mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-11-24 17:37:40 +06:00
214 lines
8.4 KiB
C
214 lines
8.4 KiB
C
/*
|
|
Copyright 2017 Fred Sundvik
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "visualizer.h"
|
|
#include "gfx.h"
|
|
#include "math.h"
|
|
#include "default_animations.h"
|
|
#include "led_backlight_keyframes.h"
|
|
|
|
#define ONESIDESCAN 9
|
|
#define BOTHSIDESCAN 16
|
|
#define FULL_ON LUMA2COLOR(255)
|
|
#define THREE_QUARTER LUMA2COLOR(200)
|
|
#define HALF_ON LUMA2COLOR(150)
|
|
#define ONE_QUARTER LUMA2COLOR(50)
|
|
#define CROSSFADE_TIME 8000
|
|
bool KITT_scan_one_side_left_to_right(keyframe_animation_t* animation, visualizer_state_t* state);
|
|
bool KITT_scan_one_side_right_to_left(keyframe_animation_t* animation, visualizer_state_t* state);
|
|
keyframe_animation_t Fade_in_all_leds = {
|
|
.num_frames = 1,
|
|
.loop = false,
|
|
.frame_lengths = {
|
|
CROSSFADE_TIME,
|
|
},
|
|
.frame_functions = {
|
|
led_backlight_keyframe_fade_in_all,
|
|
},
|
|
};
|
|
/*
|
|
* one set left to right. then reverse to go back.
|
|
* | left side | right side | |
|
|
|---|---|---|---|---|---|---|:-:|---|---|---|---|---|---|-------|
|
|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
|
|
_________________________________________________________________
|
|
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
|
|
| 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
|
|
| 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
|
|
| 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
|
|
| 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
|
|
| 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
|
|
| 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
|
|
| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 |
|
|
| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
|
|
| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 9 |
|
|
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 10 |
|
|
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 11 |
|
|
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 12 |
|
|
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 13 |
|
|
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 14 |
|
|
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 15 |
|
|
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 16 |
|
|
*/
|
|
|
|
#ifdef MASTER_IS_ON_RIGHT /*right side*/
|
|
|
|
keyframe_animation_t KITT_Scanner_animation = {
|
|
.num_frames = 2,
|
|
.loop = true,
|
|
.frame_lengths = {
|
|
CROSSFADE_TIME * BOTHSIDESCAN,
|
|
CROSSFADE_TIME * BOTHSIDESCAN,
|
|
},
|
|
.frame_functions = {
|
|
KITT_scan_one_side_left_to_right,
|
|
KITT_scan_one_side_right_to_left,
|
|
},
|
|
};
|
|
|
|
bool KITT_scan_one_side_left_to_right(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)state;
|
|
float frame_length = animation->frame_lengths[animation->current_frame];
|
|
float current_pos = frame_length - animation->time_left_in_frame;
|
|
int phase = current_pos/(frame_length/BOTHSIDESCAN);
|
|
int row = 0;
|
|
gdispGClear(LED_DISPLAY, ONE_QUARTER);
|
|
gdispGDrawPixel(LED_DISPLAY, 14-phase, row, FULL_ON);
|
|
gdispGDrawPixel(LED_DISPLAY, 15-phase, row, THREE_QUARTER);
|
|
gdispGDrawPixel(LED_DISPLAY, 16-phase, row, HALF_ON);
|
|
gdispGDrawPixel(LED_DISPLAY, 6, row, ONE_QUARTER);
|
|
return true;
|
|
}
|
|
|
|
bool KITT_scan_one_side_right_to_left(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)state;
|
|
float frame_length = animation->frame_lengths[animation->current_frame];
|
|
float current_pos = frame_length - animation->time_left_in_frame;
|
|
int phase = current_pos/(frame_length/BOTHSIDESCAN);
|
|
int row = 0;
|
|
gdispGClear(LED_DISPLAY, ONE_QUARTER);
|
|
gdispGDrawPixel(LED_DISPLAY, phase, row, FULL_ON);
|
|
gdispGDrawPixel(LED_DISPLAY, phase-1, row, THREE_QUARTER);
|
|
gdispGDrawPixel(LED_DISPLAY, phase-2, row, HALF_ON);
|
|
gdispGDrawPixel(LED_DISPLAY, 6, row, ONE_QUARTER);
