect questions)
- [Networking](#networking) (if you have networking experience or want to be a systems engineer, expect questions)
- [Computer Security](#computer-security)
- [Garbage collection](#garbage-collection)
- [Parallel Programming](#parallel-programming)
- [Design patterns](#design-patterns)
- [Messaging, Serialization, and Queueing Systems](#messaging-serialization-and-queueing-systems)
- [Fast Fourier Transform](#fast-fourier-transform)
- [Bloom Filter](#bloom-filter)
@ -843,6 +849,56 @@ You'll get more graph practice in Skiena's book (see Books section below) and th
- [ ] [Global pairwise sequence alignment (video)](https://www.coursera.org/learn/algorithmic-thinking-2/lecture/UZ7o6/global-pairwise-sequence-alignment)
- [ ] [Local pairwise sequence alignment (video)](https://www.coursera.org/learn/algorithmic-thinking-2/lecture/WnNau/local-pairwise-sequence-alignment)
- ### Object-Oriented Programming
- [ ] [Optional: UML 2.0 Series (video)](https://www.youtube.com/watch?v=OkC7HKtiZC0&list=PLGLfVvz_LVvQ5G-LdJ8RLqe-ndo7QITYc)
- [ ] Object-Oriented Software Engineering: Software Dev Using UML and Java (21 videos):
- Can skip this if you have a great grasp of OO and OO design practices.
- [OOSE: Software Dev Using UML and Java](https://www.youtube.com/playlist?list=PLJ9pm_Rc9HesnkwKlal_buSIHA-jTZMpO)
- [ ] SOLID OOP Principles:
- [ ] [Bob Martin SOLID Principles of Object Oriented and Agile Design (video)](https://www.youtube.com/watch?v=TMuno5RZNeE)
- [ ] [SOLID Design Patterns in C# (video)](https://www.youtube.com/playlist?list=PL8m4NUhTQU48oiGCSgCP1FiJEcg_xJzyQ)
- [ ] [SOLID Principles (video)](https://www.youtube.com/playlist?list=PL4CE9F710017EA77A)
- [ ] S - [Single Responsibility Principle](http://www.oodesign.com/single-responsibility-principle.html) | [Single responsibility to each Object](http://www.javacodegeeks.com/2011/11/solid-single-responsibility-principle.html)
- [more flavor](https://docs.google.com/open?id=0ByOwmqah_nuGNHEtcU5OekdDMkk)
- [ ] O - [Open/Closed Principal](http://www.oodesign.com/open-close-principle.html) | [On production level Objects are ready for extension for not for modification](https://en.wikipedia.org/wiki/Open/closed_principle)
- [more flavor](http://docs.google.com/a/cleancoder.com/viewer?a=v&pid=explorer&chrome=true&srcid=0BwhCYaYDn8EgN2M5MTkwM2EtNWFkZC00ZTI3LWFjZTUtNTFhZGZiYmUzODc1&hl=en)
- [ ] L - [Liskov Substitution Principal](http://www.oodesign.com/liskov-s-substitution-principle.html) | [Base Class and Derived class follow IS A principal](http://stackoverflow.com/questions/56860/what-is-the-liskov-substitution-principle)
- [more flavor](http://docs.google.com/a/cleancoder.com/viewer?a=v&pid=explorer&chrome=true&srcid=0BwhCYaYDn8EgNzAzZjA5ZmItNjU3NS00MzQ5LTkwYjMtMDJhNDU5ZTM0MTlh&hl=en)
- [ ] I - [Interface segregation principle](http://www.oodesign.com/interface-segregation-principle.html) | clients should not be forced to implement interfaces they don't use
- [Interface Segregation Principle in 5 minutes (video)](https://www.youtube.com/watch?v=3CtAfl7aXAQ)
- [more flavor](http://docs.google.com/a/cleancoder.com/viewer?a=v&pid=explorer&chrome=true&srcid=0BwhCYaYDn8EgOTViYjJhYzMtMzYxMC00MzFjLWJjMzYtOGJiMDc5N2JkYmJi&hl=en)
- [ ] D -[Dependency Inversion principle](http://www.oodesign.com/dependency-inversion-principle.html) | Reduce the dependency In composition of objects.
