keychron_qmk_firmware/tests/basic/test_action_layer.cpp
Stefan Kerkmann c2b13bd77b
Introduce VERIFY_AND_CLEAR shorthand (#19370)
Which is just a syntactic sugar for
testing::Mock::VerifyAndClearExpectations to reduce the visual clutter
in unit-tests.
2022-12-18 21:55:14 +01:00

402 lines
11 KiB
C++

/* Copyright 2017 Colin T.A. Gray
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gtest/gtest.h"
#include "keyboard_report_util.hpp"
#include "test_common.hpp"
using testing::_;
using testing::InSequence;
class ActionLayer : public TestFixture {};
TEST_F(ActionLayer, LayerStateDBG) {
TestDriver driver;
layer_state_set(0);
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, LayerStateSet) {
TestDriver driver;
layer_state_set(0);
EXPECT_EQ(layer_state, 0);
layer_state_set(0b001100);
EXPECT_EQ(layer_state, 0b001100);
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, LayerStateIs) {
TestDriver driver;
layer_state_set(0);
EXPECT_EQ(layer_state_is(0), true);
EXPECT_EQ(layer_state_is(1), false);
layer_state_set(1);
EXPECT_EQ(layer_state_is(0), true);
EXPECT_EQ(layer_state_is(1), false);
layer_state_set(2);
EXPECT_EQ(layer_state_is(0), false);
EXPECT_EQ(layer_state_is(1), true);
EXPECT_EQ(layer_state_is(2), false);
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, LayerStateCmp) {
TestDriver driver;
uint32_t prev_layer;
prev_layer = 0;
EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
prev_layer = 1;
EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
prev_layer = 2;
EXPECT_EQ(layer_state_cmp(prev_layer, 0), false);
EXPECT_EQ(layer_state_cmp(prev_layer, 1), true);
EXPECT_EQ(layer_state_cmp(prev_layer, 2), false);
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, LayerClear) {
TestDriver driver;
layer_clear();
EXPECT_EQ(layer_state, 0);
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, LayerMove) {
TestDriver driver;
layer_move(0);
EXPECT_EQ(layer_state, 1);
layer_move(3);
EXPECT_EQ(layer_state, 0b1000);
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, LayerOn) {
TestDriver driver;
layer_clear();
layer_on(1);
layer_on(3);
layer_on(3);
EXPECT_EQ(layer_state, 0b1010);
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, LayerOff) {
TestDriver driver;
layer_clear();
layer_on(1);
layer_on(3);
layer_off(3);
layer_off(2);
EXPECT_EQ(layer_state, 0b0010);
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, MomentaryLayerDoesNothing) {
TestDriver driver;
KeymapKey layer_key = KeymapKey{0, 0, 0, MO(1)};
set_keymap({layer_key});
/* Press and release MO, nothing should happen. */
EXPECT_NO_REPORT(driver);
layer_key.press();
run_one_scan_loop();
VERIFY_AND_CLEAR(driver);
EXPECT_NO_REPORT(driver);
layer_key.release();
run_one_scan_loop();
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, MomentaryLayerWithKeypress) {
TestDriver driver;
KeymapKey layer_key = KeymapKey{0, 0, 0, MO(1)};
/* These keys must have the same position in the matrix, only the layer is different. */
KeymapKey regular_key = KeymapKey{0, 1, 0, KC_A};
set_keymap({layer_key, regular_key, KeymapKey{1, 1, 0, KC_B}});
/* Press MO. */
EXPECT_NO_REPORT(driver);
layer_key.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
/* Press key on layer 1 */
EXPECT_REPORT(driver, (KC_B)).Times(1);
regular_key.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
/* Release key on layer 1 */
EXPECT_EMPTY_REPORT(driver);
regular_key.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
/* Release MO */
EXPECT_NO_REPORT(driver);
layer_key.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(0));
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, ToggleLayerDoesNothing) {
GTEST_SKIP() << "TODO: Toggle layer does not activate the expected layer on key press but on release.";
TestDriver driver;
KeymapKey layer_key = KeymapKey{0, 0, 0, TG(1)};
set_keymap({layer_key});
/* Press TG. Layer state should not change as it's applied on release. */
EXPECT_NO_REPORT(driver);
layer_key.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
/* Release TG. */
EXPECT_NO_REPORT(driver);
layer_key.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, ToggleLayerUpAndDown) {
GTEST_SKIP() << "TODO: Toggle layer does not activate the expected layer on key press but on release.";
TestDriver driver;
KeymapKey toggle_layer_1_on_layer_0 = KeymapKey{0, 0, 0, TG(1)};
KeymapKey toggle_layer_0_on_layer_1 = KeymapKey{1, 1, 0, TG(0)};
set_keymap({toggle_layer_1_on_layer_0, toggle_layer_0_on_layer_1});
