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* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV` * `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*` * `UC_MAC` -> `UNICODE_MODE_MACOS` * `UC_LNX` -> `UNICODE_MODE_LINUX` * `UC_WIN` -> `UNICODE_MODE_WINDOWS` * `UC_BSD` -> `UNICODE_MODE_BSD` * `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE` * `UC_EMACS` -> `UNICODE_MODE_EMACS` * `UC__COUNT` -> `UNICODE_MODE_COUNT` * `UC_M_MA` -> `UC_MAC` * `UC_M_LN` -> `UC_LINX` * `UC_M_WI` -> `UC_WIN` * `UC_M_BS` -> `UC_BSD` * `UC_M_WC` -> `UC_WINC` * `UC_M_EM` -> `UC_EMAC` * Docs * Update quantum/unicode/unicode.h |
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.. | ||
config.h | ||
keymap.c | ||
readme.md | ||
rules.mk |
A Colemak keymap for the Redox keyboard
This keymap is a work in progress, and is meant to be used on macOS, with the "Unicode Hex Input" keyboard input.
I may change a lot of the keys over the next few months, and will update this repo when I do so.
Layers
My keymap uses 5 layers:
- The default base layer, using Colemak.
- A Symbol layer, so all symbols can be accessed from the home row. (top right legends)
- A Navigation / Media layer, with both sound control and arrows on the home row. (bottom right legends)
- An international / Emoji layer so I can type accented characters commonly used in France and in Hungary, as well as a few Emoji I often use. (top center legends)
- A keyboard control layer, not pictured above, allowing me to control the LED lighting as well as the keyboard debug functions.
Changelog
- 2021.04.29
- Update code to replace deprecated code.
- Fix non-breaking space key.
- 2018.12.20
- 2018.09.06
- Initial submission to QMK. It's alive! ⌨️
Credits
- Redox keyboard design by Mattia Dal Ben.
- This keymap is based off the default keymap for the Redox keyboard, available here and also build by Mattia Dal Ben (thank you!).
- This layout uses QMK keyboard controller firmware.
I've also read posts by Gergely Nagy, Rebecca Le, and Justin Rogers for inspiration.