mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-11-27 19:16:40 +06:00
751316c344
You can now use `qmk info` to get information about keyboards and keymaps. Co-authored-by: Erovia <Erovia@users.noreply.github.com>
187 lines
5.4 KiB
Python
187 lines
5.4 KiB
Python
"""Functions that help you work with QMK keymaps.
|
|
"""
|
|
from pathlib import Path
|
|
|
|
from qmk.path import is_keyboard
|
|
from qmk.keyboard import rules_mk
|
|
|
|
# The `keymap.c` template to use when a keyboard doesn't have its own
|
|
DEFAULT_KEYMAP_C = """#include QMK_KEYBOARD_H
|
|
|
|
/* THIS FILE WAS GENERATED!
|
|
*
|
|
* This file was generated by qmk json2c. You may or may not want to
|
|
* edit it directly.
|
|
*/
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
__KEYMAP_GOES_HERE__
|
|
};
|
|
"""
|
|
|
|
|
|
def template(keyboard):
|
|
"""Returns the `keymap.c` template for a keyboard.
|
|
|
|
If a template exists in `keyboards/<keyboard>/templates/keymap.c` that
|
|
text will be used instead of `DEFAULT_KEYMAP_C`.
|
|
|
|
Args:
|
|
keyboard
|
|
The keyboard to return a template for.
|
|
"""
|
|
template_file = Path('keyboards/%s/templates/keymap.c' % keyboard)
|
|
|
|
if template_file.exists():
|
|
return template_file.read_text()
|
|
|
|
return DEFAULT_KEYMAP_C
|
|
|
|
|
|
def _strip_any(keycode):
|
|
"""Remove ANY() from a keycode.
|
|
"""
|
|
if keycode.startswith('ANY(') and keycode.endswith(')'):
|
|
keycode = keycode[4:-1]
|
|
|
|
return keycode
|
|
|
|
|
|
def is_keymap_dir(keymap):
|
|
"""Return True if Path object `keymap` has a keymap file inside.
|
|
"""
|
|
for file in ('keymap.c', 'keymap.json'):
|
|
if (keymap / file).is_file():
|
|
return True
|
|
|
|
|
|
def generate(keyboard, layout, layers):
|
|
"""Returns a keymap.c for the specified keyboard, layout, and layers.
|
|
|
|
Args:
|
|
keyboard
|
|
The name of the keyboard
|
|
|
|
layout
|
|
The LAYOUT macro this keymap uses.
|
|
|
|
layers
|
|
An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
|
|
"""
|
|
layer_txt = []
|
|
|
|
for layer_num, layer in enumerate(layers):
|
|
if layer_num != 0:
|
|
layer_txt[-1] = layer_txt[-1] + ','
|
|
|
|
layer = map(_strip_any, layer)
|
|
layer_keys = ', '.join(layer)
|
|
layer_txt.append('\t[%s] = %s(%s)' % (layer_num, layout, layer_keys))
|
|
|
|
keymap = '\n'.join(layer_txt)
|
|
keymap_c = template(keyboard)
|
|
|
|
return keymap_c.replace('__KEYMAP_GOES_HERE__', keymap)
|
|
|
|
|
|
def write(keyboard, keymap, layout, layers):
|
|
"""Generate the `keymap.c` and write it to disk.
|
|
|
|
Returns the filename written to.
|
|
|
|
Args:
|
|
keyboard
|
|
The name of the keyboard
|
|
|
|
keymap
|
|
The name of the keymap
|
|
|
|
layout
|
|
The LAYOUT macro this keymap uses.
|
|
|
|
layers
|
|
An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
|
|
"""
|
|
keymap_c = generate(keyboard, layout, layers)
|
|
keymap_file = keymap(keyboard) / keymap / 'keymap.c'
|
|
|
|
keymap_file.parent.mkdir(parents=True, exist_ok=True)
|
|
keymap_file.write_text(keymap_c)
|
|
|
|
return keymap_file
|
|
|
|
|
|
def locate_keymap(keyboard, keymap):
|
|
"""Returns the path to a keymap for a specific keyboard.
|
|
"""
|
|
if not is_keyboard(keyboard):
|
|
raise KeyError('Invalid keyboard: ' + repr(keyboard))
|
|
|
|
# Check the keyboard folder first, last match wins
|
|
checked_dirs = ''
|
|
keymap_path = ''
|
|
|
|
for dir in keyboard.split('/'):
|
|
if checked_dirs:
|
|
checked_dirs = '/'.join((checked_dirs, dir))
|
|
else:
|
|
checked_dirs = dir
|
|
|
|
keymap_dir = Path('keyboards') / checked_dirs / 'keymaps'
|
|
|
|
if (keymap_dir / keymap / 'keymap.c').exists():
|
|
keymap_path = keymap_dir / keymap / 'keymap.c'
|
|
if (keymap_dir / keymap / 'keymap.json').exists():
|
|
keymap_path = keymap_dir / keymap / 'keymap.json'
|
|
|
|
if keymap_path:
|
|
return keymap_path
|
|
|
|
# Check community layouts as a fallback
|
|
rules = rules_mk(keyboard)
|
|
|
|
if "LAYOUTS" in rules:
|
|
for layout in rules["LAYOUTS"].split():
|
|
community_layout = Path('layouts/community') / layout / keymap
|
|
if community_layout.exists():
|
|
if (community_layout / 'keymap.json').exists():
|
|
return community_layout / 'keymap.json'
|
|
if (community_layout / 'keymap.c').exists():
|
|
return community_layout / 'keymap.c'
|
|
|
|
|
|
def list_keymaps(keyboard):
|
|
""" List the available keymaps for a keyboard.
|
|
|
|
Args:
|
|
keyboard: the keyboards full name with vendor and revision if necessary, example: clueboard/66/rev3
|
|
|
|
Returns:
|
|
a set with the names of the available keymaps
|
|
"""
|
|
# parse all the rules.mk files for the keyboard
|
|
rules = rules_mk(keyboard)
|
|
names = set()
|
|
|
|
if rules:
|
|
# qmk_firmware/keyboards
|
|
keyboards_dir = Path('keyboards')
|
|
# path to the keyboard's directory
|
|
kb_path = keyboards_dir / keyboard
|
|
# walk up the directory tree until keyboards_dir
|
|
# and collect all directories' name with keymap.c file in it
|
|
while kb_path != keyboards_dir:
|
|
keymaps_dir = kb_path / "keymaps"
|
|
if keymaps_dir.exists():
|
|
names = names.union([keymap.name for keymap in keymaps_dir.iterdir() if is_keymap_dir(keymap)])
|
|
kb_path = kb_path.parent
|
|
|
|
# if community layouts are supported, get them
|
|
if "LAYOUTS" in rules:
|
|
for layout in rules["LAYOUTS"].split():
|
|
cl_path = Path('layouts/community') / layout
|
|
if cl_path.exists():
|
|
names = names.union([keymap.name for keymap in cl_path.iterdir() if is_keymap_dir(keymap)])
|
|
|
|
return sorted(names)
|