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40f7981395
* add zfrontier/big_switch * Update keyboards/zfrontier/big_switch/config.h Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/zfrontier/big_switch/config.h Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/zfrontier/big_switch/keymaps/longtap/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> * add overriding keymap makefile * Update keyboards/zfrontier/big_switch/keymaps/longtap/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/zfrontier/big_switch/keymaps/default/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * remove redundant defines * taplong no longer needed Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
35 lines
1.0 KiB
C
35 lines
1.0 KiB
C
/* Copyright 2020 zFrontier
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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K00 \
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) \
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{ \
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{ K00 } \
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}
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