keychron_qmk_firmware/keyboards/atreus/keymaps/xk/keymap.c
noroadsleft 72b276bd8f QMK Configurator updates: Atom47, Atomic and Atreus (#2883)
* QMK Configurator update for Alpha 28-key

* QMK Configurator update for AMJ40

* QMK Configurator update for AMJ Pad

* QMK Configurator update for Atom47

* QMK Configurator update for OLKB Atomic

* QMK Configurator updates: Atom47 and Atreus

* QMK Configurator updates: Atom47 and Atreus

* QMK Configurator update for OLKB Atomic and Atreus

* QMK C10R: Attempting fixes for Atreus keymap errors

* QMK C10R: Attempting fixes for Atreus keymap errors

* QMK Configurator: Bug fixes for Atreus keymaps
2018-05-03 07:56:12 -07:00

315 lines
18 KiB
C

// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
#define _COLEMAK 0
#define _KAMELOC 1
#define _IKAPILA 2
#define _IKASHFT 3
#define _FNCTION 5
#define _NINEKEY 6
#define _GAMEQWERTY 7
#define _MLAYER 8
#define _GRVTABL 9
enum custom_keycodes {
COLEMAK = SAFE_RANGE,
KAMELOC,
IKAPILA,
IKASHFT,
FNCTION,
NINEKEY,
GAMEQWERTY,
MLAYER,
GRVTABL,
};
//TD Declarations
enum {
VOM = 0,
PRN,
EGT,
HRD,
XRD,
DSH,
ESC,
EQE,
PGN,
HND,
COD,
UND,
MND,
F11,
F12,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
//unicode_inputctl
LINUX,
WIN,
WINSH,
OSX,
};
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// action-TAP for key/mod behavior LT(layer, KC)
#define XK_TAB LT(_KAMELOC, KC_TAB)
#define XK_BSP LT(_KAMELOC, KC_BSPC)
#define XK_SPC LT(_IKAPILA, KC_SPC)
#define XK_ENT LT(_IKAPILA, KC_ENT)
#define XK_PGDN LT(_IKASHFT, KC_PGDN)
#define XK_APO LT(_IKASHFT, KC_QUOT)
#define XK_PGUP LT(_IKASHFT, KC_PGUP)
#define PIPBOY LT(_FNCTION, KC_BSLS)
#define XK_DEL LT(_IKASHFT, KC_DEL)
#define XK_ESC LT(_GRVTABL, KC_ESC)
// mod-TAP for mod/key behavior MT(modkey, KC)
#define ALT_IT MT(MOD_RALT, KC_SCLN)
#define SFT_IT MT(MOD_RSFT, KC_DOT)
#define CTL_IT MT(MOD_RCTL, KC_SLSH)
#define SFT_ENT MT(MOD_RSFT, KC_ENT)
//sticky modifiers
#define KYCTL OSM(MOD_LCTL)
#define KYSFT OSM(MOD_LSFT)
#define KYALT OSM(MOD_LALT)
#define CAKY OSM(MOD_LCTL | MOD_LALT)
//shortcuts
#define CADEL LALT(LCTL(KC_DEL))
#define CAINS LALT(LCTL(KC_INS))
#define TGNKRO MAGIC_TOGGLE_NKRO
#define NAVCH LCTL(KC_HOME)
#define NAVCPD LCTL(KC_PGDN)
#define NAVCPU LCTL(KC_PGUP)
#define NAVCE LCTL(KC_END)
#define NAVCU LCTL(KC_UP)
#define NAVCD LCTL(KC_DOWN)
#define NAVCL LCTL(KC_LEFT)
#define NAVCR LCTL(KC_RGHT)
#define NAVGU LGUI(KC_UP)
#define NAVGD LGUI(KC_DOWN)
#define NAVGL LGUI(KC_LEFT)
#define NAVGR LGUI(KC_RGHT)
#define KC_NDSH LCTL(KC_PMNS)
#define KC_MDSH LALT(LCTL(KC_PMNS))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
TAP
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│ Q │ W │ F │ P │ B │ │ J │ L │ U │ Y │ ; │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ A │ R │ S │ T │ G │ │ M │ N │ E │ I │ O │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ X │ C │ D │ V │ Z ├────┐ ┌────┤ K │ H │ , │ . │ / │
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│SFTn│CTLn│ALTn│ROUS│SPC │BKSP│ │TAB │ENT │PGDN│ ' │ \ │ESC │
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
HOLD
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│ │ │ │ │ │ │ │ │ │ │ALT │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ │ │ │ │ │ │ │ │ │ │ │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ │ │ │ │ ├────┐ ┌────┤ │ │ │ │CTL │
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│SFT │CTL │ALT │ROUS│L123│L OH│ │L OH│L123│L!@#│ │L FN│LESC│
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
DOUBLETAP
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│ │ │ │ │ │ │ │ │ │ │ │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ │ │ │ │ │ │ │ │ │ │ │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ │ │ │ │ ├────┐ ┌────┤ │ │ │ │ │
