mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-12-25 18:48:05 +06:00
239 lines
7.1 KiB
C
239 lines
7.1 KiB
C
/* Copyright 2020 mtei
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include <stdio.h>
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#ifdef CONSOLE_ENABLE
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#include "print.h"
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#endif
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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#include <string.h>
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#include "layer_number.h"
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#include "pseudo_sprintf.h"
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extern int current_default_layer;
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void init_helix_oled(void) {
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#ifdef SSD1306OLED
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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iota_gfx_init(!has_usb()); // turns on the display
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#endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#if defined(SSD1306OLED) || defined(OLED_ENABLE)
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# if defined(OLED_ENABLE)
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (is_keyboard_master()) {
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return OLED_ROTATION_0;
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} else {
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return OLED_ROTATION_180;
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}
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}
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# else
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# define oled_write(data,flag) matrix_write(matrix, data)
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# define oled_write_P(data,flag) matrix_write_P(matrix, data)
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# endif
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# ifdef SSD1306OLED
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void matrix_scan_user(void) {
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iota_gfx_task(); // this is what updates the display continuously
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}
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void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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# endif
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#ifndef PSEUDO_SPRINTF_DEFINED
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#include "pseudo_sprintf.c"
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#endif
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# ifdef SSD1306OLED
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static void render_logo(struct CharacterMatrix *matrix) {
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# else
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static void render_logo(void) {
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# endif
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static const char helix_logo[] PROGMEM = {
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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0};
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oled_write_P(helix_logo, false);
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# if defined(RGBLIGHT_ENABLE) || defined(DEBUG_MATRIX_SCAN_RATE)
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char buf[30];
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char *bufp;
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# endif
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# ifdef RGBLIGHT_ENABLE
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if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
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bufp = sprint2d(buf, " LED ", rgblight_get_mode());
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# ifdef DEBUG_MATRIX_SCAN_RATE
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bufp = sprintd(bufp, " scan:", get_matrix_scan_rate());
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# else
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bufp = sprintd(bufp, ": ", rgblight_get_hue()/RGBLIGHT_HUE_STEP);
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bufp = sprintd(bufp, ",", rgblight_get_sat()/RGBLIGHT_SAT_STEP);
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bufp = sprintd(bufp, ",", rgblight_get_val()/RGBLIGHT_VAL_STEP);
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bufp = sprints(bufp, " ");
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# endif
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oled_write(buf, false);
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# ifndef SSD1306OLED
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} else {
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# ifdef DEBUG_MATRIX_SCAN_RATE
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bufp = sprintd(buf, " scan:", get_matrix_scan_rate());
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oled_write(buf, false);
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# endif
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oled_write_P( PSTR("\n"), false);
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# endif
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}
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# else
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# ifdef DEBUG_MATRIX_SCAN_RATE
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bufp = sprintd(buf, " scan:", get_matrix_scan_rate());
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bufp = sprints(bufp, " ");
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oled_write(buf, false);
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# endif
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# endif
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}
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static const char Qwerty_name[] PROGMEM = " Qwerty";
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static const char Colemak_name[] PROGMEM = " Colemak";
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static const char Dvorak_name[] PROGMEM = " Dvorak";
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static const char Eucalyn_name[] PROGMEM = " Eucalyn";
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static const char Keypad_name[] PROGMEM = " Keypad";
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static const char AUX_name[] PROGMEM = ":AUX";
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static const char KAUX_name[] PROGMEM = ":00";
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static const char Padfunc_name[] PROGMEM = ":PadFunc";
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static const char Lower_name[] PROGMEM = ":Func";
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static const char Raise_name[] PROGMEM = ":Extra";
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static const char Adjust_name[] PROGMEM = ":Adjust";
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static const char *layer_names[] = {
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[_QWERTY] = Qwerty_name,
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[_COLEMAK] = Colemak_name,
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[_DVORAK] = Dvorak_name,
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[_EUCALYN]= Eucalyn_name,
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[_KEYPAD] = Keypad_name,
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[_AUX] = AUX_name,
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[_KAUX] = KAUX_name,
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[_LOWER] = Lower_name,
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[_RAISE] = Raise_name,
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[_PADFUNC]= Padfunc_name,
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[_ADJUST] = Adjust_name
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};
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# ifdef SSD1306OLED
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void render_status(struct CharacterMatrix *matrix) {
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# else
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void render_status(void) {
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# endif
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// Render to mode icon
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static const char os_logo[][2][3] PROGMEM ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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if(keymap_config.swap_lalt_lgui==false){
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oled_write_P(os_logo[0][0], false);
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oled_write_P(PSTR("\n"), false);
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oled_write_P(os_logo[0][1], false);
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} else {
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oled_write_P(os_logo[1][0], false);
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oled_write_P(PSTR("\n"), false);
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oled_write_P(os_logo[1][1], false);
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}
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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int name_num;
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uint32_t lstate;
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oled_write_P(layer_names[current_default_layer], false);
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# ifdef DEBUG_MATRIX_SCAN_RATE
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char buf[16];
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sprintd(buf, " scan:", get_matrix_scan_rate());
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oled_write(buf, false);
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# endif
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oled_write_P(PSTR("\n"), false);
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for (lstate = layer_state, name_num = 0;
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lstate && name_num < sizeof(layer_names)/sizeof(char *);
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lstate >>=1, name_num++) {
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if ((lstate & 1) != 0) {
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if (layer_names[name_num]) {
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oled_write_P(layer_names[name_num], false);
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}
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}
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}
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oled_write_P(PSTR("\n"), false);
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// Host Keyboard LED Status
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led_t led_state = host_keyboard_led_state();
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oled_write_P(led_state.num_lock ? PSTR("NUMLOCK ") : PSTR(" "), false);
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oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false);
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oled_write_P(led_state.scroll_lock ? PSTR("SCLK ") : PSTR(" "), false);
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}
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# ifdef SSD1306OLED
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# if OLED_UPDATE_INTERVAL > 0
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uint16_t oled_update_timeout;
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# endif
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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# if DEBUG_TO_SCREEN
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if (debug_enable) {
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return;
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}
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# endif
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#if OLED_UPDATE_INTERVAL > 0
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if (timer_elapsed(oled_update_timeout) < OLED_UPDATE_INTERVAL) {
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return;
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}
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oled_update_timeout = timer_read();
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#endif
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matrix_clear(&matrix);
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if (is_keyboard_master()) {
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render_status(&matrix);
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} else {
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render_logo(&matrix);
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}
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matrix_update(&display, &matrix);
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}
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# else
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bool oled_task_user(void) {
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# if DEBUG_TO_SCREEN
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if (debug_enable) {
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return;
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}
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# endif
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if(is_keyboard_master()){
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render_status();
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}else{
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render_logo();
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}
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return false;
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}
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# endif
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#endif
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