mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-12-01 05:07:26 +06:00
313 lines
8.9 KiB
C
313 lines
8.9 KiB
C
#include "planck.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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/* Each layer is given a name to aid in readability, which is then
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used in the keymap matrix below. The underscores do not denote
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anything - you can have a layer called STUFF or any other name.
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Layer names don't all need to be of the same length, obviously, and
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you could also skip them entirely and just use numbers, though that
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means needing to manage the numbers.
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It is preferable to keep the symbols short so that a line worth of
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key mappings fits compactly onto a line of code. */
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/* This was originally based on planck/keymaps/default/default.c, and
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then cbbrowne has revised things */
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/* Things I did not like about the default mapping
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- I find control too hard to get to. I think I'll want it on a
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left finger. Gonna need to lose something to do that...
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- Almost certainly, KC_LCTL should be on [2][1]
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- having dash on [lower-j] is a bit nonintuitive, but may be OK
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- I'll bet I should switch ESC/TAB
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- I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
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and shift ESC off the first column so KC_LCTL and KC_LALT can
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be on the first column.
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- I think I wanna swap ' and ENTER
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- All of the above are done :-)
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- I'm keeping Colemak and Dvorak around for reference, and added
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Workman just for fun. They're useless to me, though.
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*/
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/* Some interesting things implemented
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- There is a macro that writes out "cbbrowne" just because I could
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- There is a (somewhat cruddy) linear congruential random number
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generator.
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- I would like to be seeding it with clock info to make it look
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more random
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- There are two macros that use the random number generators
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- one, M_RANDDIGIT, generates a random digit based on state
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of the random number generator
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- the other, M_RANDLETTER, generates a random letter based on state
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of the random number generator
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- in both, note the use of register_code()/unregister_code()
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to indicate the desired key
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*/
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/* Other things to do...
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- Need to think about what zsh and readline actions I use lots
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- Wanna figure out macros, so I can put in a "cbbrowne" macro
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- Ought to ensure that Control-Alt-Delete is convenient enough
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- How about Alt-F1 thru Alt-F8?
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- What's the keystroke to get from X to console these days?
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- I do indeed want a sweet number pad!
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- A layer for doing console switching would not be a bad idea
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*/
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enum layers {
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_QW = 0, /* Qwerty mapping */
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_LW, /* Lower layer, where top line has symbols !@#$%^&*() */
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_RS, /* Raised layer, where top line has digits 1234567890 */
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_KP, /* Key pad */
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};
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enum macro_id {
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M_LED = 0,
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M_USERNAME,
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M_RANDDIGIT,
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M_RANDLETTER
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};
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/* Note that Planck has dimensions 4 rows x 12 columns */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = { /* Qwerty */
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{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT },
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{KC_TAB, M(M_LED), KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[_RS] = { /* RAISE */
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[_LW] = { /* LOWER */
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{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
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{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
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{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_KP), DF(_KP), RESET, KC_TRNS},
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{KC_TRNS, DF(_KP), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[_KP] = { /* Key Pad */
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{KC_ESC, M(M_USERNAME), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_KP_ENTER, KC_KP_PLUS, KC_KP_PLUS, KC_KP_ENTER, KC_BSPC},
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{KC_LCTL, M(M_RANDDIGIT), KC_S, KC_D, KC_F, KC_G, KC_H, KC_KP_MINUS, KC_7, KC_8, KC_9, KC_ENT},
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{KC_LSFT, M(M_RANDLETTER), KC_X, KC_C, KC_V, KC_B, KC_N, KC_KP_PLUS, KC_4, KC_5, KC_6, KC_DOT},
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{BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, DF(_QW), KC_1, KC_2, KC_3, KC_0}
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}
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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/* This bit of logic seeds a wee linear congruential random number generator */
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static uint16_t random_value = 157;
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#define randadd 53
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#define randmul 181
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#define randmod 167
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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uint8_t clockbyte=0;
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clockbyte = TCNT1 % 256;
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// MACRODOWN only works in this function
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switch(id) {
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case M_LED:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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case M_USERNAME:
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if (record->event.pressed) {
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return MACRO( I(1), T(C), T(B), T(B), T(R), T(O), T(W), T(N), T(E));
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} else {
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return MACRO_NONE ;
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}
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break;
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case M_RANDDIGIT:
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/* Generate, based on random number generator, a keystroke for
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a numeric digit chosen at random */
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random_value = ((random_value + randadd) * randmul) % randmod;
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if (record->event.pressed)
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/* Here, we mix the LCRNG with low bits from one of the system
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clocks via XOR in the theory that this may be more random
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than either separately */
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switch ((random_value ^ clockbyte) % 10) {
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case 0:
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register_code (KC_0);
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unregister_code (KC_0);
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break;
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case 1:
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register_code (KC_1);
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unregister_code (KC_1);
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break;
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case 2:
