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* adding my keymap * Update keyboards/handwired/obuwunkunubi/spaget/readme.md * Update keyboards/handwired/obuwunkunubi/spaget/readme.md * Update keyboards/handwired/obuwunkunubi/spaget/keymaps/default/rules.mk * Update rules.mk * Update keyboards/handwired/obuwunkunubi/spaget/spaget.h * Update keyboards/handwired/obuwunkunubi/spaget/spaget.h * Update keyboards/handwired/obuwunkunubi/spaget/info.json * Update keyboards/handwired/obuwunkunubi/spaget/rules.mk * Update rules.mk * Update keyboards/handwired/obuwunkunubi/spaget/spaget.c * Update keyboards/handwired/obuwunkunubi/spaget/keymaps/default/keymap.c * Update keyboards/handwired/obuwunkunubi/spaget/keymaps/default/keymap.c * Update keyboards/handwired/obuwunkunubi/spaget/keymaps/default/keymap.c * Update keyboards/handwired/obuwunkunubi/spaget/keymaps/default/keymap.c * Update keyboards/handwired/obuwunkunubi/spaget/keymaps/default/keymap.c * Update keyboards/handwired/obuwunkunubi/spaget/keymaps/default/keymap.c * Update keyboards/handwired/obuwunkunubi/spaget/keymaps/default/keymap.c * Update keyboards/handwired/obuwunkunubi/spaget/info.json * Update keymap.c * Apply suggestions from code review * Apply suggestions from code review * Update spaget.h * Update keymap.c Updated comments
48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
/* Copyright 2020 obuwunkunubi
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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// readability
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#define XXX KC_NO
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#define LAYOUT( \
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K23, K43, \
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K00, K01, K02, K03, \
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K10, K11, K12, K13, \
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K20, K21, K22, \
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K30, K31, K32, K33, \
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K40, K41, K42, \
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K51, K52, K53 \
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) { \
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{ K00, K01, K02, K03 }, \
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{ K10, K11, K12, K13 }, \
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{ K20, K21, K22, K23 }, \
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{ K30, K31, K32, K33 }, \
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{ K40, K41, K42, K43 }, \
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{ XXX, K51, K52, K53 } \
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}
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