- [Why Is The Dependency Inversion Principle And Why Is It Important](http://stackoverflow.com/questions/62539/what-is-the-dependency-inversion-principle-and-why-is-it-important)
- [more flavor](http://docs.google.com/a/cleancoder.com/viewer?a=v&pid=explorer&chrome=true&srcid=0BwhCYaYDn8EgMjdlMWIzNGUtZTQ0NC00ZjQ5LTkwYzQtZjRhMDRlNTQ3ZGMz&hl=en)
- ### Design patterns
- [ ] [Quick UML review (video)](https://www.youtube.com/watch?v=3cmzqZzwNDM&list=PLGLfVvz_LVvQ5G-LdJ8RLqe-ndo7QITYc&index=3)
- [ ] Learn these patterns:
- [ ] strategy
- [ ] singleton
- [ ] adapter
- [ ] prototype
- [ ] decorator
- [ ] visitor
- [ ] factory, abstract factory
- [ ] facade
- [ ] observer
- [ ] proxy
- [ ] delegate
- [ ] command
- [ ] state
- [ ] memento
- [ ] iterator
- [ ] composite
- [ ] flyweight
- [ ] [Chapter 6 (Part 1) - Patterns (video)](https://youtu.be/LAP2A80Ajrg?list=PLJ9pm_Rc9HesnkwKlal_buSIHA-jTZMpO&t=3344)
- [ ] [Chapter 6 (Part 2) - Abstraction-Occurrence, General Hierarchy, Player-Role, Singleton, Observer, Delegation (video)](https://www.youtube.com/watch?v=U8-PGsjvZc4&index=12&list=PLJ9pm_Rc9HesnkwKlal_buSIHA-jTZMpO)
- [ ] [Chapter 6 (Part 3) - Adapter, Facade, Immutable, Read-Only Interface, Proxy (video)](https://www.youtube.com/watch?v=7sduBHuex4c&index=13&list=PLJ9pm_Rc9HesnkwKlal_buSIHA-jTZMpO)
- [ ] [Series of videos (27 videos)](https://www.youtube.com/playlist?list=PLF206E906175C7E07)
- [ ] [Head First Design Patterns](https://www.amazon.com/Head-First-Design-Patterns-Freeman/dp/0596007124)
- I know the canonical book is "Design Patterns: Elements of Reusable Object-Oriented Software", but Head First is great for beginners to OO.
- [ ] [Handy reference: 101 Design Patterns & Tips for Developers](https://sourcemaking.com/design-patterns-and-tips)
- ### Combinatorics (n choose k) & Probability
- [ ] [Math Skills: How to find Factorial, Permutation and Combination (Choose) (video)](https://www.youtube.com/watch?v=8RRo6Ti9d0U)
- [ ] [Make School: Probability (video)](https://www.youtube.com/watch?v=sZkAAk9Wwa4)
@ -1019,26 +1075,6 @@ You'll get more graph practice in Skiena's book (see Books section below) and th
- [paper](http://research.microsoft.com/en-us/um/people/lamport/pubs/paxos-simple.pdf)
- [ ] [Consistent Hashing](http://www.tom-e-white.com/2007/11/consistent-hashing.html)
- [ ] [NoSQL Patterns](http://horicky.blogspot.com/2009/11/nosql-patterns.html)
- [ ] [Optional: UML 2.0 Series (vido)](https://www.youtube.com/watch?v=OkC7HKtiZC0&list=PLGLfVvz_LVvQ5G-LdJ8RLqe-ndo7QITYc)
- [ ] OOSE: Software Dev Using UML and Java (21 videos):
- Can skip this if you have a great grasp of OO and OO design practices.
- [OOSE: Software Dev Using UML and Java](https://www.youtube.com/playlist?list=PLJ9pm_Rc9HesnkwKlal_buSIHA-jTZMpO)
- [ ] SOLID OOP Principles:
- [ ] [Bob Martin SOLID Principles of Object Oriented and Agile Design (video)](https://www.youtube.com/watch?v=TMuno5RZNeE)
- [ ] [SOLID Design Patterns in C# (video)](https://www.youtube.com/playlist?list=PL8m4NUhTQU48oiGCSgCP1FiJEcg_xJzyQ)
- [ ] [SOLID Principles (video)](https://www.youtube.com/playlist?list=PL4CE9F710017EA77A)
- [ ] S - [Single Responsibility Principle](http://www.oodesign.com/single-responsibility-principle.html) | [Single responsibility to each Object](http://www.javacodegeeks.com/2011/11/solid-single-responsibility-principle.html)
- [more flavor](https://docs.google.com/open?id=0ByOwmqah_nuGNHEtcU5OekdDMkk)
- [ ] O - [Open/Closed Principal](http://www.oodesign.com/open-close-principle.html) | [On production level Objects are ready for extension for not for modification](https://en.wikipedia.org/wiki/Open/closed_principle)
- [more flavor](http://docs.google.com/a/cleancoder.com/viewer?a=v&pid=explorer&chrome=true&srcid=0BwhCYaYDn8EgN2M5MTkwM2EtNWFkZC00ZTI3LWFjZTUtNTFhZGZiYmUzODc1&hl=en)
- [ ] L - [Liskov Substitution Principal](http://www.oodesign.com/liskov-s-substitution-principle.html) | [Base Class and Derived class follow IS A principal](http://stackoverflow.com/questions/56860/what-is-the-liskov-substitution-principle)
- [more flavor](http://docs.google.com/a/cleancoder.com/viewer?a=v&pid=explorer&chrome=true&srcid=0BwhCYaYDn8EgNzAzZjA5ZmItNjU3NS00MzQ5LTkwYjMtMDJhNDU5ZTM0MTlh&hl=en)
- [ ] I - [Interface segregation principle](http://www.oodesign.com/interface-segregation-principle.html) | clients should not be forced to implement interfaces they don't use
- [Interface Segregation Principle in 5 minutes (video)](https://www.youtube.com/watch?v=3CtAfl7aXAQ)
- [more flavor](http://docs.google.com/a/cleancoder.com/viewer?a=v&pid=explorer&chrome=true&srcid=0BwhCYaYDn8EgOTViYjJhYzMtMzYxMC00MzFjLWJjMzYtOGJiMDc5N2JkYmJi&hl=en)
- [ ] D -[Dependency Inversion principle](http://www.oodesign.com/dependency-inversion-principle.html) | Reduce the dependency In composition of objects.
