mirror of
https://github.com/Keychron/qmk_firmware.git
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71 lines
2.0 KiB
C
71 lines
2.0 KiB
C
/*
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Copyright 2015 Álvaro "Gondolindrim" Volpato <gondolindrim@acheronproject.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x8484 // TT for TealTechnik
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#define PRODUCT_ID 0x6049 // 60i
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#define DEVICE_VER 0x0001 // Revision pre-Alpha
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#define MANUFACTURER TealTechnik
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#define PRODUCT Technika
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 14
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#define MATRIX_COL_PINS { A10, A9 , A8 , B14, B12, B2 , B1 , B0 , A7 , A6 , A3 , B9 , B8 , B7}
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#define MATRIX_ROW_PINS { B11, B10, A5 , A4 }
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define RGB_DI_PIN B15
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#define RGBLED_NUM 16
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#define RGBLIGHT_LIMIT_VAL 200
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#define RGBLIGHT_SLEEP
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#define RGBLIGHT_ANIMATIONS
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#define LED_NUM_LOCK_PIN A15
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#define LED_CAPS_LOCK_PIN B3
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#define LED_SCROLL_LOCK_PIN B4
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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