keychron_qmk_firmware/users/csc027/defines.h
csc027 4267f0e0d4
csc027/keymap-updates (#17881)
* Reverted to most usable configuration for RDP usage.

* Added some HSV color definitions without the value portion to allow using the existing value.

* Switched to using HSV and HS color definitions.

* Added media keys to the convenience layer.

* Updated make rules to enable media keys.

* Cleaned up planck make rules.
2022-08-07 20:40:16 +01:00

346 lines
21 KiB
C

/*
Copyright 2020 Constantine Chen @csc027
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "csc027.h"
#define MC_RSFE RSFT_T(KC_ENT) // Right Shift on hold, Enter on tap
#define MC_LSEC LSFT_T(KC_ESC) // Left Shift on hold, Escape on tap
#define ________________ KC_TRNS
/* QWERTY Layer
*
* The basic layer of this keymap is a QWERTY layer.
*
* - Modifier keys more closely resemble a standard keyboard's layout.
* - There is a "Nxt L" function that cycles through the QWERTY and
* game layers. This has been implemented by hard coding the jump to the
* next layer in each of the layers using the TO() macro. Currently, the
* "Nxt L" function skips over the momentary layers (i.e., Mouse, Lower,
* Raise, Windows Terminal, and Convenience layers).
* - There is a "Rst L" function that resets the current layer to the
* QWERTY layer.
* - The "Wt" momentary function goes to the macro layer which has Windows
* Terminal shortcuts.
* - The Right Shift key also doubles as an Enter key if it is tapped rather
* than held.
*
* ,-----------------------------------. ,-----------------------------------.
* | Tab | Q | W | E | R | T | | Y | U | I | O | P |BkSpc|
* |-----------------------------------| |-----------------------------------|
* | Esc | A | S | D | F | G | | H | J | K | L | ; | ' |
* |-----------------------------------| |-----------------------------------|
* |Shift| Z | X | C | V | B | | N | M | , | . | / |Sf/En|
* |-----------------------------------| |-----------------------------------|
* |Cntrl|Super| Alt |Convc|Lower|Space| |Space|Raise| \ | Wt |Nxt L|Rst L|
* `-----------------------------------' `-----------------------------------'
*/
#define _____________________QWERTY_L1_____________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define _____________________QWERTY_L2_____________________ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G
#define _____________________QWERTY_L3_____________________ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B
#define _____________________QWERTY_L4_____________________ KC_LCTL, KC_LGUI, KC_LALT, MO(_CN), LOWER, KC_SPC
#define _____________________QWERTY_R1_____________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC
#define _____________________QWERTY_R2_____________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT
#define _____________________QWERTY_R3_____________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MC_RSFE
#define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, MO(_WT), TO(_GG), XXXXXXX
/* Raise Layer
*
* The Raise layer accommodates the Home, End, Page Up, and Page Down keys
* in what would be the Vim arrow keys positions. This is done as opposed
* to using C-D, C-U, 0, $, and ^, because it would require a separate layer.
*
* - The top row has the shifted versions of the number row, rather than the
* numbers themselves. This is a change to have a mnemonic where shifted
* elements are on the Raise layer. This also makes it easy to use some of
* Vim style movement controls (e.g. $, %), but makes it harder for others
* (e.g. ^, (, )). Consider swapping the number row with the shifted number
* row if you do not care about the mnemonic.
* - The Left Brace, Right Brace, Underscore, and Plus keys have been moved
* from the right side to the left side. This will take some getting used
* to, as these keys are normally on the right side of the keyboard. An
* alternative would be to keep the keys on the right hand side just under
* the Parentheses. This would prevent the use of Vim arrow keys however.
* - The F keys have been laid across the bottom in the Raise layer, rather
* than the Lower layer to allow easy access to the Alt-F4 chord for
* Windows. When the F keys were put in the Lower layer, it made it hard
* to use this chord, as the Lower key, the Alt key, and the F4 key were
* all right next to each other.
* - A Delete key has been added in this layer to allow easy access to the
* Control-Alt-Delete login chord for Windows.
*
* ,-----------------------------------. ,-----------------------------------.
* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
* |-----------------------------------| |-----------------------------------|
* | | _ | + | { | } | Caps| | Home| PgDn| PgUp| End | | |
* |-----------------------------------| |-----------------------------------|
* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | |
* |-----------------------------------| |-----------------------------------|
* | | | | | | | | | | | | | |
* `-----------------------------------' `-----------------------------------'
*/
#define ______________________RAISE_L1_____________________ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define ______________________RAISE_L2_____________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_CAPS
#define ______________________RAISE_L3_____________________ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define ______________________RAISE_L4_____________________ _______, _______, _______, _______, _______, _______
#define ______________________RAISE_R1_____________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DELT
#define ______________________RAISE_R2_____________________ KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX, XXXXXXX
#define ______________________RAISE_R3_____________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______
#define ______________________RAISE_R4_____________________ _______, _______, _______, _______, XXXXXXX, XXXXXXX
/* Lower Layer
*
* The lower layout scheme accommodates the Vim style arrow keys.
*
* - The arrow keys are in the normal Vim positions.
* - The Left Square Bracket, Right Square Bracket, Minus, and Equal keys
* have been moved from the right side to the left side. This will take
* some getting used to, as it is on the left rather than the right.
* - A Delete key has been added in this layer to allow easy access to the
* Control-Alt-Delete login chord for Windows.
* - The remaining F keys are in this layer.
*
* ,-----------------------------------. ,-----------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
* |-----------------------------------| |-----------------------------------|
* | | - | = | [ | ] | | | Left| Down| Up |Right| | |
* |-----------------------------------| |-----------------------------------|
* | | F11 | F12 | | | | | | | | | | |
* |-----------------------------------| |-----------------------------------|
* | | | | | | | | | | | | | |
* `-----------------------------------' `-----------------------------------'
*/
#define ______________________LOWER_L1_____________________ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
#define ______________________LOWER_L2_____________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, XXXXXXX
#define ______________________LOWER_L3_____________________ _______, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX
#define ______________________LOWER_L4_____________________ _______, _______, _______, _______, _______, _______
#define ______________________LOWER_R1_____________________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELT
#define ______________________LOWER_R2_____________________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX
#define ______________________LOWER_R3_____________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
#define ______________________LOWER_R4_____________________ _______, _______, _______, _______, XXXXXXX, XXXXXXX
/* Mouse Layer
*
* The mouse layer adds keys to use the keyboard like a mouse.
*
* ,-----------------------------------. ,-----------------------------------.
* | | | | | | | | | | | | | |
* |-----------------------------------| |-----------------------------------|
* | | | |Ms-Lc|Ms-Rc| | | Ms-L| Ms-D| Ms-U| Ms-R| | |
* |-----------------------------------| |-----------------------------------|
* | | | | | | | | | | | | | |
* |-----------------------------------| |-----------------------------------|
* | | | | | | | | | | | | | |
* `-----------------------------------' `-----------------------------------'
*/
#define ______________________MOUSE_L1_____________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define ______________________MOUSE_L2_____________________ _______, XXXXXXX, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX
#define ______________________MOUSE_L3_____________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define ______________________MOUSE_L4_____________________ _______, _______, _______, _______, _______, _______
#define ______________________MOUSE_R1_____________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define ______________________MOUSE_R2_____________________ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, XXXXXXX
#define ______________________MOUSE_R3_____________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
#define ______________________MOUSE_R4_____________________ _______, _______, _______, _______, XXXXXXX, XXXXXXX
/* Convenience Layer
*
* The Convenience layer adds miscellaneous chords to the keyboard.
*
