keychron_qmk_firmware/keyboards/tanuki/keymaps/default/keymap.c
Pim Ostendorf 0373c4dc9e small update to default keymap (#2902)
* changed behaviour of the spacebars in game mode to better support games
2018-05-08 16:04:14 -07:00

142 lines
4.5 KiB
C

#include QMK_KEYBOARD_H
#include "rgblight.h"
//Layer definitions
#define _BL 0
#define _DL 1
#define _UL 2
#define _GL 3
#define _BK 4
//other variables
int mCalled = 0;
bool blockToggle = false;
bool lRGB = true;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, TG(_GL), \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_QUOT, KC_SLSH, KC_ENT, \
KC_TAB, KC_ESC, KC_LCTL, KC_LALT, KC_COMMA, LT(_DL,KC_SPC), LT(_UL,KC_SPC), KC_DOT, KC_LGUI),
[_DL] = LAYOUT(
KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,\
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,\
KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_F1, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[_UL] = LAYOUT(
KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, KC_PIPE, KC_BSLS, KC_PLUS, KC_UNDS, KC_MINS, KC_EQL, KC_DEL,\
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TRNS, \
KC_TRNS, KC_FN0, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_SAD, RGB_VAD, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_GRV, KC_TRNS, RGB_MOD, RGB_HUI, KC_TRNS, KC_TRNS, RGB_SAI, RGB_VAI),
[_GL] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_SPC, KC_TRNS, KC_TRNS),
[_BK] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_FN1, KC_NO, KC_NO),
};
//KC_MPLY, KC_VOLU, KC_VOLD, KC_TRNS, KC_TRNS, KC_MNXT, KC_MPRV
//function to toggle the interactive rgb variable
bool toggleLayerRGB(void){
if(lRGB == true){
return false;
}
else{
return true;
}
}
void matrix_init_user(void){
rgblight_enable();
rgblight_mode(1);
rgblight_sethsv(0,10,255);
}
//check for layer and if there was a keypress change underglow lighting
void matrix_scan_kb(void){
if(lRGB == true)
{
//base layer
if(layer_state == 0x00000000 && mCalled == 1 ){
rgblight_sethsv(0,10,255);
mCalled = 0;
}
//down layer
else if(layer_state == 0x00000002 && mCalled == 1){
rgblight_sethsv(160,255,255);
mCalled = 0;
}
//up layer with rgb access blocked
else if(layer_state == 0x00000004 && mCalled == 1 && lRGB == true){
//blockToggle = true;
layer_state = 0x00000014;
rgblight_sethsv(180,255,255);
mCalled = 0;
}
//arrow cluster layer
else if(layer_state == 0x00000008 && mCalled == 1){
rgblight_sethsv(0,180,255);
mCalled = 0;
}
//if on blocked layer and the spacebar has been released reset to baselayer and set colours to white
else if(layer_state == 0x00000014 && blockToggle == true )
{
blockToggle = false;
layer_state = 0x00000000;
rgblight_sethsv(0,10,255);
}
}
}
//set mCalled to 1 when a button is pressed to make sure the leds aren't continuesly updated.
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
mCalled = 1;
//uncommenting the line below causes the lights to flicker when typing on the keyboard.
//rgblight_sethsv(0,255,0);
if(keycode == KC_FN0 && record->event.pressed){
//set the toggle and make sure to set the colour back to white
lRGB = toggleLayerRGB();
rgblight_enable();
rgblight_mode(1);
rgblight_sethsv(0,255,255);
layer_state =0x00000000;
return false;
}
//check if spacebar is released when on a different layer
if(keycode == KC_FN1){
if(record ->event.pressed){
}else{
blockToggle = true;
}
}
return true;
}