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3204dec096
* Matrix refactor: rename KEYMAP to LAYOUT_numpad_4x4 * Keymap refactor: QMK_KEYBOARD_H, matrix renames, readability * Configurator support * Add numpad_4x4 LAYOUT to rules.mk
34 lines
693 B
C
34 lines
693 B
C
#ifndef ROADKIT_H
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#define ROADKIT_H
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#include "quantum.h"
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// This is a shortcut to help you visually see your layout.
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#define LAYOUT_numpad_4x4( \
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K00, K01, K02, K03, \
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K10, K11, K12, \
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K20, K21, K22, K23, \
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K30, K32 \
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) \
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{ \
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{ K00, K01, K02, K03 }, \
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{ K10, K11, K12, KC_NO }, \
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{ K20, K21, K22, K23 }, \
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{ K30, KC_NO, K32, KC_NO } \
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}
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#define LAYOUT_ortho_4x4( \
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K00, K01, K02, K03, \
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K10, K11, K12, K13, \
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K20, K21, K22, K23, \
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K30, K31, K32, K33 \
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) \
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{ \
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{ K00, K01, K02, K03 }, \
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{ K10, K11, K12, K13 }, \
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{ K20, K21, K22, K23 }, \
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{ K30, K31, K32, K33 } \
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}
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#endif
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