mirror of
https://github.com/Keychron/qmk_firmware.git
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78ccd9c201
* reset; redoing my steps; and recommit * include xd002/.noci
73 lines
2.4 KiB
C
73 lines
2.4 KiB
C
/*
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Copyright 2020 ipetepete, 2021 deadolus
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4B50 // "KP"
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#define PRODUCT_ID 0x0653
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#define DEVICE_VER 0x0001
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#define MANUFACTURER KP Republic
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#define PRODUCT BM65ISO
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 15
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#define FORCE_NKRO
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B0, B1, B2, B3, E6 }
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#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F7, F6 }
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#define DIODE_DIRECTION COL2ROW
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#define RGB_DI_PIN E2
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#define DRIVER_LED_TOTAL 74
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#ifdef RGB_DI_PIN
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#define RGBLED_NUM 74
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#define RGB_MATRIX_KEYPRESSES
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 140
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_BAND_SAT
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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#define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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