keychron_qmk_firmware/keyboards/eve/meteor/meteor.c
MechMerlin caab1d0303 [Keyboard] New Keyboard: EVE Meteor (#6565)
* initial commit

* Add the correct pins and ordering

* create an appropriate keymap macro for the board

* add an appropriate LAYOUT macro

* add a keymap that fits the LAYOUT layout macro

* add QMK Configurator support

* add missing pin D7 and LAYOUT_all

* fix my mistake when I added an extra key to the electrical matrix instead of the physical one

* add qmk configurator support for LAYOUT_all

* Update keyboards/eve/meteor/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/eve/meteor/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* use the default names so BMC still works

* remove mcu rules as per resolution of 6253
2019-08-24 09:44:04 -07:00

90 lines
2.1 KiB
C

/* Copyright 2019 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "i2c_master.h"
#include "quantum.h"
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
extern rgblight_config_t rgblight_config;
void rgblight_set(void) {
if (!rgblight_config.enable) {
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
}
i2c_init();
i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
}
#endif
void matrix_init_kb(void) {
#ifdef RGBLIGHT_ENABLE
if (rgblight_config.enable) {
i2c_init();
i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
}
#endif
// call user level keymaps, if any
matrix_init_user();
}
void matrix_scan_kb(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_task();
#endif
matrix_scan_user();
/* Nothing else for now. */
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
void backlight_init_ports(void) {
// initialize pins D0, D1, D4 and D6 as output
setPinOutput(D0);
setPinOutput(D1);
setPinOutput(D4);
setPinOutput(D6);
// turn backlight LEDs on
writePinHigh(D0);
writePinHigh(D1);
writePinHigh(D4);
writePinHigh(D6);
}
void backlight_set(uint8_t level) {
if (level == 0) {
// turn backlight LEDs off
writePinLow(D0);
writePinLow(D1);
writePinLow(D4);
writePinLow(D6);
} else {
// turn backlight LEDs on
writePinHigh(D0);
writePinHigh(D1);
writePinHigh(D4);
writePinHigh(D6);
}
}