keychron_qmk_firmware/keyboards/handwired/owlet60/owlet60.h
worthlessowl 0c5b3826d1 [Keyboard] Add Owlet60 Keyboard to qmk_firmware/keyboards/handwired (#6803)
* first commit, skeleton code, not sure if working

* Owlet 60 working firmware, json not sure

* use json from kle to qmk converter

* deleted temporary text from owlet60.h

* owlet60 working oled and led firmware

* moved owlet60 to handwired

* updated readme.md

* Revert "owlet60 working oled and led firmware"

This reverts commit 27f9465aabd62d9ee445b477a02af348160532c1.

* Revert "moved owlet60 to handwired"

This reverts commit 9b8e8344fc303ddc4dcc3b023d4e9d05b89d5800.

* revert changes, moved owlet60 to handwired, updated copyright blurb

* fixed readme.md

* removed duplicate items

* resolve merge artifact

* Update keyboards/handwired/owlet60/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* check out merge artifacts with qmk master

* Update keyboards/handwired/owlet60/matrix.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/owlet60/matrix.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/owlet60/matrix.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/owlet60/matrix.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* removed redundant rule on oled_testing/rules.mk, refactored mux switching code on matrix.c
2019-10-01 21:26:39 -07:00

64 lines
2.9 KiB
C

/* Copyright 2019 worthlessowl
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_owlet60_all( \
k50, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, \
k51, k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
k52, k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
k40, k41, k42, k43, k44, k45, k46, k47, k48 \
) { \
{ k07, k11, k13, k15, k50, k19, k1b, k1d}, \
{ k17, k21, k23, k25, k51, k29, k2b, k3d}, \
{ k27, k31, k33, k35, k52, k39, k3b, k47}, \
{ k37, k41, k42, k43, k40, k45, k46, k48}, \
{ k38, k32, k34, k44, k30, k3a, k3c, k3e}, \
{ k28, k22, k24, k36, k20, k2a, k2c, k2d}, \
{ k18, k12, k14, k26, k10, k1a, k1c, k1e}, \
{ k08, k02, k04, k16, k00, k0a, k0c, k0f}, \
{ k09, k03, k05, k06, k01, k0b, k0d, k0e} \
}
// swap col 1 with col 5, rearrange col 8
#define LAYOUT_owlet60_full_bsp( \
k50, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0f, \
k51, k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
k52, k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
k40, k41, k42, k43, k44, k45, k46, k47, k48 \
) { \
{ k50, k11, k13, k15, k07, k19, k1b, k1d}, \
{ k51, k21, k23, k25, k17, k29, k2b, k3d}, \
{ k52, k31, k33, k35, k27, k39, k3b, k47}, \
{ k40, k41, k42, k43, k37, k45, k46, k48}, \
{ k30, k32, k34, k44, k38, k3a, k3c, k3e}, \
{ k20, k22, k24, k36, k28, k2a, k2c, k2d}, \
{ k10, k12, k14, k26, k18, k1a, k1c, k1e}, \
{ k00, k02, k04, k16, k08, k0a, k0c, k0f}, \
{ k01, k03, k05, k06, k09, k0b, k0d, KC_NO} \
}