mirror of
https://github.com/Keychron/qmk_firmware.git
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528 lines
14 KiB
C
528 lines
14 KiB
C
/*
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Copyright 2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "host.h"
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#include "report.h"
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#include "debug.h"
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#include "action_util.h"
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#include "action_layer.h"
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#include "timer.h"
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#include "keycode_config.h"
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#include <string.h>
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extern keymap_config_t keymap_config;
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static uint8_t real_mods = 0;
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static uint8_t weak_mods = 0;
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#ifdef KEY_OVERRIDE_ENABLE
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static uint8_t weak_override_mods = 0;
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static uint8_t suppressed_mods = 0;
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#endif
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// TODO: pointer variable is not needed
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// report_keyboard_t keyboard_report = {};
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report_keyboard_t *keyboard_report = &(report_keyboard_t){};
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extern inline void add_key(uint8_t key);
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extern inline void del_key(uint8_t key);
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extern inline void clear_keys(void);
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#ifndef NO_ACTION_ONESHOT
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static uint8_t oneshot_mods = 0;
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static uint8_t oneshot_locked_mods = 0;
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uint8_t get_oneshot_locked_mods(void) {
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return oneshot_locked_mods;
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}
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void add_oneshot_locked_mods(uint8_t mods) {
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if ((oneshot_locked_mods & mods) != mods) {
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oneshot_locked_mods |= mods;
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oneshot_locked_mods_changed_kb(oneshot_locked_mods);
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}
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}
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void set_oneshot_locked_mods(uint8_t mods) {
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if (mods != oneshot_locked_mods) {
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oneshot_locked_mods = mods;
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oneshot_locked_mods_changed_kb(oneshot_locked_mods);
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}
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}
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void clear_oneshot_locked_mods(void) {
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if (oneshot_locked_mods) {
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oneshot_locked_mods = 0;
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oneshot_locked_mods_changed_kb(oneshot_locked_mods);
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}
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}
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void del_oneshot_locked_mods(uint8_t mods) {
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if (oneshot_locked_mods & mods) {
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oneshot_locked_mods &= ~mods;
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oneshot_locked_mods_changed_kb(oneshot_locked_mods);
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}
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}
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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static uint16_t oneshot_time = 0;
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bool has_oneshot_mods_timed_out(void) {
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return TIMER_DIFF_16(timer_read(), oneshot_time) >= ONESHOT_TIMEOUT;
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}
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# else
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bool has_oneshot_mods_timed_out(void) {
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return false;
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}
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# endif
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#endif
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/* oneshot layer */
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#ifndef NO_ACTION_ONESHOT
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/** \brief oneshot_layer_data bits
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* LLLL LSSS
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* where:
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* L => are layer bits
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* S => oneshot state bits
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*/
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static uint8_t oneshot_layer_data = 0;
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inline uint8_t get_oneshot_layer(void) {
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return oneshot_layer_data >> 3;
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}
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inline uint8_t get_oneshot_layer_state(void) {
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return oneshot_layer_data & 0b111;
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}
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# ifdef SWAP_HANDS_ENABLE
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enum {
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SHO_OFF,
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SHO_ACTIVE, // Swap hands button was pressed, and we didn't send any swapped keys yet
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SHO_PRESSED, // Swap hands button is currently pressed
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SHO_USED, // Swap hands button is still pressed, and we already sent swapped keys
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} swap_hands_oneshot = SHO_OFF;
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# endif
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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static uint16_t oneshot_layer_time = 0;
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inline bool has_oneshot_layer_timed_out(void) {
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return TIMER_DIFF_16(timer_read(), oneshot_layer_time) >= ONESHOT_TIMEOUT && !(get_oneshot_layer_state() & ONESHOT_TOGGLED);
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}
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# ifdef SWAP_HANDS_ENABLE
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static uint16_t oneshot_swaphands_time = 0;
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inline bool has_oneshot_swaphands_timed_out(void) {
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return TIMER_DIFF_16(timer_read(), oneshot_swaphands_time) >= ONESHOT_TIMEOUT && (swap_hands_oneshot == SHO_ACTIVE);
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}
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# endif
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# endif
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# ifdef SWAP_HANDS_ENABLE
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void set_oneshot_swaphands(void) {
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swap_hands_oneshot = SHO_PRESSED;
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swap_hands = true;
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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oneshot_swaphands_time = timer_read();
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if (oneshot_layer_time != 0) {
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oneshot_layer_time = oneshot_swaphands_time;
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}
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# endif
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}
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void release_oneshot_swaphands(void) {
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if (swap_hands_oneshot == SHO_PRESSED) {
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swap_hands_oneshot = SHO_ACTIVE;
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}
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if (swap_hands_oneshot == SHO_USED) {
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clear_oneshot_swaphands();
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}
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}
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void use_oneshot_swaphands(void) {
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if (swap_hands_oneshot == SHO_PRESSED) {
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swap_hands_oneshot = SHO_USED;
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}
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if (swap_hands_oneshot == SHO_ACTIVE) {
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clear_oneshot_swaphands();