* - The Number Lock key is physically in the same spot as the Caps Lock key
* in the raise layer.
* - There is also a Backspace Key for convenience.
* - There is a convenience macro to type the Control-Alt-Delete login chord for Windows.
* - There is a convenience macro to switch context from the Remote Desktop to the local
* machine in Windows.
* - There are convenience macros to switch between virtual desktops in Windows.
* - There are convenience macros to create and delete virtual desktops in Windows.
*
* ,-----------------------------------. ,-----------------------------------.
* | | |Insrt|ScrLk|PrtSc| | | | | | | |BkSpc|
* |-----------------------------------| |-----------------------------------|
* | | | App | LCAD|MRDCC|NmLck| |MVTDL|MVTDC|MVTDN|MVTDR| | |
* |-----------------------------------| |-----------------------------------|
* | | |MStop|MPrev|MPlay|MNext| |MMute|MVolD|MVolD| | | |
* |-----------------------------------| |-----------------------------------|
* | | | | | | | | | | | | | |
* `-----------------------------------' `-----------------------------------'
*/
#define ___________________CONVENIENCE_L1__________________ XXXXXXX, XXXXXXX, KC_INS, KC_SLCK, KC_PSCR, XXXXXXX
#define ___________________CONVENIENCE_L2__________________ _______, XXXXXXX, KC_APP, MC_lcad, MC_rdcc, KC_NLCK
#define ___________________CONVENIENCE_L3__________________ _______, XXXXXXX, KC_MSTP, KC_MPRV, KC_MPLY, KC_MNXT
#define ___________________CONVENIENCE_L4__________________ _______, _______, _______, _______, _______, _______
#define ___________________CONVENIENCE_R1__________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSPC
#define ___________________CONVENIENCE_R2__________________ MC_vtdl, MC_vtdc, MC_vtdn, MC_vtdr, XXXXXXX, XXXXXXX
#define ___________________CONVENIENCE_R3__________________ KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, _______
#define ___________________CONVENIENCE_R4__________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
/* Windows Terminal Layer
*
* Contains shortcuts for pane and tab usage for Windows Terminal
*
* ,-----------------------------------. ,-----------------------------------.
* | |Tab 1|Tab 2|Tab 3|Tab 4|Tab 5| |Tab 6|Tab 7|Tab 8|Tab 9|TrCnP|BkSpc|
* |-----------------------------------| |-----------------------------------|
* | | |Split|Close| | | |FcsLf|FcsDn|FcsUp|FcsRt| | |
* |-----------------------------------| |-----------------------------------|
* | | | | |VSplt| | | | | | | | |
* |-----------------------------------| |-----------------------------------|
* | | | | | | | | | | | | | |
* `-----------------------------------' `-----------------------------------'
*/
#define ________________WINDOWS_TERMINAL_L1________________ XXXXXXX, MC_trt1, MC_trt2, MC_trt3, MC_trt4, MC_trt5
#define ________________WINDOWS_TERMINAL_L2________________ _______, XXXXXXX, MC_trps, MC_trpc, XXXXXXX, MC_trtn
#define ________________WINDOWS_TERMINAL_L3________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, MC_trpv, XXXXXXX
#define ________________WINDOWS_TERMINAL_L4________________ _______, _______, _______, _______, _______, _______
#define ________________WINDOWS_TERMINAL_R1________________ MC_trt6, MC_trt7, MC_trt8, MC_trt9, MC_trcp, KC_BSPC
#define ________________WINDOWS_TERMINAL_R2________________ MC_trpl, MC_trpd, MC_trpu, MC_trpr, XXXXXXX, XXXXXXX
#define ________________WINDOWS_TERMINAL_R3________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
#define ________________WINDOWS_TERMINAL_R4________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
/* General Game Layer
*
* ,-----------------------------------. ,-----------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
* |-----------------------------------| |-----------------------------------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |-----------------------------------| |-----------------------------------|
* |Sf/Ec| A | S | D | F | G | | H | J | K | L | ; |Enter|
* |-----------------------------------| |-----------------------------------|
* | Ctl | Z | Alt | X | C |Space| |Space| M | B | . |Nxt L|Rst L|
* `-----------------------------------' `-----------------------------------'
*/
#define ________________General_Game_4x12_L1_______________ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________General_Game_4x12_L2_______________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define ________________General_Game_4x12_L3_______________ MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_G
#define ________________General_Game_4x12_L4_______________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_C, KC_SPC
#define ________________General_Game_4x12_R1_______________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
