mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-11-23 00:47:02 +06:00
dae7c9bfb3
Rename from USE_SERIAL_LINK -> SERIAL_LINK_ENABLE
546 lines
18 KiB
C
546 lines
18 KiB
C
/*
|
|
The MIT License (MIT)
|
|
|
|
Copyright (c) 2016 Fred Sundvik
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "visualizer.h"
|
|
#include "config.h"
|
|
#include <string.h>
|
|
#ifdef PROTOCOL_CHIBIOS
|
|
#include "ch.h"
|
|
#endif
|
|
|
|
#include "gfx.h"
|
|
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
#include "lcd_backlight.h"
|
|
#endif
|
|
|
|
//#define DEBUG_VISUALIZER
|
|
|
|
#ifdef DEBUG_VISUALIZER
|
|
#include "debug.h"
|
|
#else
|
|
#include "nodebug.h"
|
|
#endif
|
|
|
|
#ifdef SERIAL_LINK_ENABLE
|
|
#include "serial_link/protocol/transport.h"
|
|
#include "serial_link/system/serial_link.h"
|
|
#endif
|
|
|
|
// Define this in config.h
|
|
#ifndef VISUALIZER_THREAD_PRIORITY
|
|
#define "Visualizer thread priority not defined"
|
|
#endif
|
|
|
|
|
|
static visualizer_keyboard_status_t current_status = {
|
|
.layer = 0xFFFFFFFF,
|
|
.default_layer = 0xFFFFFFFF,
|
|
.leds = 0xFFFFFFFF,
|
|
.suspended = false,
|
|
};
|
|
|
|
static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
|
|
return status1->layer == status2->layer &&
|
|
status1->default_layer == status2->default_layer &&
|
|
status1->leds == status2->leds &&
|
|
status1->suspended == status2->suspended;
|
|
}
|
|
|
|
static bool visualizer_enabled = false;
|
|
|
|
#define MAX_SIMULTANEOUS_ANIMATIONS 4
|
|
static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};
|
|
|
|
#ifdef SERIAL_LINK_ENABLE
|
|
MASTER_TO_ALL_SLAVES_OBJECT(current_status, visualizer_keyboard_status_t);
|
|
|
|
static remote_object_t* remote_objects[] = {
|
|
REMOTE_OBJECT(current_status),
|
|
};
|
|
|
|
#endif
|
|
|
|
GDisplay* LCD_DISPLAY = 0;
|
|
GDisplay* LED_DISPLAY = 0;
|
|
|
|
__attribute__((weak))
|
|
GDisplay* get_lcd_display(void) {
|
|
return gdispGetDisplay(0);
|
|
}
|
|
|
|
__attribute__((weak))
|
|
GDisplay* get_led_display(void) {
|
|
return gdispGetDisplay(1);
|
|
}
|
|
|
|
void start_keyframe_animation(keyframe_animation_t* animation) {
|
|
animation->current_frame = -1;
|
|
animation->time_left_in_frame = 0;
|
|
animation->need_update = true;
|
|
int free_index = -1;
|
|
for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
|
|
if (animations[i] == animation) {
|
|
return;
|
|
}
|
|
if (free_index == -1 && animations[i] == NULL) {
|
|
free_index=i;
|
|
}
|
|
}
|
|
if (free_index!=-1) {
|
|
animations[free_index] = animation;
|
|
}
|
|
}
|
|
|
|
void stop_keyframe_animation(keyframe_animation_t* animation) {
|
|
animation->current_frame = animation->num_frames;
|
|
animation->time_left_in_frame = 0;
|
|
animation->need_update = true;
|
|
animation->first_update_of_frame = false;
|
|
animation->last_update_of_frame = false;
|
|
for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
|
|
if (animations[i] == animation) {
|
|
animations[i] = NULL;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void stop_all_keyframe_animations(void) {
|
|
for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
|
|
if (animations[i]) {
|
|
animations[i]->current_frame = animations[i]->num_frames;
|
|
animations[i]->time_left_in_frame = 0;
|
|
animations[i]->need_update = true;
|
|
animations[i]->first_update_of_frame = false;
|
|
animations[i]->last_update_of_frame = false;
|
|
animations[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systemticks_t delta, systemticks_t* sleep_time) {
|
|
// TODO: Clean up this messy code
|
|
dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
|
|
animation->time_left_in_frame, delta);
|
|
if (animation->current_frame == animation->num_frames) {
|
|
animation->need_update = false;
|
|
return false;
|
|
}
|
|
if (animation->current_frame == -1) {
|
|
animation->current_frame = 0;
|
|
animation->time_left_in_frame = animation->frame_lengths[0];
|
|
animation->need_update = true;
|
|
animation->first_update_of_frame = true;
|
|
} else {
|
|
animation->time_left_in_frame -= delta;
|
|
while (animation->time_left_in_frame <= 0) {
|
|
int left = animation->time_left_in_frame;
|
|
if (animation->need_update) {
|
|
animation->time_left_in_frame = 0;
|
|
animation->last_update_of_frame = true;