- [Why Is The Dependency Inversion Principle And Why Is It Important](http://stackoverflow.com/questions/62539/what-is-the-dependency-inversion-principle-and-why-is-it-important)
- [more flavor](http://docs.google.com/a/cleancoder.com/viewer?a=v&pid=explorer&chrome=true&srcid=0BwhCYaYDn8EgMjdlMWIzNGUtZTQ0NC00ZjQ5LTkwYzQtZjRhMDRlNTQ3ZGMz&hl=en)
- [ ] Scalability:
- [ ] [Great overview (video)](https://www.youtube.com/watch?v=-W9F__D3oY4)
- [ ] Short series:
@ -1478,7 +1514,9 @@ You're never really done.
- [ ] [Compressor Head videos](https://www.youtube.com/playlist?list=PLOU2XLYxmsIJGErt5rrCqaSGTMyyqNt2H)
- [ ] [(optional) Google Developers Live: GZIP is not enough!](https://www.youtube.com/watch?v=whGwm0Lky2s)
- ### Networking (videos)
- ### Networking
- **if you have networking experience or want to be a systems engineer, expect questions**
- otherwise, this is just good to know
- [ ] [Khan Academy](https://www.khanacademy.org/computing/computer-science/internet-intro)
- [ ] [UDP and TCP: Comparison of Transport Protocols](https://www.youtube.com/watch?v=Vdc8TCESIg8)
- [ ] [TCP/IP and the OSI Model Explained!](https://www.youtube.com/watch?v=e5DEVa9eSN0)
@ -1516,34 +1554,6 @@ You're never really done.
- [ ] [Coursera (Scala)](https://www.coursera.org/learn/parprog1/home/week/1)
- [ ] [Efficient Python for High Performance Parallel Computing (video)](https://www.youtube.com/watch?v=uY85GkaYzBk)
- ### Design patterns
- [ ] [Quick UML review (video)](https://www.youtube.com/watch?v=3cmzqZzwNDM&list=PLGLfVvz_LVvQ5G-LdJ8RLqe-ndo7QITYc&index=3)
- [ ] Learn these patterns:
- [ ] strategy
- [ ] singleton
- [ ] adapter
- [ ] prototype
- [ ] decorator
- [ ] visitor
- [ ] factory, abstract factory
- [ ] facade
- [ ] observer
- [ ] proxy
- [ ] delegate
- [ ] command
- [ ] state
- [ ] memento
- [ ] iterator
- [ ] composite
- [ ] flyweight
- [ ] [Chapter 6 (Part 1) - Patterns (video)](https://youtu.be/LAP2A80Ajrg?list=PLJ9pm_Rc9HesnkwKlal_buSIHA-jTZMpO&t=3344)
- [ ] [Chapter 6 (Part 2) - Abstraction-Occurrence, General Hierarchy, Player-Role, Singleton, Observer, Delegation (video)](https://www.youtube.com/watch?v=U8-PGsjvZc4&index=12&list=PLJ9pm_Rc9HesnkwKlal_buSIHA-jTZMpO)
- [ ] [Chapter 6 (Part 3) - Adapter, Facade, Immutable, Read-Only Interface, Proxy (video)](https://www.youtube.com/watch?v=7sduBHuex4c&index=13&list=PLJ9pm_Rc9HesnkwKlal_buSIHA-jTZMpO)
- [ ] [Series of videos (27 videos)](https://www.youtube.com/playlist?list=PLF206E906175C7E07)
- [ ] [Head First Design Patterns](https://www.amazon.com/Head-First-Design-Patterns-Freeman/dp/0596007124)
- I know the canonical book is "Design Patterns: Elements of Reusable Object-Oriented Software", but Head First is great for beginners to OO.
- [ ] [Handy reference: 101 Design Patterns & Tips for Developers](https://sourcemaking.com/design-patterns-and-tips)
- ### Messaging, Serialization, and Queueing Systems
- [ ] [Thrift](https://thrift.apache.org/)
- [Tutorial](http://thrift-tutorial.readthedocs.io/en/latest/intro.html)