mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-12-25 18:48:05 +06:00
8b658dcc9a
* `MI_ON`, `MI_OFF`, `MI_TOG` -> `MI_TOGG` * `MI_CH*`, `MI_CHU` -> `MI_CHNU`, `MI_CHD` -> `MI_CHND` * `MI_VEL_*` -> `MI_VL*`, `MI_VELU`, `MI_VELD` * `MI_TRNS_*` -> `MI_TR*`, `MI_TRNSU` -> `MI_TRSU`, `MI_TRNSD` -> `MI_TRSD` * `MI_OCT_*` -> `MI_OC*`, `MI_OCTU`, `MI_OCTD` * Misc controls * Note keycodes * Add legacy keycodes * Regenerate keycodes * Typo
250 lines
13 KiB
C
250 lines
13 KiB
C
/* Copyright 2020 Stephen Bush
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "muppetjones.h"
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#include "tapmods.h"
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/* Pattern adapted from users/drashna/wrapper.h
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Define per-layout keymap sections. Also requires a wrapper.
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Example:
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#define LAYOUT_:name_wrapper(...) LAYOUT_:name(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MODS] = LAYOUT_:name _wrapper(
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_______, ___________________BLANK___________________, ...
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...
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),
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}
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*/
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#ifdef MOUSEKEY_ENABLE
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# define MK_WH_D KC_WH_D
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# define MK_WH_U KC_WH_U
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#else
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# define MK_WH_D XXXXXXX
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# define MK_WH_U XXXXXXX
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#endif
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// clang-format off
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/* Blank-ish
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* ,----------------------------------. * ,----------------------------------.
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* | TRNS | TRNS | TRNS | TRNS | TRNS | * | xxxx | xxxx | xxxx | xxxx | xxxx |
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* `----------------------------------' * `----------------------------------'
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* ,----------------------------------. * ,----------------------------------.
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* | LGUI | LALT | LCTL | LSFT | TRNS | * | TRNS | RSFT | RCTL | LALT | RGUI |
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* `----------------------------------' * `----------------------------------'
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*/
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#define __BLANK____________________________________ _______, _______, _______, _______, _______
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#define __BLANK_NOOP_______________________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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#define __BLANK_W_GACS_____________________________ KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, _______
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#define __BLANK_W_SCAG_____________________________ _______, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI
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/* Adjust LH
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* ,----------------------------------. ,----------------------------------.
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* |Reset |Debug | xxxx |Term+ |Term- | | xxxx |AGNORM|AGSWAP| xxxx | xxxx |
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* |------+------+------+------+------| |------+------+------+------+------|
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* |RgbTog| Hue+ | Sat+ | Val+ |RgbMod| | xxxx |CLMKDH|QWERTY| xxxx | xxxx |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | xxxx | Hue- | Sat- | Val- | xxxx | | xxxx | xxxx | xxxx | xxxx | xxxx |
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* `----------------------------------' `----------------------------------'
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*/
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// NOTE: The "BACKLIT" keycode is planck specific
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#define __ADJUST_L1________________________________ RESET, DB_TOGG, XXXXXXX, XXXXXXX, XXXXXXX
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#define __ADJUST_L2________________________________ RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD
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#define __ADJUST_L3________________________________ XXXXXXX, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX
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#define __ADJUST_R1________________________________ XXXXXXX, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX
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#define __ADJUST_R2________________________________ XXXXXXX, CLMK_DH, QWERTY, XXXXXXX, XXXXXXX
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#define __ADJUST_R3________________________________ __BLANK_NOOP_______________________________
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/* Colemak mod-DH
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* ,----------------------------------. ,----------------------------------.
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* | Q | W | F | P | B | | J | L | U | Y | ;ˆ |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | A | R | S | T | G | | M | N | E | I | O |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Z | X | C | D | V˜ | | K | H | , | . | / |
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* `----------------------------------' `----------------------------------'
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* ˆ Alternate: KC_QUOT
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* ° Alternate: Home row mods (GASC, SCAG)
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* ˜ Alternate: Hold for shift
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*
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* Colemak mod-DH (alt and alt+shift)
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* ,----------------------------------. ,----------------------------------.
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* | œ Œ | ∑ „ | | π ∏ | ı | | ∆ Ô | | | ¥ Á | æ Æ |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | å Å | ® ‰ | ß Í | † ˇ | © ˝ | | µ Â | ˜ ˜ | ´ ´ | ˆ ˆ | Ø |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Ω ¸ | ≈ ˛ | ç Ç | Î | √ ◊ | | ˚ | Ó | ≤ ¯ | ≥ ˘ | ÷ ¿ |
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* `----------------------------------' `----------------------------------'
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*/
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#define __COLEMAK_MOD_DH_L1________________________ KC_Q, KC_W, KC_F, KC_P, KC_B
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#define __COLEMAK_MOD_DH_L2_W_GACS_________________ HR_A, HR_R, HR_S, HR_T, KC_G
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#define __COLEMAK_MOD_DH_L3________________________ KC_Z, KC_X, KC_C, KC_D, KC_V
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#define __COLEMAK_MOD_DH_L3_W_SFTV_________________ KC_Z, KC_X, KC_C, KC_D, TM_VSFT
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#define __COLEMAK_MOD_DH_R1_W_QUOT_________________ KC_J, KC_L, KC_U, KC_Y, KC_QUOT
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#define __COLEMAK_MOD_DH_R1________________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define __COLEMAK_MOD_DH_R2_W_SCAG_________________ KC_M, HR_N, HR_E, HR_I, HR_O
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#define __COLEMAK_MOD_DH_R3________________________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
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/* Function (4 columns)
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* ,---------------------------.