|
|
(*animation->frame_functions[animation->current_frame])(animation, state);
|
|
animation->last_update_of_frame = false;
|
|
}
|
|
animation->current_frame++;
|
|
animation->need_update = true;
|
|
animation->first_update_of_frame = true;
|
|
if (animation->current_frame == animation->num_frames) {
|
|
if (animation->loop) {
|
|
animation->current_frame = 0;
|
|
}
|
|
else {
|
|
stop_keyframe_animation(animation);
|
|
return false;
|
|
}
|
|
}
|
|
delta = -left;
|
|
animation->time_left_in_frame = animation->frame_lengths[animation->current_frame];
|
|
animation->time_left_in_frame -= delta;
|
|
}
|
|
}
|
|
if (animation->need_update) {
|
|
animation->need_update = (*animation->frame_functions[animation->current_frame])(animation, state);
|
|
animation->first_update_of_frame = false;
|
|
}
|
|
|
|
systemticks_t wanted_sleep = animation->need_update ? gfxMillisecondsToTicks(10) : (unsigned)animation->time_left_in_frame;
|
|
if (wanted_sleep < *sleep_time) {
|
|
*sleep_time = wanted_sleep;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
int next_frame = animation->current_frame + 1;
|
|
if (next_frame == animation->num_frames) {
|
|
next_frame = 0;
|
|
}
|
|
keyframe_animation_t temp_animation = *animation;
|
|
temp_animation.current_frame = next_frame;
|
|
temp_animation.time_left_in_frame = animation->frame_lengths[next_frame];
|
|
temp_animation.first_update_of_frame = true;
|
|
temp_animation.last_update_of_frame = false;
|
|
temp_animation.need_update = false;
|
|
visualizer_state_t temp_state = *state;
|
|
(*temp_animation.frame_functions[next_frame])(&temp_animation, &temp_state);
|
|
}
|
|
|
|
bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)animation;
|
|
(void)state;
|
|
return false;
|
|
}
|
|
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
int frame_length = animation->frame_lengths[animation->current_frame];
|
|
int current_pos = frame_length - animation->time_left_in_frame;
|
|
uint8_t t_h = LCD_HUE(state->target_lcd_color);
|
|
uint8_t t_s = LCD_SAT(state->target_lcd_color);
|
|
uint8_t t_i = LCD_INT(state->target_lcd_color);
|
|
uint8_t p_h = LCD_HUE(state->prev_lcd_color);
|
|
uint8_t p_s = LCD_SAT(state->prev_lcd_color);
|
|
uint8_t p_i = LCD_INT(state->prev_lcd_color);
|
|
|
|
uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around
|
|
int d_h2 = t_h - p_h;
|
|
// Chose the shortest way around
|
|
int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
|
|
int d_s = t_s - p_s;
|
|
int d_i = t_i - p_i;
|
|
|
|
int hue = (d_h * current_pos) / frame_length;
|
|
int sat = (d_s * current_pos) / frame_length;
|
|
int intensity = (d_i * current_pos) / frame_length;
|
|
//dprintf("%X -> %X = %X\n", p_h, t_h, hue);
|
|
hue += p_h;
|
|
sat += p_s;
|
|
intensity += p_i;
|
|
state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
|
|
lcd_backlight_color(
|
|
LCD_HUE(state->current_lcd_color),
|
|
LCD_SAT(state->current_lcd_color),
|
|
LCD_INT(state->current_lcd_color));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)animation;
|
|
state->prev_lcd_color = state->target_lcd_color;
|
|
state->current_lcd_color = state->target_lcd_color;
|
|
lcd_backlight_color(
|
|
LCD_HUE(state->current_lcd_color),
|
|
LCD_SAT(state->current_lcd_color),
|
|
LCD_INT(state->current_lcd_color));
|
|
return false;
|
|
}
|
|
#endif // LCD_BACKLIGHT_ENABLE
|
|
|
|
#ifdef LCD_ENABLE
|
|
bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)animation;
|
|
gdispClear(White);
|
|
gdispDrawString(0, 10, state->layer_text, state->font_dejavusansbold12, Black);
|
|
gdispFlush();
|
|
return false;
|
|
}
|
|
|
|
static void format_layer_bitmap_string(uint16_t default_layer, uint16_t layer, char* buffer) {
|
|
for (int i=0; i<16;i++)
|
|
{
|
|
uint32_t mask = (1u << i);
|
|
if (default_layer & mask) {
|
|
if (layer & mask) {
|
|
*buffer = 'B';
|
|
} else {
|
|
*buffer = 'D';
|
|
}
|
|
} else if (layer & mask) {
|
|
*buffer = '1';
|
|
} else {
|
|
*buffer = '0';
|
|
}
|
|
++buffer;
|
|
|
|
if (i==3 || i==7 || i==11) {
|
|
*buffer = ' ';
|
|
++buffer;
|
|
}
|
|
}
|
|
*buffer = 0;
|
|
}
|
|
|
|
bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)animation;
|
|
const char* layer_help = "1=On D=Default B=Both";
|
|
char layer_buffer[16 + 4]; // 3 spaces and one null terminator
