keychron_qmk_firmware/keyboards/ergodox/keymaps/belak/keymap.c
2017-06-18 17:07:20 +03:00

369 lines
17 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "eeconfig.h"
#include "eeprom.h"
#define LAYER_ON(pos) ((layer_state) & (1<<(pos)))
#define _______ KC_TRNS
#define EECONFIG_BELAK_MAGIC (uint16_t)0xBE42
// NOTE: This is just a number that's a bit beyond the end of what's already
// defined. As there is no other define we can base this on, it may need to be
// changed in the future. The initial value here is used as a placeholder with a
// magic word, similar to the normal eeconfig. Note that all the storage being
// used needs to fit inside the 32 bytes of the Ergodox Infinity.
#define EECONFIG_BELAK (uint16_t *)16
// The correct way to do this would be how the normal eeconfig handles it and
// use a bitfield. However, the eeprom has a ton of space which isn't being
// used so I don't really care and have a separate byte for every setting.
#define EECONFIG_BELAK_SWAP_GUI_CTRL (uint8_t *)18
static uint8_t swap_gui_ctrl = 0;
static uint8_t td_led_override = 0;
enum belak_keycodes {
// Function codes
BEL_F0 = SAFE_RANGE,
BEL_F1,
E_SHRUG,
E_TFLIP,
E_TSET,
};
inline void tap(uint16_t keycode) {
register_code(keycode);
unregister_code(keycode);
};
// TODO: Add LED support to the tap dance by using the advanced macro
#define LTOGGLE TD(TD_LAYER_TOGGLE)
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define NUMP 2 // numpad
#define SWPH 3 // swap gui/ctrl on the hands
enum belak_td {
TD_LAYER_TOGGLE = 0,
};
void belak_td_each(qk_tap_dance_state_t *state, void *user_data);
void belak_td_finished(qk_tap_dance_state_t *state, void *user_data);
void belak_td_reset(qk_tap_dance_state_t *state, void *user_data);
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LAYER_TOGGLE] = ACTION_TAP_DANCE_FN_ADVANCED(belak_td_each, belak_td_finished, belak_td_reset),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | L1 | | L2 | 6 | 7 | 8 | 9 | 0 | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | - |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | \ | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| LGui | | RGui |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Layers| LCtrl| Left | Right| LAlt | | RAlt | Up | Down | RCtrl|Layers|
* `----------------------------------' `----------------------------------'
* ,-------------. ,--------------.
* | ~L2 | Ins | | Grv | ~L1 |
* ,-------|------|------| |------+-------+-------.
* | Back | | Home | | PgUp | | |
* | Space | Del |------| |------| Enter | Space |
* | | | End | | PgDn | | |
* `---------------------' `----------------------'
*/
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, TG(SYMB),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
CTL_T(KC_BSLS), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI,
LTOGGLE, KC_LCTRL, KC_LEFT,KC_RGHT,KC_LALT,
MO(NUMP),KC_INS,
KC_HOME,
CTL_T(KC_BSPC),GUI_T(KC_DEL),KC_END,
// right hand
TG(NUMP), KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_RGUI, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,
KC_RALT,KC_UP, KC_DOWN,KC_RCTRL, LTOGGLE,
KC_GRV, MO(SYMB),
KC_PGUP,
KC_PGDN, GUI_T(KC_ENT), CTL_T(KC_SPC)
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | | Up | | | F12 |
* |--------+------+------+------+------+------| TFLIP| | TSET |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | Left | Down | Rght | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | SHRUG| | | & | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LClear| | | | | | | | | |LClear|
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | TOGL | | | | TOGL |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[SYMB] = KEYMAP(
// left hand
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, E_TFLIP,
_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, E_TSET,
_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV,
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, E_SHRUG,
BEL_F1, _______, _______, _______, _______,
BEL_F0, _______,
_______,
_______, _______, _______,
// right hand
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_UP, _______, KC_UP, _______, _______, KC_F12,
KC_DOWN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
_______, KC_AMPR, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BEL_F1,
_______, BEL_F0,
_______,
_______, _______, _______
),
/* Keymap 2: Numpad Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | 7 | 8 | 9 | * | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LClear| | | | | | 0 | 0 | . | = |LClear|
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | TOGL | | | | TOGL |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[NUMP] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
BEL_F1, _______, _______, _______, _______,
BEL_F0, _______,
_______,
_______, _______, _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_7, KC_8, KC_9, KC_ASTR, _______,
_______, KC_4, KC_5, KC_6, KC_PLUS, _______,
_______, _______, KC_1, KC_2, KC_3, KC_BSLS, _______,
KC_0, KC_0, KC_DOT, KC_EQL, BEL_F1,
_______, BEL_F0,
_______,
_______, _______, _______
),
/* Keymap 3: Swap control and gui on the thumb */
[SWPH] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
GUI_T(KC_BSPC), CTL_T(KC_DEL), _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, CTL_T(KC_ENT), GUI_T(KC_SPC)
),
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
// If our magic word wasn't set properly, we need to zero out the settings.
