mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-11-30 04:37:14 +06:00
c1a6ca46a7
* Line ending stuff again * Added initital files and layout for the PCB Ruler keyboard/macro pad thing * Updated Readme * Changed make command to new format
70 lines
1.8 KiB
C
70 lines
1.8 KiB
C
#include "the_ruler.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _DEFAULT 0
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#define _FN_1 1
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#define _FN_2 2
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enum custom_keycodes {
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DEFAULT = SAFE_RANGE,
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FN_1,
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FN_2
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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// Defines for task manager and such
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#define CALTDEL LCTL(LALT(KC_DEL))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Default Layer
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* ,-----------------------------------------------.
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* | FN_2 | 2 |TSKMGR |CALTDEL| ESC | FN_1 |
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* `-----------------------------------------------'
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*/
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[_DEFAULT] = KEYMAP( \
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MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
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),
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/* FN 1 Layer
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* ,-----------------------------------------------.
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* |RGB_TOG|RGB_HUD|RGB_HUI|RGB_SAD|RGB_SAI| FN_1 |
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* `-----------------------------------------------'
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*/
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[_FN_1] = KEYMAP( \
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RGB_TOG, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______
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),
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/* FN 2 Layer
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* ,-----------------------------------------------.
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* | FN_2 |RGB_VAD|RGB_VAI|RGB_MOD|TSKMGR | RESET |
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* `-----------------------------------------------'
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*/
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[_FN_2] = KEYMAP( \
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_______, RGB_VAD, RGB_VAI, RGB_MOD, TSKMGR, RESET
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)
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};
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// NONE
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}
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return true;
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} |