mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-12-25 10:44:59 +06:00
dc39d90270
Co-authored-by: Drashna Jaelre <drashna@live.com>
115 lines
6.8 KiB
C
115 lines
6.8 KiB
C
/*
|
|
Copyright 2020 joshajohnson
|
|
Copyright 2021 peepeetee
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
/* USB Device descriptor parameter */
|
|
#define VENDOR_ID 0x6A6A // JJ
|
|
#define PRODUCT_ID 0x4414 // H20
|
|
#define DEVICE_VER 0x0001
|
|
#define MANUFACTURER Josh Johnson
|
|
#define PRODUCT Hub20
|
|
|
|
/* key matrix */
|
|
#define MATRIX_ROWS 6
|
|
#define MATRIX_COLS 4
|
|
|
|
#define MATRIX_ROW_PINS { A13, B14, A10, A0, A2, A1 }
|
|
#define MATRIX_COL_PINS { A6, A7, B7, B6 }
|
|
|
|
/* COL2ROW, ROW2COL*/
|
|
#define DIODE_DIRECTION COL2ROW
|
|
|
|
/* Rotary Encoder Things */
|
|
// #define ENCODER_DIRECTION_FLIP
|
|
#define ENCODERS_PAD_A { B12, A8 }
|
|
#define ENCODERS_PAD_B { B13, A9 }
|
|
|
|
#define RGB_DI_PIN B15
|
|
#define RGBLED_NUM 27
|
|
|
|
#define DRIVER_LED_TOTAL 27
|
|
#ifdef RGB_DI_PIN
|
|
#define RGBLED_NUM 27
|
|
#endif
|
|
|
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
|
#define RGB_MATRIX_KEYPRESSES
|
|
|
|
// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
|
|
// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
|
|
#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
|
|
//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
|
|
//#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes
|
|
//#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
|
|
#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
|
|
#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
|
|
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
|
|
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
|
|
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
|
|
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
|
|
#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
|
|
//#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
|
|
//#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
|
|
#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
|
|
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
|
|
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
|
|
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
|
|
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
|
|
#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
|
|
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
|
|
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
|
|
//#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
|
|
//#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
|
|
// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
|
|
// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
|
|
//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
|
|
// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
|
|
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
|
|
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
|
|
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
|
|
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
|
|
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
|
|
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
|
|
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
|
|
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
|
|
#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
|
|
#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
|
|
#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
|
|
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
|
|
|
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
|
#define DEBOUNCE 5
|
|
|
|
/* Tap delay for tap vs hold */
|
|
#define TAPPING_TERM 200
|
|
|
|
/* Slow down key press speed to ensure computer picks it up */
|
|
#define TAP_CODE_DELAY 10
|
|
|
|
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
|
#define LOCKING_SUPPORT_ENABLE
|
|
/* Locking resynchronize hack */
|
|
#define LOCKING_RESYNC_ENABLE
|
|
|
|
/* disable these deprecated features by default */
|
|
#ifndef LINK_TIME_OPTIMIZATION_ENABLE
|
|
#define NO_ACTION_MACRO
|
|
#define NO_ACTION_FUNCTION
|
|
#endif
|