/* Toggle Layer 1. */
EXPECT_NO_REPORT(driver);
toggle_layer_1_on_layer_0.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
EXPECT_NO_REPORT(driver);
toggle_layer_1_on_layer_0.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
/* Toggle Layer 0. */
EXPECT_NO_REPORT(driver);
toggle_layer_0_on_layer_1.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(0));
VERIFY_AND_CLEAR(driver);
EXPECT_NO_REPORT(driver);
toggle_layer_0_on_layer_1.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(0));
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, LayerTapToggleDoesNothing) {
GTEST_SKIP() << "TODO: Tap toggle layer does not activate the expected layer on key press.";
TestDriver driver;
KeymapKey layer_key = KeymapKey{0, 0, 0, TT(1)};
set_keymap({layer_key});
/* Press and release TT. */
EXPECT_NO_REPORT(driver);
layer_key.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
EXPECT_NO_REPORT(driver);
layer_key.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(0));
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, LayerTapToggleWithKeypress) {
GTEST_SKIP() << "TODO: Tap toggle layer does not activate the expected layer on key press.";
TestDriver driver;
KeymapKey layer_key = KeymapKey{0, 0, 0, TT(1)};
/* These keys must have the same position in the matrix, only the layer is different. */
KeymapKey regular_key = KeymapKey{0, 1, 0, KC_A};
set_keymap({layer_key, regular_key, KeymapKey{1, 1, 0, KC_B}});
/* Press TT. */
EXPECT_NO_REPORT(driver);
layer_key.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
EXPECT_REPORT(driver, (KC_B)).Times(1);
regular_key.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
EXPECT_EMPTY_REPORT(driver);
regular_key.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
EXPECT_NO_REPORT(driver);
layer_key.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(0));
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, LayerTapToggleWithToggleWithKeypress) {
GTEST_SKIP() << "TODO: Tap toggle layer does not activate the expected layer on key press.";
TestDriver driver;
KeymapKey layer_key = KeymapKey{0, 0, 0, TT(1)};
/* These keys must have the same position in the matrix, only the layer is different. */
KeymapKey regular_key = KeymapKey{0, 1, 0, KC_A};
set_keymap({layer_key, regular_key, KeymapKey{1, 1, 0, KC_B}});
/* Tap TT five times . */
EXPECT_NO_REPORT(driver);
layer_key.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
layer_key.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(0));
layer_key.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
layer_key.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(0));
layer_key.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
layer_key.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(0));
layer_key.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
layer_key.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(0));
layer_key.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
layer_key.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
EXPECT_REPORT(driver, (KC_B)).Times(1);
regular_key.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
EXPECT_EMPTY_REPORT(driver);
regular_key.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
}
TEST_F(ActionLayer, LayerTapReleasedBeforeKeypressReleaseWithModifiers) {
TestDriver driver;
InSequence s;
KeymapKey layer_0_key_0 = KeymapKey{0, 0, 0, LT(1, KC_T)};
KeymapKey layer_1_key_1 = KeymapKey{1, 1, 0, RALT(KC_9)};
set_keymap({layer_0_key_0, layer_1_key_1});
/* Press layer tap and wait for tapping term to switch to layer 1 */
EXPECT_NO_REPORT(driver);
layer_0_key_0.press();
idle_for(TAPPING_TERM);
EXPECT_TRUE(layer_state_is(0));
VERIFY_AND_CLEAR(driver);
/* Press key with layer 1 mapping, result basically expected
* altough more reports are send then necessary. */
EXPECT_REPORT(driver, (KC_RALT)).Times(1);
EXPECT_REPORT(driver, (KC_RALT, KC_9)).Times(1);
layer_1_key_1.press();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(1));
VERIFY_AND_CLEAR(driver);
/* Release layer tap key, no report is send because key is still held. */
EXPECT_NO_REPORT(driver);
layer_0_key_0.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(0));
VERIFY_AND_CLEAR(driver);
/* Unregister keycode and modifier. */
EXPECT_REPORT(driver, (KC_RALT)).Times(1);
EXPECT_EMPTY_REPORT(driver);
layer_1_key_1.release();
run_one_scan_loop();
EXPECT_TRUE(layer_state_is(0));
VERIFY_AND_CLEAR(driver);
}