mirror of
https://github.com/Keychron/qmk_firmware.git
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9ff61601e3
* Added KidBrazil custom keymap for CRKBD -Custom Font -Custom OLED output * Added missing readme * Oled Timeout Update for KidBrazil Keymap (#1) * Setup Oled timeout based on simple timer * Cleaned up comments and added timeout for LEDs * Fixed some small errors * Updated oled timout with matrix scan * Updated oled timout with matrix scan * Update withou eeprom * Update timer code * Use process user instead of keymap * Added ifdef to protect oledtimer * Updated with half timeout state for logo * Removed middle tier timer * Final cleanup of unused files * Updated code as per suggestions & requests * Second round of revisions * Updated keymap to better handle LED timeout - Added boolean to hold LED state - Added init function to set rgb to known state - Modified RGB_TOG to work with noeeprom commands * Finished adding the timeout for OLED and testing on CRKBD * Updated documentation * fixed the timeout logic so it works as intended * Added initial limits to color settings * Added layer reset as part of the iddle timeout process * Split Keymap into more manageable files * Finalizing RGB Layer status on CRKBD - Refactored OLED timeout to deal only with oled - If user remains iddle on game layer for too long it will switch to default - LED / OLED iddle working - Minor changes to _SYM layer - Removed some rgb controls from keyboard due to layer dependent RGB colors * Update keyboards/crkbd/keymaps/kidbrazil/keymap.c Used suggestion from Drashna to replace EEPROM_RESET with shorter version. Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/crkbd/keymaps/kidbrazil/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Implemented drashna's comment Co-authored-by: Drashna Jaelre <drashna@live.com>
116 lines
4.7 KiB
C
116 lines
4.7 KiB
C
/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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Copyright 2019 Lucas Moreira
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//#define USE_MATRIX_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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//#define SSD1306OLED
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#define USE_SERIAL_PD2
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#define TAPPING_FORCE_HOLD
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#define TAPPING_TERM 150
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#undef PRODUCT
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#define PRODUCT CRKBD Loose Transistor Ed.
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#ifdef RGBLIGHT_ENABLE
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//#undef RGBLED_NUM
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//#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_KNIGHT
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//#define RGBLED_NUM 27
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#endif
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#ifdef RGB_MATRIX_ENABLE
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//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_HUE_STEP 4
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#define RGB_MATRIX_SAT_STEP 4
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#define RGB_MATRIX_VAL_STEP 4
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#define RGB_MATRIX_SPD_STEP 10
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/* Disable the animations you don't want/need. You will need to disable a good number of these *
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* because they take up a lot of space. Disable until you can successfully compile your firmware. */
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS
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#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define DISABLE_RGB_MATRIX_BREATHING
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define DISABLE_RGB_MATRIX_BAND_SAT
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define DISABLE_RGB_MATRIX_BAND_VAL
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#define DISABLE_RGB_MATRIX_CYCLE_ALL
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#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define DISABLE_RGB_MATRIX_DUAL_BEACON
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#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_MULTISPLASH
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#endif
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// Custom Font path
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#define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c"
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#define OLED_DISABLE_TIMEOUT
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