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│OSML│OSML│OSML│NADA│ │ │ │ │ │ │ │ │ │
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
*/
// Colemak PB&J (Mod-DH)
[_COLEMAK] = LAYOUT( \
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, ALT_IT, \
KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, \
KC_X, KC_C, KC_D, KC_V, KC_Z, KC_K, KC_H, KC_COMM, SFT_IT, CTL_IT, \
KYCTL, KYSFT, KYALT, TT(_MLAYER), XK_SPC, XK_TAB, XK_BSP, XK_ENT, XK_PGDN, XK_APO, PIPBOY, XK_ESC \
),
// useful for one-handed typing
[_KAMELOC] = LAYOUT( \
KC_SCLN, KC_Y, KC_U, KC_L, KC_J, KC_B, KC_P, KC_F, KC_W, KC_Q, \
KC_O, KC_I, KC_E, KC_N, KC_M, KC_G, KC_T, KC_S, KC_R, KC_A, \
KC_SLSH, KC_DOT, KC_COMM, KC_H, KC_K, KC_Z, KC_V, KC_D, KC_C, KC_X, \
XK_ESC, PIPBOY, TT(_MLAYER), KC_PGDN, KC_ENT, _______, _______, XK_SPC, KC_PGUP, KYALT, KYCTL, KYSFT \
),
/*
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│ 1 │ 2 │ 3 │ 4 │ 5 │ │ 6 │ 7 │ 8 │ 9 │ 0 │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ M │ V- │ V+ │NEXT│PLAY│ │ ← │ ↓ │ ↑ │ → │DASH│
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ - │ = │ ` │GUI │UNDO├────┐ ┌────┤HOME│END │HOME│INS │ \ │
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│ │ │ │ │ │ │ │ │ │GUI │ │ │ │
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
*/
[_IKAPILA] = LAYOUT( \
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, \
KC_MUTE, KC_VOLD, KC_VOLU, TD(MND), KC_MPLY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TD(DSH), \
KC_MINS, KC_EQL, KC_GRV, KC_LGUI, LCTL(KC_Z), TD(HND), KC_HOME, TD(HND), KC_INS, KC_BSLS, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, _______, _______, KYSFT \
),
/*
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│ ! │ @ │ # │ $ │ % │ │ ^ │ & │ * │ ( │ ) │
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│PSCR│ ← │ ↓ │ ↑ │ → │ │NEXT│PGUP│ V+ │ V- │DASH│
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ _ │ + │ ~ │HOME│END ├────┐ ┌────┤ {} │ () │ <> │ [ │ ] │
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│ │ │ │ │ │DEL │ │BKSP│ │ │ │ │ │
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
*/
[_IKASHFT] = LAYOUT( \
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, \
KC_PSCR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TD(MND), KC_PGUP, KC_VOLU, TD(VOM), KC_MDSH, \
KC_UNDS, KC_PLUS, KC_TILD, KC_HOME, KC_END, M(1), M(0), M(5), KC_LBRC, KC_RBRC, \
_______, _______, _______, _______, _______, KC_BSPC, KC_DEL, _______, _______, _______, _______, _______ \
),
/*
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│ F1 │ F2 │ F3 │ F4 │ F5 │ │ F6 │ F7 │ F8 │ F9 │ F10│
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ F21│ F22│ F23│ F24│PAUS│ │ │SCLK│BOOT│ │NKRO│
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ │ │ │ │ ├────┐ ┌────┤ │ │ │ │CAPS│
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│ │ │ │ │ │ │ │ │ │ │ │ │ │
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
*/
[_FNCTION] = LAYOUT( \
TD(F11), TD(F12), TD(F13), TD(F14), TD(F15), TD(F16), TD(F17), TD(F18), TD(F19), TD(F20), \
KC_F21, KC_F22, KC_F23, KC_F24, XXXXXXX, XXXXXXX, KC_SLCK, XXXXXXX, XXXXXXX, TGNKRO, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_GAMEQWERTY] = LAYOUT( \
KC_P, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, \
KC_SCLN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, \
KC_SLSH, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, TD(COD), \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/*
┌────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┐
