mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-12-27 11:38:58 +06:00
9a4db7a860
* Initial commit of zen keymap * Added RGB control for my zen * Fixed ergodox layout. * Reduce brightness. * PR feedback.
88 lines
2.2 KiB
C
88 lines
2.2 KiB
C
#include "333fred.h"
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#include "quantum.h"
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#include "action.h"
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typedef enum {
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SINGLE_TAP, SINGLE_HOLD, DOUBLE
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} tap_dance_state_enum;
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static tap_dance_state_enum tap_dance_state;
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static bool tap_dance_active = false;
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void tap_dance_layer_finished(qk_tap_dance_state_t *state, void *user_data) {
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// Determine the current state
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if (state->count == 1) {
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if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
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else tap_dance_state = SINGLE_HOLD;
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} else {
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// Handle any number of other taps as a VIM movement hold
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tap_dance_state = DOUBLE;
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}
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switch (tap_dance_state) {
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case SINGLE_TAP:
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if (tap_dance_active) {
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reset_oneshot_layer();
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tap_dance_active = false;
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} else {
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set_oneshot_layer(SYMB, ONESHOT_START);
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tap_dance_active = true;
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}
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break;
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case SINGLE_HOLD:
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layer_on(SYMB);
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break;
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case DOUBLE:
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layer_on(VIM);
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break;
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}
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}
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void tap_dance_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch(tap_dance_state) {
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case SINGLE_TAP:
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clear_oneshot_layer_state(ONESHOT_PRESSED);
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break;
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case SINGLE_HOLD:
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layer_off(SYMB);
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break;
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case DOUBLE:
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layer_off(VIM);
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break;
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_SYM_VIM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_layer_finished, tap_dance_layer_reset)
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};
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void tap_dance_process_record(uint16_t keycode) {
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if (tap_dance_state == SINGLE_TAP && keycode != TD(TD_SYM_VIM)) {
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tap_dance_active = false;
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}
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}
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__attribute__ ((weak))
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void matrix_init_rgb(void) {}
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__attribute__ ((weak))
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void layer_state_set_rgb(uint32_t state) {}
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__attribute__ ((weak))
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void matrix_scan_user_keyboard(void) {}
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void matrix_scan_user() {
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static bool first_run = true;
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if (first_run) {
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first_run = false;
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matrix_init_rgb();
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}
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matrix_scan_user_keyboard();
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}
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uint32_t layer_state_set_user(uint32_t state) {
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layer_state_set_rgb(state);
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return state;
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}
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