if (eeprom_read_word(EECONFIG_BELAK) != EECONFIG_BELAK_MAGIC) {
eeprom_update_word(EECONFIG_BELAK, EECONFIG_BELAK_MAGIC);
eeprom_update_byte(EECONFIG_BELAK_SWAP_GUI_CTRL, 0);
}
if (eeprom_read_byte(EECONFIG_BELAK_SWAP_GUI_CTRL)) {
layer_on(SWPH);
swap_gui_ctrl = 1;
}
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (td_led_override) {
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// Layer 1 and 2 are both overlay layers, so they could both be on. This
// means we can't use the lazy check of checking for the first significant
// bit.
if (LAYER_ON(SYMB)) {
ergodox_right_led_1_on();
}
if (LAYER_ON(NUMP)) {
ergodox_right_led_2_on();
}
}
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case BEL_F0:
if(record->event.pressed){
swap_gui_ctrl = !swap_gui_ctrl;
eeprom_update_byte(EECONFIG_BELAK_SWAP_GUI_CTRL, swap_gui_ctrl);
if (swap_gui_ctrl) {
layer_on(SWPH);
} else {
layer_off(SWPH);
}
return false;
}
break;
case BEL_F1:
if(record->event.pressed){
layer_off(SYMB);
layer_off(NUMP);
return false;
}
break;
case E_SHRUG: // ¯\_(ツ)_/¯
if (record->event.pressed) {
process_unicode((0x00AF|QK_UNICODE), record); // Hand
tap(KC_BSLS); // Arm
register_code(KC_RSFT);
tap(KC_UNDS); // Arm
tap(KC_LPRN); // Head
unregister_code(KC_RSFT);
process_unicode((0x30C4|QK_UNICODE), record); // Face
register_code(KC_RSFT);
tap(KC_RPRN); // Head
tap(KC_UNDS); // Arm
unregister_code(KC_RSFT);
tap(KC_SLSH); // Arm
process_unicode((0x00AF|QK_UNICODE), record); // Hand
}
return false;
break;
case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
if (record->event.pressed) {
register_code(KC_RSFT);
tap(KC_9);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
process_unicode((0x00B0|QK_UNICODE), record); // Eye
process_unicode((0x25A1|QK_UNICODE), record); // Mouth
process_unicode((0x00B0|QK_UNICODE), record); // Eye
register_code(KC_RSFT);
tap(KC_0);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
tap(KC_SPC);
process_unicode((0x0361|QK_UNICODE), record); // Flippy
tap(KC_SPC);
process_unicode((0x253B|QK_UNICODE), record); // Table
process_unicode((0x2501|QK_UNICODE), record); // Table
process_unicode((0x253B|QK_UNICODE), record); // Table
}
return false;
break;
case E_TSET: // ┬──┬ ( ゜-゜ノ)
if (record->event.pressed) {
process_unicode((0x252C|QK_UNICODE), record); // Table
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x252C|QK_UNICODE), record); // Table
tap(KC_SPC);
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
tap(KC_9);
unregister_code(KC_RSFT);
tap(KC_SPC);
process_unicode((0x309C|QK_UNICODE), record); // Eye
tap(KC_MINS);
process_unicode((0x309C|QK_UNICODE), record); // Eye
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
tap(KC_0);
unregister_code(KC_RSFT);
}
return false;
break;
}
return true;
}
void belak_td_each(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
td_led_override = 1;
break;
case 2:
td_led_override = 2;
break;
default:
reset_tap_dance(state);
}
}
void belak_td_finished(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
layer_on(SYMB);
break;
case 2:
layer_on(NUMP);
break;
}
td_led_override = 0;
}
void belak_td_reset(qk_tap_dance_state_t *state, void *user_data) {
td_led_override = 0;
}