keychron_qmk_firmware/keyboards/handwired/aball/aball.h
Richard a2ed670eee
Add a-ball handwired trackball based on ADSN9800 (#9015)
* Initial commit of kball

* Pretty much working

* Rename to aball

* Cleanup

* Fix typo and make instructions

* Refactor to use qmk spi

* Suggestions from ZVECR

* Update keyboards/handwired/aball/adns9800_srom_A6.h

* Update keyboards/handwired/aball/adns.c

* Update keyboards/handwired/aball/adns.c

* Update keyboards/handwired/aball/adns.c

* Added copyright and source attribution

* Update keyboards/handwired/aball/rules.mk

Include as quantum lib to help avoid timing issues with LTO

* Only send report on change, adj sensitivity, fix src include

* Fix issue causing constant reports and bad clamping

* Streamline conversion to int, add required wait before burst read

* Changes to track develop

* Update rules with new feature descriptors, add info.json

* Add stub layout

* Rework / cleanup key matrix.  Add missing CS pin define for new ADNS driver

* Add stub keymap to enable compile
2022-01-07 19:22:35 -08:00

30 lines
1.0 KiB
C

/* Copyright 2020 Richard Sutherland
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT(k00) {{ KC_NO }}