keychron_qmk_firmware/quantum/process_keycode/process_magic.c
2019-12-11 11:39:30 -08:00

179 lines
7.3 KiB
C

/* Copyright 2019 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "process_magic.h"
#ifdef AUDIO_ENABLE
# ifndef AG_NORM_SONG
# define AG_NORM_SONG SONG(AG_NORM_SOUND)
# endif
# ifndef AG_SWAP_SONG
# define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
# endif
# ifndef CG_NORM_SONG
# define CG_NORM_SONG SONG(AG_NORM_SOUND)
# endif
# ifndef CG_SWAP_SONG
# define CG_SWAP_SONG SONG(AG_SWAP_SOUND)
# endif
float ag_norm_song[][2] = AG_NORM_SONG;
float ag_swap_song[][2] = AG_SWAP_SONG;
float cg_norm_song[][2] = CG_NORM_SONG;
float cg_swap_song[][2] = CG_SWAP_SONG;
#endif
/**
* MAGIC actions (BOOTMAGIC without the boot)
*/
bool process_magic(uint16_t keycode, keyrecord_t *record) {
// skip anything that isn't a keyup
if (record->event.pressed) {
switch (keycode) {
case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_ALT_GUI:
case MAGIC_SWAP_LCTL_LGUI ... MAGIC_EE_HANDS_RIGHT:
/* keymap config */
keymap_config.raw = eeconfig_read_keymap();
switch (keycode) {
case MAGIC_SWAP_CONTROL_CAPSLOCK:
keymap_config.swap_control_capslock = true;
break;
case MAGIC_CAPSLOCK_TO_CONTROL:
keymap_config.capslock_to_control = true;
break;
case MAGIC_SWAP_LALT_LGUI:
keymap_config.swap_lalt_lgui = true;
break;
case MAGIC_SWAP_RALT_RGUI:
keymap_config.swap_ralt_rgui = true;
break;
case MAGIC_SWAP_LCTL_LGUI:
keymap_config.swap_lctl_lgui = true;
break;
case MAGIC_SWAP_RCTL_RGUI:
keymap_config.swap_rctl_rgui = true;
break;
case MAGIC_NO_GUI:
keymap_config.no_gui = true;
break;
case MAGIC_SWAP_GRAVE_ESC:
keymap_config.swap_grave_esc = true;
break;
case MAGIC_SWAP_BACKSLASH_BACKSPACE:
keymap_config.swap_backslash_backspace = true;
break;
case MAGIC_HOST_NKRO:
clear_keyboard(); // clear first buffer to prevent stuck keys
keymap_config.nkro = true;
break;
case MAGIC_SWAP_ALT_GUI:
keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true;
#ifdef AUDIO_ENABLE
PLAY_SONG(ag_swap_song);
#endif
break;
case MAGIC_SWAP_CTL_GUI:
keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true;
#ifdef AUDIO_ENABLE
PLAY_SONG(cg_swap_song);
#endif
break;
case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
keymap_config.swap_control_capslock = false;
break;
case MAGIC_UNCAPSLOCK_TO_CONTROL:
keymap_config.capslock_to_control = false;
break;
case MAGIC_UNSWAP_LALT_LGUI:
keymap_config.swap_lalt_lgui = false;
break;
case MAGIC_UNSWAP_RALT_RGUI:
keymap_config.swap_ralt_rgui = false;
break;
case MAGIC_UNSWAP_LCTL_LGUI:
keymap_config.swap_lctl_lgui = false;
break;
case MAGIC_UNSWAP_RCTL_RGUI:
keymap_config.swap_rctl_rgui = false;
break;
case MAGIC_UNNO_GUI:
keymap_config.no_gui = false;
break;
case MAGIC_UNSWAP_GRAVE_ESC:
keymap_config.swap_grave_esc = false;
break;
case MAGIC_UNSWAP_BACKSLASH_BACKSPACE:
keymap_config.swap_backslash_backspace = false;
break;
case MAGIC_UNHOST_NKRO:
clear_keyboard(); // clear first buffer to prevent stuck keys
keymap_config.nkro = false;
break;
case MAGIC_UNSWAP_ALT_GUI:
keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false;
#ifdef AUDIO_ENABLE
PLAY_SONG(ag_norm_song);
#endif
break;
case MAGIC_UNSWAP_CTL_GUI:
keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false;
#ifdef AUDIO_ENABLE
PLAY_SONG(cg_norm_song);
#endif
break;
case MAGIC_TOGGLE_ALT_GUI:
keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui;
keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui;
#ifdef AUDIO_ENABLE
if (keymap_config.swap_ralt_rgui) {
PLAY_SONG(ag_swap_song);
} else {
PLAY_SONG(ag_norm_song);
}
#endif
break;
case MAGIC_TOGGLE_CTL_GUI:
keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui;
keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui;
#ifdef AUDIO_ENABLE
if (keymap_config.swap_rctl_rgui) {
PLAY_SONG(cg_swap_song);
} else {
PLAY_SONG(cg_norm_song);
}
#endif
break;
case MAGIC_TOGGLE_NKRO:
clear_keyboard(); // clear first buffer to prevent stuck keys
keymap_config.nkro = !keymap_config.nkro;
break;
case MAGIC_EE_HANDS_LEFT:
eeconfig_update_handedness(true);
break;
case MAGIC_EE_HANDS_RIGHT:
eeconfig_update_handedness(false);
break;
}
eeconfig_update_keymap(keymap_config.raw);
clear_keyboard(); // clear to prevent stuck keys
return false;
}
}
// Not a magic keycode so continue processing
return true;
}