mirror of
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f2bc70a264
* Add M6-A keymap * Update XD60 keymap * Update XD60 keymap readme * Update JJ40 and Let's Split keymaps * Add readme for M6-A * Fix typo, update JJ40 README * Update jj40 readme * Cleanup jj40 keymap * Revert Let's Split QWERTY layer to default before #2010 * Update numpad layers * Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer * Keep ASCII art consistent with keymap * Staryu: initial port * Add personal keymap * Added and updated READMEs * Fix: default keymap for staryu * Rudimentary backlight support. * Enabled mousekeys for default keymap * use QMK_KEYBOARD_H and LAYOUT * Update readme.md for NIU mini: flash using avrdude * Fix missing linebreaks for Staryu README * Update readme.md * Update PS2AVRGB boards with new matrix.c * Update canoe matrix.c; untested * Fix canoe.c for building (needs matrix_scan_user and matrix_init_user) * Add personal Iris keymap * Update keymap * Update keymap * Update keymap, disable backlighting and underglow * Move PrintScreen button * Add README * Update personal keymaps * Add INS key * Limit USB max power consumption, change Fn to MENU * Remove Numpad layer (easy to accidentally toggle) * Fix backlighting for ps2avrgb * Update comments to refer to actual pin naming * Possible fix for xyverz ortho keymap: define RGBLED_NUM * Make led_set_user in backlight.c overridable * Add changes to address points raised in code review, untested (don't have build env right now) |
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keymap.c | ||
README.md |
krusli's RAMA M6-A Layout
Personal keymap for the RAMA M6-A.
Top-right button acts as a "toggle between layers" button. Layer 0 -> Layer 1 -> Layer 2 -> Layer 0 -> ...
- Layer 0: Osu! gamepad layer
- Layer 1: Git commands
- Layer 2 and 3: RGB controls