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register_code (KC_2);
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unregister_code (KC_2);
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break;
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case 3:
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register_code (KC_3);
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unregister_code (KC_3);
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break;
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case 4:
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register_code (KC_4);
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unregister_code (KC_4);
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break;
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case 5:
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register_code (KC_5);
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unregister_code (KC_5);
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break;
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case 6:
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register_code (KC_6);
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unregister_code (KC_6);
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break;
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case 7:
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register_code (KC_7);
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unregister_code (KC_7);
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break;
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case 8:
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register_code (KC_8);
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unregister_code (KC_8);
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break;
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case 9:
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register_code (KC_9);
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unregister_code (KC_9);
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break;
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}
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break;
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case M_RANDLETTER:
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/* Generate, based on random number generator, a keystroke for
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a letter chosen at random */
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/* Here, we mix the LCRNG with low bits from one of the system
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clocks via XOR in the theory that this may be more random
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than either separately */
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random_value = ((random_value + randadd) * randmul) % randmod;
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if (record->event.pressed)
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switch((random_value ^ clockbyte) % 26) {
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case 0:
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register_code(KC_A);
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unregister_code(KC_A);
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break;
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case 1:
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register_code(KC_B);
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unregister_code(KC_B);
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break;
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case 2:
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register_code(KC_C);
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unregister_code(KC_C);
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break;
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case 3:
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register_code(KC_D);
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unregister_code(KC_D);
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break;
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case 4:
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register_code(KC_E);
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unregister_code(KC_E);
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break;
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case 5:
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register_code(KC_F);
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unregister_code(KC_F);
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break;
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case 6:
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register_code(KC_G);
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unregister_code(KC_G);
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break;
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case 7:
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register_code(KC_H);
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unregister_code(KC_H);
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break;
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case 8:
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register_code(KC_I);
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unregister_code(KC_I);
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break;
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case 9:
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register_code(KC_J);
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unregister_code(KC_J);
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break;
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case 10:
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register_code(KC_K);
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unregister_code(KC_K);
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break;
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case 11:
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register_code(KC_L);
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unregister_code(KC_L);
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break;
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case 12:
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register_code(KC_M);
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unregister_code(KC_M);
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break;
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case 13:
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register_code(KC_N);
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unregister_code(KC_N);
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break;
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case 14:
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register_code(KC_O);
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unregister_code(KC_O);
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break;
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case 15:
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register_code(KC_P);
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unregister_code(KC_P);
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break;
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case 16:
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register_code(KC_Q);
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unregister_code(KC_Q);
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break;
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case 17:
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register_code(KC_R);
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unregister_code(KC_R);
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break;
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case 18:
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register_code(KC_S);
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unregister_code(KC_S);
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break;
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case 19:
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register_code(KC_T);
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unregister_code(KC_T);
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break;
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case 20:
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register_code(KC_U);
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unregister_code(KC_U);
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break;
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case 21:
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register_code(KC_V);
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unregister_code(KC_V);
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break;
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case 22:
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register_code(KC_W);
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unregister_code(KC_W);
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break;
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case 23:
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register_code(KC_X);
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unregister_code(KC_X);
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break;
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case 24:
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register_code(KC_Y);
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unregister_code(KC_Y);
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break;
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case 25:
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register_code(KC_Z);
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unregister_code(KC_Z);
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break;
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}
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break;
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}
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return MACRO_NONE;
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};
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