keychron_qmk_firmware/keyboards/idobao/id63/config.h
2023-03-23 21:38:01 +11:00

102 lines
6.3 KiB
C

// Copyright 2022 Vino Rodrigues (@vinorodrigues)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
/* NB: Most configuration information resides in `info.json` */
/* ----------------
* RGB Matrix stuff
* ---------------- */
#define RGB_DI_PIN B7
// RGB Matrix config
#if defined(RGB_MATRIX_ENABLE)
/* Denwir case is solid back. Please disable underglow at compile with compile command line:
*
* `make idobao/id63:default UNDERGLOW=off`
*
* */
#ifndef ID63_DISABLE_UNDERGLOW
#define RGB_MATRIX_LED_COUNT 75
#else
#define RGB_MATRIX_LED_COUNT (75 - 12)
#endif
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_KEYPRESSES
// do not enable RGB_MATRIX_FRAMEBUFFER_EFFECTS as these effects don't work will with this LED placement
// changes to this list will break the sequence set in the VIA `json` file.
/* Standard animation set */
#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // ** do not enable
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW // ** do not enable
// #define ENABLE_RGB_MATRIX_PIXEL_RAIN // ** do not enable
/* RGB_MATRIX_FRAMEBUFFER_EFFECTS */
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // ** do not enable
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // ** do not enable
/* RGB_MATRIX_KEYPRESSES */
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif // RGB_MATRIX_ENABLE
/* -----------------------
* Feature disable options
* These options are also useful to firmware size reduction.
* ----------------------- */
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
// #define NO_ACTION_LAYER
// #define NO_ACTION_TAPPING
// #define NO_ACTION_ONESHOT