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* | F1 | F2 | F3 | F4 |
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* |------+------+------+------|
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* | F5 | F6 | F7 | F8 |
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* |------+------+------+------|
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* | F9 | F10 | F11 | F12 |
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* `---------------------------'
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*/
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#define __FUNC_X1_________________________ KC_F1, KC_F2, KC_F3, KC_F4
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#define __FUNC_X2_________________________ KC_F5, KC_F6, KC_F7, KC_F8
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#define __FUNC_X3_________________________ KC_F9, KC_F10, KC_F11, KC_F12
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/* Game
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*/
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#define __GAME_L1__________________________________ KC_BTN3, KC_BTN2, KC_UP, KC_BTN1, KC_BTN5
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#define __GAME_L2__________________________________ KC_BTN4, KC_LEFT, KC_DOWN, KC_RIGHT,XXXXXXX
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#define __GAME_L3__________________________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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#define __GAME_R1__________________________________ KC_Q, KC_1, KC_2, KC_3, XXXXXXX
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#define __GAME_R2__________________________________ XXXXXXX, KC_4, KC_5, KC_6, XXXXXXX
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#define __GAME_R3__________________________________ XXXXXXX, KC_7, KC_8, KC_9, XXXXXXX
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/* Guitar
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* ,----------------------------------. ,----------------------------------.
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* | E | F |• F♯ | G |• G♯ | | A |• A♯ | B |• C | C♯ |
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* | A | A♯ |• B | C |• C♯ | | D |• D♯ | E |• F | F♯ |
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* | D | D♯ |• E | F |• F♯ | | G |• G♯ | A |• A♯ | B |
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* | G | G♯ |• A | A♯ |• B | | C |• C♯ | D |• D♯ | E |
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* | B | C |• C♯ | D |• D♯ | | E |• F | F♯ |• G | G♯ |
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* | E | F |• F♯ | G |• G♯ | | A |• A♯ | B |• C | C♯ |
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* `----------------------------------' `----------------------------------'
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*/
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// Not sure why, but this does not work (possibly due to the lowercase 's'?)
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// #ifdef MIDI_ADVANCED
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// #define __GUITAR_1E_L______________________________ MI_E1, MI_F1, MI_Fs1, MI_G1, MI_Gs1
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// #define __GUITAR_2A_L______________________________ MI_A1, MI_As1, MI_B1, MI_C2, MI_Cs2
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// #define __GUITAR_3D_L______________________________ MI_D2, MI_Ds2, MI_E2, MI_F2, MI_Fs2
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// #define __GUITAR_4G_L______________________________ MI_G2, MI_Gs2, MI_A2, MI_As2, MI_B2
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// #define __GUITAR_5B_L______________________________ MI_B2, MI_C3, MI_Cs3, MI_D3, MI_Ds3
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// #define __GUITAR_6E_L______________________________ MI_E3, MI_F3, MI_Fs3, MI_G3, MI_Gs3
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//
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// #define __GUITAR_1E_R______________________________ MI_A1, MI_As1, MI_B1, MI_C2, MI_Cs2
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// #define __GUITAR_2A_R______________________________ MI_D2, MI_Ds2, MI_E2, MI_F2, MI_Fs2
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// #define __GUITAR_3D_R______________________________ MI_G2, MI_Gs2, MI_A2, MI_As2, MI_B2
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// #define __GUITAR_4G_R______________________________ MI_C3, MI_Cs3, MI_D3, MI_Ds3, MI_E3
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// #define __GUITAR_5B_R______________________________ MI_E3, MI_F3, MI_Fs3, MI_G3, MI_Gs3
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// #define __GUITAR_6E_R______________________________ MI_A3, MI_As3, MI_B3, MI_C4, MI_Cs4
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// #endif
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/* MEDIA
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* ,----------------------------------.
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* | AuOn | MiOn | MuOn | Brm+ | Vol+ |
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* |------+------+------+------+------|
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* | AuOff| MiOff| MuOff| Brm- | Vol- |
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* |------+------+------+------+------|
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* | Play | Stop | Next | Prev | Mute |
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* `----------------------------------'
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*/
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// What it MUV_IN and MUV_DE (5C2A and B)?