|
|
return true;
|
|
}
|
|
#else /*left side*/
|
|
keyframe_animation_t KITT_Scanner_animation = {
|
|
.num_frames = 2,
|
|
.loop = true,
|
|
.frame_lengths = {
|
|
CROSSFADE_TIME * BOTHSIDESCAN,
|
|
CROSSFADE_TIME * BOTHSIDESCAN,
|
|
},
|
|
.frame_functions = {
|
|
KITT_scan_one_side_left_to_right,
|
|
KITT_scan_one_side_right_to_left,
|
|
},
|
|
};
|
|
|
|
bool KITT_scan_one_side_left_to_right(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)state;
|
|
float frame_length = animation->frame_lengths[animation->current_frame];
|
|
float current_pos = frame_length - animation->time_left_in_frame;
|
|
int phase = current_pos/(frame_length/BOTHSIDESCAN);
|
|
int row = 0;
|
|
gdispGClear(LED_DISPLAY, ONE_QUARTER);
|
|
gdispGDrawPixel(LED_DISPLAY, phase, row, FULL_ON);
|
|
gdispGDrawPixel(LED_DISPLAY, phase-1, row, THREE_QUARTER);
|
|
gdispGDrawPixel(LED_DISPLAY, phase-2, row, HALF_ON);
|
|
gdispGDrawPixel(LED_DISPLAY, 6, row, ONE_QUARTER);
|
|
return true;
|
|
}
|
|
|
|
bool KITT_scan_one_side_right_to_left(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)state;
|
|
float frame_length = animation->frame_lengths[animation->current_frame];
|
|
float current_pos = frame_length - animation->time_left_in_frame;
|
|
int phase = current_pos/(frame_length/BOTHSIDESCAN);
|
|
int row = 0;
|
|
gdispGClear(LED_DISPLAY, ONE_QUARTER);
|
|
gdispGDrawPixel(LED_DISPLAY, (14 - phase), row, FULL_ON);
|
|
gdispGDrawPixel(LED_DISPLAY, 14 - (phase-1), row, THREE_QUARTER);
|
|
gdispGDrawPixel(LED_DISPLAY, 14 - (phase-2), row, HALF_ON);
|
|
gdispGDrawPixel(LED_DISPLAY, 6, row, ONE_QUARTER);
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#define RED 0
|
|
#define ORANGE 21
|
|
#define YELLOW 42
|
|
#define SPRING_GREEN 64
|
|
#define GREEN 85
|
|
#define TURQUOISE 107
|
|
#define CYAN 127
|
|
#define OCEAN 149
|
|
#define BLUE 170
|
|
#define VIOLET 192
|
|
#define MAGENTA 212
|
|
#define RASPBERRY 234
|
|
|
|
// This function should be implemented by the keymap visualizer
|
|
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
|
// that the simple_visualizer assumes that you are updating
|
|
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
|
// stopped. This can be done by either double buffering it or by using constant strings
|
|
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
|
uint8_t saturation = 255;
|
|
/* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
|
saturation = 255;
|
|
} */
|
|
if (state->status.layer & 0x200) {
|
|
state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
|
|
state->layer_text = "MOUSE";
|
|
}
|
|
else if (state->status.layer & 0x100) {
|
|
state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
|
|
state->layer_text = "Shortcuts Layer";
|
|
}
|
|
else if (state->status.layer & 0x80) {
|
|
state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
|
|
state->layer_text = "Plover";
|
|
start_keyframe_animation(&KITT_Scanner_animation);
|
|
|
|
}
|
|
else if (state->status.layer & 0x40) {
|
|
state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
|
|
state->layer_text = "Mirrored Symbols";
|
|
}
|
|
else if (state->status.layer & 0x20) {
|
|
state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
|
|
state->layer_text = "Symbols";
|
|
}
|
|
else if (state->status.layer & 0x8) {
|
|
state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
|
|
state->layer_text = "Mirrored Dvorak";
|
|
}
|
|
else if (state->status.layer & 0x4) {
|
|
state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
|
|
state->layer_text = "Dvorak";
|
|
}
|
|
else if (state->status.layer & 0x2) {
|
|
state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
|
|
state->layer_text = "Mirrored Qwerty";
|
|
}
|
|
else {
|
|
state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
|
|
state->layer_text = "Qwerty";
|
|
stop_keyframe_animation(&KITT_Scanner_animation);
|
|
start_keyframe_animation(&Fade_in_all_leds);
|
|
}
|
|
}
|