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}
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}
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void clear_oneshot_swaphands(void) {
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swap_hands_oneshot = SHO_OFF;
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swap_hands = false;
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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oneshot_swaphands_time = 0;
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# endif
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}
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# endif
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/** \brief Set oneshot layer
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*
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* FIXME: needs doc
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*/
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void set_oneshot_layer(uint8_t layer, uint8_t state) {
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if (keymap_config.oneshot_enable) {
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oneshot_layer_data = layer << 3 | state;
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layer_on(layer);
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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oneshot_layer_time = timer_read();
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# endif
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oneshot_layer_changed_kb(get_oneshot_layer());
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} else {
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layer_on(layer);
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}
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}
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/** \brief Reset oneshot layer
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*
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* FIXME: needs doc
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*/
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void reset_oneshot_layer(void) {
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oneshot_layer_data = 0;
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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oneshot_layer_time = 0;
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# endif
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oneshot_layer_changed_kb(get_oneshot_layer());
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}
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/** \brief Clear oneshot layer
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*
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* FIXME: needs doc
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*/
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void clear_oneshot_layer_state(oneshot_fullfillment_t state) {
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uint8_t start_state = oneshot_layer_data;
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oneshot_layer_data &= ~state;
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if ((!get_oneshot_layer_state() && start_state != oneshot_layer_data) && keymap_config.oneshot_enable) {
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layer_off(get_oneshot_layer());
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reset_oneshot_layer();
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}
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}
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/** \brief Is oneshot layer active
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*
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* FIXME: needs doc
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*/
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bool is_oneshot_layer_active(void) {
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return get_oneshot_layer_state();
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}
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/** \brief set oneshot
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*
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* FIXME: needs doc
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*/
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void oneshot_set(bool active) {
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if (keymap_config.oneshot_enable != active) {
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keymap_config.oneshot_enable = active;
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eeconfig_update_keymap(keymap_config.raw);
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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dprintf("Oneshot: active: %d\n", active);
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}
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}
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/** \brief toggle oneshot
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*
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* FIXME: needs doc
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*/
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void oneshot_toggle(void) {
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oneshot_set(!keymap_config.oneshot_enable);
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}
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/** \brief enable oneshot
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*
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* FIXME: needs doc
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*/
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void oneshot_enable(void) {
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oneshot_set(true);
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}
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/** \brief disable oneshot
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*
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* FIXME: needs doc
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*/
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void oneshot_disable(void) {
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oneshot_set(false);
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}
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bool is_oneshot_enabled(void) {
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return keymap_config.oneshot_enable;
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}
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#endif
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/** \brief Send keyboard report
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*
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* FIXME: needs doc
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*/
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void send_keyboard_report(void) {
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keyboard_report->mods = real_mods;
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keyboard_report->mods |= weak_mods;
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#ifndef NO_ACTION_ONESHOT
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if (oneshot_mods) {
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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if (has_oneshot_mods_timed_out()) {
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dprintf("Oneshot: timeout\n");
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clear_oneshot_mods();
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}
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# endif
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keyboard_report->mods |= oneshot_mods;
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if (has_anykey(keyboard_report)) {
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clear_oneshot_mods();
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}
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}
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#endif
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#ifdef KEY_OVERRIDE_ENABLE
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// These need to be last to be able to properly control key overrides
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keyboard_report->mods &= ~suppressed_mods;
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keyboard_report->mods |= weak_override_mods;
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#endif
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#ifdef PROTOCOL_VUSB
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host_keyboard_send(keyboard_report);
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#else
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static report_keyboard_t last_report;
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/* Only send the report if there are changes to propagate to the host. */
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if (memcmp(keyboard_report, &last_report, sizeof(report_keyboard_t)) != 0) {
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memcpy(&last_report, keyboard_report, sizeof(report_keyboard_t));
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host_keyboard_send(keyboard_report);
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}
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#endif
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}
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/** \brief Get mods
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*
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* FIXME: needs doc
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*/
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uint8_t get_mods(void) {
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return real_mods;