|
|
gdispClear(White);
|
|
gdispDrawString(0, 0, layer_help, state->font_fixed5x8, Black);
|
|
format_layer_bitmap_string(state->status.default_layer, state->status.layer, layer_buffer);
|
|
gdispDrawString(0, 10, layer_buffer, state->font_fixed5x8, Black);
|
|
format_layer_bitmap_string(state->status.default_layer >> 16, state->status.layer >> 16, layer_buffer);
|
|
gdispDrawString(0, 20, layer_buffer, state->font_fixed5x8, Black);
|
|
gdispFlush();
|
|
return false;
|
|
}
|
|
#endif // LCD_ENABLE
|
|
|
|
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)animation;
|
|
(void)state;
|
|
#ifdef LCD_ENABLE
|
|
gdispSetPowerMode(powerOff);
|
|
#endif
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
lcd_backlight_hal_color(0, 0, 0);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)animation;
|
|
(void)state;
|
|
#ifdef LCD_ENABLE
|
|
gdispSetPowerMode(powerOn);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)animation;
|
|
(void)state;
|
|
dprint("User visualizer inited\n");
|
|
visualizer_enabled = true;
|
|
return false;
|
|
}
|
|
|
|
// TODO: Optimize the stack size, this is probably way too big
|
|
static DECLARE_THREAD_STACK(visualizerThreadStack, 1024);
|
|
static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
|
|
(void)arg;
|
|
|
|
GListener event_listener;
|
|
geventListenerInit(&event_listener);
|
|
geventAttachSource(&event_listener, (GSourceHandle)¤t_status, 0);
|
|
|
|
visualizer_keyboard_status_t initial_status = {
|
|
.default_layer = 0xFFFFFFFF,
|
|
.layer = 0xFFFFFFFF,
|
|
.leds = 0xFFFFFFFF,
|
|
.suspended = false,
|
|
};
|
|
|
|
visualizer_state_t state = {
|
|
.status = initial_status,
|
|
.current_lcd_color = 0,
|
|
#ifdef LCD_ENABLE
|
|
.font_fixed5x8 = gdispOpenFont("fixed_5x8"),
|
|
.font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
|
|
#endif
|
|
};
|
|
initialize_user_visualizer(&state);
|
|
state.prev_lcd_color = state.current_lcd_color;
|
|
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
lcd_backlight_color(
|
|
LCD_HUE(state.current_lcd_color),
|
|
LCD_SAT(state.current_lcd_color),
|
|
LCD_INT(state.current_lcd_color));
|
|
#endif
|
|
|
|
systemticks_t sleep_time = TIME_INFINITE;
|
|
systemticks_t current_time = gfxSystemTicks();
|
|
|
|
while(true) {
|
|
systemticks_t new_time = gfxSystemTicks();
|
|
systemticks_t delta = new_time - current_time;
|
|
current_time = new_time;
|
|
bool enabled = visualizer_enabled;
|
|
if (!same_status(&state.status, ¤t_status)) {
|
|
if (visualizer_enabled) {
|
|
if (current_status.suspended) {
|
|
stop_all_keyframe_animations();
|
|
visualizer_enabled = false;
|
|
state.status = current_status;
|
|
user_visualizer_suspend(&state);
|
|
}
|
|
else {
|
|
state.status = current_status;
|
|
update_user_visualizer_state(&state);
|
|
}
|
|
state.prev_lcd_color = state.current_lcd_color;
|
|
}
|
|
}
|
|
if (!enabled && state.status.suspended && current_status.suspended == false) {
|
|
// Setting the status to the initial status will force an update
|
|
// when the visualizer is enabled again
|
|
state.status = initial_status;
|
|
state.status.suspended = false;
|
|
stop_all_keyframe_animations();
|
|
user_visualizer_resume(&state);
|
|
state.prev_lcd_color = state.current_lcd_color;
|
|
}
|
|
sleep_time = TIME_INFINITE;
|
|
for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
|
|
if (animations[i]) {
|
|
update_keyframe_animation(animations[i], &state, delta, &sleep_time);
|
|
}
|
|
}
|
|
#ifdef LED_ENABLE
|
|
gdispGFlush(LED_DISPLAY);
|
|
#endif
|
|
|
|
#ifdef EMULATOR
|
|
draw_emulator();
|
|
#endif
|
|
// The animation can enable the visualizer
|
|
// And we might need to update the state when that happens
|
|
// so don't sleep
|
|
if (enabled != visualizer_enabled) {
|
|
sleep_time = 0;
|
|
}
|
|
|
|
systemticks_t after_update = gfxSystemTicks();
|
|
unsigned update_delta = after_update - current_time;
|
|
if (sleep_time != TIME_INFINITE) {
|
|
if (sleep_time > update_delta) {
|
|
sleep_time -= update_delta;
|
|
}
|
|
else {
|
|
sleep_time = 0;
|
|
}
|
|
}
|
|
dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
|
|
#ifdef PROTOCOL_CHIBIOS
|
|
// The gEventWait function really takes milliseconds, even if the documentation says ticks.
