mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-12-02 05:37:00 +06:00
146 lines
5.2 KiB
C
146 lines
5.2 KiB
C
/*
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Copyright 2021 @wekey
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 5
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F1, D7, B4, B5, B6, F6 }
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#define MATRIX_COL_PINS { F4, F5, C7, D6, D4 }
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#ifdef RGB_MATRIX_ENABLE
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// The pin connected to the data pin of the LEDs
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#define RGB_DI_PIN C6
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// The number of LEDs connected
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#define RGB_MATRIX_LED_COUNT 27
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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#define RGB_MATRIX_DEFAULT_HUE 108 // Sets the default hue value, if none has been set
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#define RGB_MATRIX_DEFAULT_SAT 255 // Sets the default saturation value, if none has been set
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#define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
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#define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR // Sets the default mode, if none has been set
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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// # define ENABLE_RGB_MATRIX_BREATHING
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// # define ENABLE_RGB_MATRIX_BAND_SAT
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// # define ENABLE_RGB_MATRIX_BAND_VAL
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// # define ENABLE_RGB_MATRIX_CYCLE_ALL
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// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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// # define ENABLE_RGB_MATRIX_DUAL_BEACON
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// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// # define ENABLE_RGB_MATRIX_RAINDROPS
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// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// # define ENABLE_RGB_MATRIX_HUE_BREATHING
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// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// # define ENABLE_RGB_MATRIX_HUE_WAVE
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// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
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// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// # define ENABLE_RGB_MATRIX_SPLASH
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// # define ENABLE_RGB_MATRIX_MULTISPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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#ifdef ENCODER_ENABLE
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#define ENCODERS_PAD_A { D3 }
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# define ENCODERS_PAD_B \
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{ D2 }
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# define ENCODER_RESOLUTION 2
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# define ENCODERS 1
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# define ENCODERS_CW_KEY \
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{ \
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{ 4, 5 } \
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}
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#define ENCODERS_CCW_KEY { { 4, 3 } }
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#endif
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//#define LED_NUM_LOCK_PIN B0
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//#define LED_CAPS_LOCK_PIN B1
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//#define LED_SCROLL_LOCK_PIN B2
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//#define LED_COMPOSE_PIN B3
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//#define LED_KANA_PIN B4
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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