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}
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/** \brief add mods
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*
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* FIXME: needs doc
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*/
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void add_mods(uint8_t mods) {
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real_mods |= mods;
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}
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/** \brief del mods
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*
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* FIXME: needs doc
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*/
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void del_mods(uint8_t mods) {
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real_mods &= ~mods;
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}
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/** \brief set mods
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*
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* FIXME: needs doc
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*/
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void set_mods(uint8_t mods) {
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real_mods = mods;
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}
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/** \brief clear mods
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*
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* FIXME: needs doc
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*/
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void clear_mods(void) {
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real_mods = 0;
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}
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/** \brief get weak mods
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*
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* FIXME: needs doc
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*/
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uint8_t get_weak_mods(void) {
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return weak_mods;
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}
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/** \brief add weak mods
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*
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* FIXME: needs doc
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*/
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void add_weak_mods(uint8_t mods) {
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weak_mods |= mods;
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}
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/** \brief del weak mods
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*
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* FIXME: needs doc
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*/
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void del_weak_mods(uint8_t mods) {
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weak_mods &= ~mods;
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}
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/** \brief set weak mods
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*
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* FIXME: needs doc
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*/
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void set_weak_mods(uint8_t mods) {
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weak_mods = mods;
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}
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/** \brief clear weak mods
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*
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* FIXME: needs doc
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*/
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void clear_weak_mods(void) {
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weak_mods = 0;
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}
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#ifdef KEY_OVERRIDE_ENABLE
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/** \brief set weak mods used by key overrides. DO not call this manually
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*/
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void set_weak_override_mods(uint8_t mods) {
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weak_override_mods = mods;
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}
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/** \brief clear weak mods used by key overrides. DO not call this manually
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*/
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void clear_weak_override_mods(void) {
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weak_override_mods = 0;
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}
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/** \brief set suppressed mods used by key overrides. DO not call this manually
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*/
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void set_suppressed_override_mods(uint8_t mods) {
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suppressed_mods = mods;
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}
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/** \brief clear suppressed mods used by key overrides. DO not call this manually
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*/
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void clear_suppressed_override_mods(void) {
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suppressed_mods = 0;
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}
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#endif
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#ifndef NO_ACTION_ONESHOT
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/** \brief get oneshot mods
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*
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* FIXME: needs doc
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*/
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uint8_t get_oneshot_mods(void) {
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return oneshot_mods;
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}
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void add_oneshot_mods(uint8_t mods) {
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if ((oneshot_mods & mods) != mods) {
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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oneshot_time = timer_read();
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# endif
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oneshot_mods |= mods;
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oneshot_mods_changed_kb(mods);
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}
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}
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void del_oneshot_mods(uint8_t mods) {
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if (oneshot_mods & mods) {
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oneshot_mods &= ~mods;
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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oneshot_time = oneshot_mods ? timer_read() : 0;
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# endif
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oneshot_mods_changed_kb(oneshot_mods);
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}
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}
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/** \brief set oneshot mods
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*
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* FIXME: needs doc
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*/
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void set_oneshot_mods(uint8_t mods) {
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if (keymap_config.oneshot_enable) {
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if (oneshot_mods != mods) {
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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oneshot_time = timer_read();
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# endif
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oneshot_mods = mods;
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oneshot_mods_changed_kb(mods);
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}
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}
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}
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/** \brief clear oneshot mods
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*
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* FIXME: needs doc
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*/
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void clear_oneshot_mods(void) {
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if (oneshot_mods) {
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oneshot_mods = 0;
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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oneshot_time = 0;
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# endif
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oneshot_mods_changed_kb(oneshot_mods);
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}
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}
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#endif
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/** \brief Called when the one shot modifiers have been changed.
