keychron_qmk_firmware/keyboards/playkbtw/pk60/keymaps/default/keymap.c
noroadsleft 3f886a3efe Play Keyboard 60 refactor and Configurator update (#3287)
* Matrix refactor

* Keymap refactor

* Configurator update

* Add LAYOUTS = 60_ansi_split_bs_rshift to rules.mk

* Keymap bugfix: deleted two extra commas
2018-07-03 16:14:08 -07:00

63 lines
2.0 KiB
C

#include QMK_KEYBOARD_H
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_RSFT, MO(1), \
KC_LCTL, KC_LGUI, KC_LALT, MO(1), KC_SPC, MO(1), KC_RALT, MO(1), KC_NO, KC_APP, KC_RCTL \
),
[1] = LAYOUT_all( \
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, \
RESET, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_PSCR, KC_CALC, \
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, KC_END, KC_PGDN, KC_SLCK, _______, \
_______, _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRF |= (1 << 4); PORTF &= ~(1 << 4);
} else {
DDRF &= ~(1 << 4); PORTF &= ~(1 << 4);
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}