│^HOM│^PGD│^UP │^PGU│^PGU│ │ │MW_L│ MU │MW_R│ AC2│
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│^END│^LFT│^DWN│^RGT│^PGD│ │ │ ML │ MD │ MR │ AC1│
├────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┤
│ M5 │ M2 │ M4 │ M3 │ M1 ├────┐ ┌────┤ │MW_D│MW_U│ │ AC0│
├────┼────┼────┼────┼────┤ │ │ ├────┼────┼────┼────┼────┤
│ │ │ │ │ │ │ │ │ │ │ │ │ │
└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
*/
[_MLAYER] = LAYOUT( \
LALT(KC_ESC), KC_9, KC_8, KC_7, KC_6, M(1), M(0), KC_MS_U, M(0), M(2), \
KC_0, KC_2, KC_3, KC_4, KC_5, M(5), KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL2, \
KC_1, KC_0, XXXXXXX, XXXXXXX, KC_BTN5, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, M(5), \
_______, _______, _______, _______, KC_BTN1, KC_BTN2, KC_BTN2, KC_BTN1, KC_BTN2, _______, KC_ACL0, _______ \
),
//one_ring=2__rule__them-all
[_GRVTABL] = LAYOUT( \
LALT(KC_PSCR), M(4), KC_PWR, KC_POWER, RESET, RESET, KC_R, KC_E, KC_I, LALT(KC_PSCR), \
TG(_NINEKEY), TG(_FNCTION), TG(_MLAYER), TG(_IKASHFT), TG(_IKAPILA), TG(_IKAPILA), KC_S, KC_U, KC_B, TG(_NINEKEY), \
M(3), TG(_GAMEQWERTY), XXXXXXX, XXXXXXX, XXXXXXX, KC_MYCM, KC_CALC, XXXXXXX, TG(_GAMEQWERTY), M(3), \
TT(_GRVTABL), TG(_FNCTION), TG(_MLAYER), TG(_IKASHFT), TG(_IKAPILA), _______, _______, TG(_IKAPILA), TG(_IKASHFT), TG(_MLAYER), TG(_MLAYER), TG(_NINEKEY) \
),
};
qk_tap_dance_action_t tap_dance_actions[] = {
[VOM] = ACTION_TAP_DANCE_DOUBLE(KC_VOLD, KC_MUTE),
[PRN] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, KC_RPRN),
[EGT] = ACTION_TAP_DANCE_DOUBLE(KC_LCBR, KC_RCBR),
[HRD] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
[DSH] = ACTION_TAP_DANCE_DOUBLE(KC_NDSH, KC_MDSH),
[ESC] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, LALT(KC_F4)),
[EQE] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_ENT),
[UND] = ACTION_TAP_DANCE_DOUBLE(KC_Z, LCTL(KC_Z)),
[PGN] = ACTION_TAP_DANCE_DOUBLE(KC_PGDN, KC_PGUP),
[HND] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
[COD] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
[MND] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_MPRV),
[F11] = ACTION_TAP_DANCE_DOUBLE(KC_F1, KC_F11),
[F12] = ACTION_TAP_DANCE_DOUBLE(KC_F2, KC_F12),
[F13] = ACTION_TAP_DANCE_DOUBLE(KC_F3, KC_F13),
[F14] = ACTION_TAP_DANCE_DOUBLE(KC_F4, KC_F14),
[F15] = ACTION_TAP_DANCE_DOUBLE(KC_F5, KC_F15),
[F16] = ACTION_TAP_DANCE_DOUBLE(KC_F6, KC_F16),
[F17] = ACTION_TAP_DANCE_DOUBLE(KC_F7, KC_F17),
[F18] = ACTION_TAP_DANCE_DOUBLE(KC_F8, KC_F18),
[F19] = ACTION_TAP_DANCE_DOUBLE(KC_F9, KC_F19),
[F20] = ACTION_TAP_DANCE_DOUBLE(KC_F10, KC_F20),
};
void matrix_init_user(){
set_unicode_input_mode(UC_LNX);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
return MACRO( D(LSFT), T(9), U(LSFT), D(LSFT), T(0), U(LSFT), T(LEFT), END );
case 1:
return MACRO( D(LSFT), T(LBRC), U(LSFT), D(LSFT), T(RBRC), U(LSFT), T(LEFT), END );
case 2:
return MACRO( T(LBRC), T(RBRC), T(LEFT), END);
case 5:
return MACRO( D(LSFT), T(COMMA), U(LSFT), D(LSFT), T(DOT), U(LSFT), END );
case 3:
clear_keyboard();
return false;
break;
case 4:
return MACRO( D(LSFT), T(SCOLON), U(LSFT), D(LSFT), T(9), U(LSFT), D(LSFT), T(0), U(LSFT), D(LSFT), T(LBRACKET), U(LSFT), D(LSFT), T(9), U(LSFT), D(LSFT), T(SCOLON), U(LSFT), D(LSFT), T(0), U(LSFT), D(LSFT), T(BSLASH), U(LSFT), D(LSFT), T(SCOLON), U(LSFT), D(LSFT), T(7), U(LSFT), D(LSFT), T(RBRACKET), U(LSFT), T(SCOLON), D(LSFT), T(SCOLON), U(LSFT), END );
case WINSH:
set_unicode_input_mode(UC_WIN);
return false;
break;
case WIN:
set_unicode_input_mode(UC_WINC);
return false;
break;
case OSX:
set_unicode_input_mode(UC_OSX);
return false;
break;
}
}
return MACRO_NONE;
};