#define ________________General_Game_4x12_R2_______________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
#define ________________General_Game_4x12_R3_______________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
#define ________________General_Game_4x12_R4_______________ KC_SPC, KC_M, KC_B, KC_DOT, TO(_CS), TO(_QW)
/* CS:GO Layer
*
* ,-----------------------------------. ,-----------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
* |-----------------------------------| |-----------------------------------|
* | Tab | Q | W | E | R | T | | Y | 4 | 5 | 6 | |NmLck|
* |-----------------------------------| |-----------------------------------|
* |Shift| A | S | D | F | G | | H | 1 | 2 | 3 |Enter| Esc |
* |-----------------------------------| |-----------------------------------|
* | Ctl | Z | Alt | X | B |Space| |Space| 0 | 0 | . |Nxt L|Rst L|
* `-----------------------------------' `-----------------------------------'
*/
#define ___________________CSGO_4x12_L1____________________ XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5
#define ___________________CSGO_4x12_L2____________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define ___________________CSGO_4x12_L3____________________ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G
#define ___________________CSGO_4x12_L4____________________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_B, KC_SPC
#define ___________________CSGO_4x12_R1____________________ KC_6, KC_P7, KC_P8, KC_P9, KC_0, KC_BSPC
#define ___________________CSGO_4x12_R2____________________ KC_Y, KC_P4, KC_P5, KC_P6, XXXXXXX, KC_NLCK
#define ___________________CSGO_4x12_R3____________________ KC_H, KC_P1, KC_P2, KC_P3, KC_PENT, KC_ESC
#define ___________________CSGO_4x12_R4____________________ KC_SPC, KC_P0, KC_P0, KC_PDOT, TO(_QW), TO(_QW)
/* Convenience macros
*
* These are accelerator macros for simplifying declaration of PROGMEM strings
*/
// Declare variable name
#define CUSTOM_VAR(VAR) mc_##VAR
// Declare PROGMEM string using the variable name
#define CUSTOM_DEF(VAR) const char CUSTOM_VAR(VAR)[] PROGMEM =
// Declare enum name
#define CUSTOM_ENUM(VAR) MC_##VAR
#define CUSTOM_MACRO_STRING(X) X
#define COMMA_DELIM(...) ,
#define SEMI_DELIM(...) ;
#define DROP(...)
/* Keycode synchronization macros
*
* These macros help synchronize the keycodes between the string declaration, string pointer declaration, and enum order.
*/
#define CUSTOM_MACROS(CUSTOM_NAME, CUSTOM_STRING, CUSTOM_DELIM) \
CUSTOM_NAME(rdcc) CUSTOM_STRING(SS_LCTL(SS_LALT(SS_TAP(X_HOME)))) CUSTOM_DELIM() \
CUSTOM_NAME(lcad) CUSTOM_STRING(SS_LCTL(SS_LALT(SS_TAP(X_DELETE)))) CUSTOM_DELIM() \
CUSTOM_NAME(trcp) CUSTOM_STRING(SS_LCTL(SS_LSFT("p"))) CUSTOM_DELIM() \
CUSTOM_NAME(trps) CUSTOM_STRING(SS_LALT(SS_LSFT("-"))) CUSTOM_DELIM() \
CUSTOM_NAME(trpv) CUSTOM_STRING(SS_LALT(SS_LSFT("+"))) CUSTOM_DELIM() \
CUSTOM_NAME(trpc) CUSTOM_STRING(SS_LCTL(SS_LSFT("w"))) CUSTOM_DELIM() \
CUSTOM_NAME(trpl) CUSTOM_STRING(SS_LALT(SS_TAP(X_LEFT))) CUSTOM_DELIM() \
CUSTOM_NAME(trpd) CUSTOM_STRING(SS_LALT(SS_TAP(X_DOWN))) CUSTOM_DELIM() \
CUSTOM_NAME(trpu) CUSTOM_STRING(SS_LALT(SS_TAP(X_UP))) CUSTOM_DELIM() \
CUSTOM_NAME(trpr) CUSTOM_STRING(SS_LALT(SS_TAP(X_RIGHT))) CUSTOM_DELIM() \
CUSTOM_NAME(trtn) CUSTOM_STRING(SS_LCTL(SS_LSFT("t"))) CUSTOM_DELIM() \
CUSTOM_NAME(trt1) CUSTOM_STRING(SS_LCTL(SS_LALT("1"))) CUSTOM_DELIM() \
CUSTOM_NAME(trt2) CUSTOM_STRING(SS_LCTL(SS_LALT("2"))) CUSTOM_DELIM() \
CUSTOM_NAME(trt3) CUSTOM_STRING(SS_LCTL(SS_LALT("3"))) CUSTOM_DELIM() \
CUSTOM_NAME(trt4) CUSTOM_STRING(SS_LCTL(SS_LALT("4"))) CUSTOM_DELIM() \
CUSTOM_NAME(trt5) CUSTOM_STRING(SS_LCTL(SS_LALT("5"))) CUSTOM_DELIM() \
CUSTOM_NAME(trt6) CUSTOM_STRING(SS_LCTL(SS_LALT("6"))) CUSTOM_DELIM() \
CUSTOM_NAME(trt7) CUSTOM_STRING(SS_LCTL(SS_LALT("7"))) CUSTOM_DELIM() \
CUSTOM_NAME(trt8) CUSTOM_STRING(SS_LCTL(SS_LALT("8"))) CUSTOM_DELIM() \
CUSTOM_NAME(trt9) CUSTOM_STRING(SS_LCTL(SS_LALT("9"))) CUSTOM_DELIM() \
CUSTOM_NAME(vtdl) CUSTOM_STRING(SS_LCTL(SS_LGUI(SS_TAP(X_LEFT)))) CUSTOM_DELIM() \
CUSTOM_NAME(vtdc) CUSTOM_STRING(SS_LCTL(SS_LGUI(SS_TAP(X_F4)))) CUSTOM_DELIM() \
CUSTOM_NAME(vtdn) CUSTOM_STRING(SS_LCTL(SS_LGUI("d"))) CUSTOM_DELIM() \
CUSTOM_NAME(vtdr) CUSTOM_STRING(SS_LCTL(SS_LGUI(SS_TAP(X_RIGHT))))
// Additional color definitions for simplicity
#define HS_AZURE 132, 102
#define HS_BLACK 0, 0
#define HS_BLUE 170, 255
#define HS_CHARTREUSE 64, 255
#define HS_CORAL 11, 176
#define HS_CYAN 128, 255
#define HS_GOLD 36, 255
#define HS_GOLDENROD 30, 218
#define HS_GRAY 0, 0
#define HS_GREEN 85, 255
#define HS_MAGENTA 213, 255
#define HS_ORANGE 28, 255
#define HS_PINK 234, 128
#define HS_PURPLE 191, 255
#define HS_RED 0, 255
#define HS_SPRINGGREEN 106, 255
#define HS_TEAL 128, 255
#define HS_TURQUOISE 123, 90
#define HS_WHITE 0, 0
#define HS_YELLOW 43, 255