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// https://github.com/qmk/qmk_firmware/blob/7e832e46de26989b81f2fbf58a0f391b2b0c1aaf/quantum/quantum_keycodes.h#L135
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#define __MEDIA_R1_________________________________ AU_ON, MI_ON, MU_ON, KC_BRMU, KC_VOLU
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#define __MEDIA_R2_________________________________ AU_OFF, MI_OFF, MU_OFF, KC_BRMD, KC_VOLD
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#define __MEDIA_R3_________________________________ KC_MPLY, KC_MSTP, KC_MNXT, KC_MPRV, KC_MUTE
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/* NAV
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* ,----------------------------------.
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* | Pg Up| Home | Wh Dn| Wh Up| End |
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* |------+------+------+------+------|
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* | Pg Dn| Left | Down | Up | Right|
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* |------+------+------+------+------|
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* | xxxx | xxxx | xxxx | xxxx | xxxx |
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* `----------------------------------'
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*/
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#define __NAV_R1___________________________________ KC_PGUP, KC_HOME, KC_WH_D, KC_WH_U, KC_END
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#define __NAV_R2___________________________________ KC_PGDN, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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#define __NAV_R3___________________________________ __BLANK_NOOP_______________________________
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/* NUMPAD * (alt, alt+shift)
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* ,----------------------------------. * ,----------------------------------.
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* | Del | 7 & | 8 * | 9 ( | \ | | * | | ¶ ‡ | • ° | ª · | « » |
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* |------+------+------+------+------| * |------+------+------+------+------|
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* | - _ | 4 $ | 5 % | 6 ^ | * | * | – — | ¢ › | ∞ fi | § fl | ° ° |
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* |------+------+------+------+------| * |------+------+------+------+------|
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* | = + | 1 ! | 2 @ | 3 # | , | * | ≠ ± | ¡ ⁄ | ™ € | £ ‹ | ≤ ¯ |
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* |------+------+------+------+------| * |------+------+------+------+------|
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* | | 0 ) | . > | | | * | | | º ‚ | | |
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* `----------------------------------' * `----------------------------------'
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*/
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#define __NUMPAD_R1________________________________ KC_GRV, KC_7, KC_8, KC_9, KC_BSLS
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#define __NUMPAD_R2________________________________ KC_MINS, HR_4, HR_5, HR_6, KC_COMM
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#define __NUMPAD_R3________________________________ KC_EQL, KC_1, KC_2, KC_3, KC_DOT
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#define __NUMPAD_R4________________________________ _______, KC_0, KC_DOT, _______, _______
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#define __NUMPAD_R3_ALT____________________________ KC_0, KC_1, KC_2, KC_3, KC_EQ
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/* Qwerty
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* ,----------------------------------. ,----------------------------------.
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* | Q | W | E | R | T | | Y | U | I | O | P |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | A | S | D | F | G | | H | J | K | L | ; |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Z | X | C | V | B | | N | M | , | . | / |
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* `----------------------------------' `----------------------------------'
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*/
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#define __QWERTY_L1________________________________ KC_Q, KC_W, KC_E, KC_R, KC_T
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#define __QWERTY_L2________________________________ KC_A, KC_S, KC_D, KC_F, KC_G
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#define __QWERTY_L3________________________________ KC_Z, KC_X, KC_C, KC_V, KC_B
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#define __QWERTY_R1________________________________ KC_Y, KC_U, KC_I, KC_O, KC_P
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#define __QWERTY_R2________________________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
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#define __QWERTY_R3________________________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
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/* SYMBOLS
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* ,----------------------------------.
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* | ~ | ` | ( | ) | |
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* |------+------+------+------+------|
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* | LGUI | LALT |LCTL [|LSFT ]| _ - |
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* |------+------+------+------+------|
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* | xxxx | xxxx | { | } | LSFT |
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* `----------------------------------'
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*/
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#define __SYMBOLS_L1_______________________________ KC_TILD, KC_GRV, KC_LPRN, KC_RPRN, XXXXXXX
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#define __SYMBOLS_L2_______________________________ KC_LGUI, KC_LALT, HR_LBRC, HR_RBRC, KC_UNDS
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#define __SYMBOLS_L3_______________________________ XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_LSFT
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#define __SYMBOLS_R1_______________________________ KC_TILD, KC_LPRN, KC_RPRN, XXXXXXX, XXXXXXX
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#define __SYMBOLS_R2_______________________________ KC_UNDS, HR_LBRC, HR_RBRC, XXXXXXX, XXXXXXX
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#define __SYMBOLS_R3_______________________________ KC_PLUS, KC_LCBR, KC_RCBR, XXXXXXX, XXXXXXX
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/* VIM
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* -- Roll through ":wq" via transparency
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* ,----------------------------------.
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* | Q | W | : | | |
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* `----------------------------------'
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*/
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#define __VIM_L1___________________________________ _______, _______, KC_COLN, _______, _______
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// clang-format on
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// __END__
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