|
|
// Unfortunately there's no generic ugfx conversion from system time to milliseconds,
|
|
// so let's do it in a platform dependent way.
|
|
|
|
// On windows the system ticks is the same as milliseconds anyway
|
|
if (sleep_time != TIME_INFINITE) {
|
|
sleep_time = ST2MS(sleep_time);
|
|
}
|
|
#endif
|
|
geventEventWait(&event_listener, sleep_time);
|
|
}
|
|
#ifdef LCD_ENABLE
|
|
gdispCloseFont(state.font_fixed5x8);
|
|
gdispCloseFont(state.font_dejavusansbold12);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
void visualizer_init(void) {
|
|
gfxInit();
|
|
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
lcd_backlight_init();
|
|
#endif
|
|
|
|
#ifdef SERIAL_LINK_ENABLE
|
|
add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
|
|
#endif
|
|
|
|
#ifdef LCD_ENABLE
|
|
LCD_DISPLAY = get_lcd_display();
|
|
#endif
|
|
#ifdef LED_ENABLE
|
|
LED_DISPLAY = get_led_display();
|
|
#endif
|
|
|
|
// We are using a low priority thread, the idea is to have it run only
|
|
// when the main thread is sleeping during the matrix scanning
|
|
gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack),
|
|
VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
|
|
}
|
|
|
|
void update_status(bool changed) {
|
|
if (changed) {
|
|
GSourceListener* listener = geventGetSourceListener((GSourceHandle)¤t_status, NULL);
|
|
if (listener) {
|
|
geventSendEvent(listener);
|
|
}
|
|
}
|
|
#ifdef SERIAL_LINK_ENABLE
|
|
static systime_t last_update = 0;
|
|
systime_t current_update = chVTGetSystemTimeX();
|
|
systime_t delta = current_update - last_update;
|
|
if (changed || delta > MS2ST(10)) {
|
|
last_update = current_update;
|
|
visualizer_keyboard_status_t* r = begin_write_current_status();
|
|
*r = current_status;
|
|
end_write_current_status();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
|
|
// Note that there's a small race condition here, the thread could read
|
|
// a state where one of these are set but not the other. But this should
|
|
// not really matter as it will be fixed during the next loop step.
|
|
// Alternatively a mutex could be used instead of the volatile variables
|
|
|
|
bool changed = false;
|
|
#ifdef SERIAL_LINK_ENABLE
|
|
if (is_serial_link_connected ()) {
|
|
visualizer_keyboard_status_t* new_status = read_current_status();
|
|
if (new_status) {
|
|
if (!same_status(¤t_status, new_status)) {
|
|
changed = true;
|
|
current_status = *new_status;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
#else
|
|
{
|
|
#endif
|
|
visualizer_keyboard_status_t new_status = {
|
|
.layer = state,
|
|
.default_layer = default_state,
|
|
.leds = leds,
|
|
.suspended = current_status.suspended,
|
|
};
|
|
if (!same_status(¤t_status, &new_status)) {
|
|
changed = true;
|
|
current_status = new_status;
|
|
}
|
|
}
|
|
update_status(changed);
|
|
}
|
|
|
|
void visualizer_suspend(void) {
|
|
current_status.suspended = true;
|
|
update_status(true);
|
|
}
|
|
|
|
void visualizer_resume(void) {
|
|
current_status.suspended = false;
|
|
update_status(true);
|
|
}
|