mirror of
https://github.com/Keychron/qmk_firmware.git
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73 lines
2.1 KiB
C
73 lines
2.1 KiB
C
/*
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Copyright 2017 Paul James (paul@peej.co.uk)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xF22C
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Peej
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#define PRODUCT For Science
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 5
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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//#define MATRIX_ROW_PINS { F6, B1, B3, B2, B6 }
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#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
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//#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
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#define MATRIX_COL_PINS { F6, F7, B1, B3, B2 }
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#define UNUSED_PINS
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//#define USE_I2C
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#define SOFT_SERIAL_PIN D0
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/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
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#define DIODE_DIRECTION ROW2COL
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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//#define MASTER_RIGHT
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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