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*
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* \param mods Contains the active modifiers active after the change.
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*/
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__attribute__((weak)) void oneshot_locked_mods_changed_user(uint8_t mods) {}
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/** \brief Called when the locked one shot modifiers have been changed.
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*
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* \param mods Contains the active modifiers active after the change.
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*/
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__attribute__((weak)) void oneshot_locked_mods_changed_kb(uint8_t mods) {
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oneshot_locked_mods_changed_user(mods);
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}
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/** \brief Called when the one shot modifiers have been changed.
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*
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* \param mods Contains the active modifiers active after the change.
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*/
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__attribute__((weak)) void oneshot_mods_changed_user(uint8_t mods) {}
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/** \brief Called when the one shot modifiers have been changed.
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*
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* \param mods Contains the active modifiers active after the change.
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*/
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__attribute__((weak)) void oneshot_mods_changed_kb(uint8_t mods) {
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oneshot_mods_changed_user(mods);
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}
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/** \brief Called when the one shot layers have been changed.
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*
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* \param layer Contains the layer that is toggled on, or zero when toggled off.
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*/
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__attribute__((weak)) void oneshot_layer_changed_user(uint8_t layer) {}
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/** \brief Called when the one shot layers have been changed.
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*
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* \param layer Contains the layer that is toggled on, or zero when toggled off.
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*/
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__attribute__((weak)) void oneshot_layer_changed_kb(uint8_t layer) {
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oneshot_layer_changed_user(layer);
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}
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/** \brief inspect keyboard state
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*
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* FIXME: needs doc
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*/
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uint8_t has_anymod(void) {
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return bitpop(real_mods);
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}
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#ifdef DUMMY_MOD_NEUTRALIZER_KEYCODE
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/** \brief Send a dummy keycode in between the register and unregister event of a modifier key, to neutralize the "flashing modifiers" phenomenon.
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*
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* \param active_mods 8-bit packed bit-array describing the currently active modifiers (in the format GASCGASC).
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*
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* Certain QMK features like key overrides or retro tap must unregister a previously
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* registered modifier before sending another keycode but this can trigger undesired
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* keyboard shortcuts if the clean tap of a single modifier key is bound to an action
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* on the host OS, as is for example the case for the left GUI key on Windows, which
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* opens the Start Menu when tapped.
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*/
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void neutralize_flashing_modifiers(uint8_t active_mods) {
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// In most scenarios, the flashing modifiers phenomenon is a problem
|
|
// only for a subset of modifier masks.
|
|
const static uint8_t mods_to_neutralize[] = MODS_TO_NEUTRALIZE;
|
|
const static uint8_t n_mods = ARRAY_SIZE(mods_to_neutralize);
|
|
for (uint8_t i = 0; i < n_mods; ++i) {
|
|
if (active_mods == mods_to_neutralize[i]) {
|
|
tap_code(DUMMY_MOD_NEUTRALIZER_KEYCODE);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|