mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-11-24 09:27:36 +06:00
53a6501d71
* More Iris Tweaks * Mess with iris arrow keys * Massive layout overhaul to make everything more OLKB * Additional tweaks * Cleanup Userspace Remove unused layer code, and properly set userspace eeprom structure. * EEPROM stuff * Only use indicators if layer indication is enabled * Iris and Orthodox Tweaks (Status Indicators) * Additional tweaks to finish tri layer conversion * Disable ProMicro ligths globally * Add Pro Micro hacking info * Successfully get mod indication working on thumb clusters * Enable printing when console is enabled * Make Modifier Indicator lights more modular * Keymap cleanup * Tapping test changes * Cleanup and minor tweaks
178 lines
7.9 KiB
C
178 lines
7.9 KiB
C
/*
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This is the keymap for the keyboard
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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Copyright 2017 Art Ortenburger
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "drashna.h"
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#ifdef INDICATOR_LIGHTS
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extern userspace_config_t userspace_config;
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uint8_t last_mod;
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uint8_t last_led;
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uint8_t last_osm;
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bool has_mods_changed = false;
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_wrapper(\
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KC_ESC, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSPC,
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KC_TAB, _________________QWERTY_L2_________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________QWERTY_R2_________________, KC_QUOT,
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KC_MLSF, _________________QWERTY_L3_________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________QWERTY_R3_________________, KC_LGUI
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),
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[_COLEMAK] = LAYOUT_wrapper(\
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KC_ESC, _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, KC_BSPC,
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KC_TAB, _________________COLEMAK_L2________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________COLEMAK_R2________________, KC_QUOT,
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KC_MLSF, _________________COLEMAK_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________COLEMAK_R3________________, KC_LGUI
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),
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[_DVORAK] = LAYOUT_wrapper(\
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KC_ESC, _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, KC_BSPC,
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KC_TAB, _________________DVORAK_L2_________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________DVORAK_R2_________________, KC_MINS,
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KC_MLSF, _________________DVORAK_L3_________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________DVORAK_R3_________________, KC_LGUI
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),
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[_WORKMAN] = LAYOUT_wrapper(\
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KC_ESC, _________________WORKMAN_L1________________, _________________WORKMAN_R1________________, KC_BSPC,
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KC_TAB, _________________WORKMAN_L2________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________WORKMAN_R2________________, KC_MINS,
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KC_MLSF, _________________WORKMAN_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________WORKMAN_R3________________, KC_LGUI
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),
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[_MODS] = LAYOUT_wrapper(\
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_LOWER] = LAYOUT_wrapper(\
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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_______, _________________FUNC_LEFT_________________, KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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_______, _________________FUNC_RIGHT________________, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______
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),
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[_RAISE] = LAYOUT_wrapper(\
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KC_GRV, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_BSPC,
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_______, _______, _______, _______, _______, _______, KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______
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),
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[_ADJUST] = LAYOUT_wrapper(\
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KC_MAKE, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG, KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5, KC_RESET,
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VRSN, _______, CK_TOGG, AU_ON, AU_OFF, AG_NORM, _______, _______, _______, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, EPRM,
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TG(_MODS),RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T,_______, _______, _______, _______, _______, _______, MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY
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)
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};
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void matrix_init_keymap(void) {
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#ifdef INDICATOR_LIGHTS
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last_mod = get_mods();
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last_led = host_keyboard_leds();
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last_osm =get_oneshot_mods();
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#endif
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}
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uint32_t layer_state_set_keymap (uint32_t state) {
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#ifdef INDICATOR_LIGHTS
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uint8_t modifiders = get_mods();
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uint8_t led_usb_state = host_keyboard_leds();
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uint8_t one_shot = get_oneshot_mods();
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if (modifiders & MODS_SHIFT_MASK || led_usb_state & (1<<USB_LED_CAPS_LOCK) || one_shot & MODS_SHIFT_MASK) {
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rgblight_sethsv_at(0, 255, 255, 5);
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rgblight_sethsv_at(0, 255, 255, 10);
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}
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if (modifiders & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK) {
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rgblight_sethsv_at(51, 255, 255, 6);
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rgblight_sethsv_at(51, 255, 255, 9);
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}
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if (modifiders & MODS_ALT_MASK || one_shot & MODS_ALT_MASK) {
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rgblight_sethsv_at(120, 255, 255, 7);
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rgblight_sethsv_at(120, 255, 255, 8);
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}
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#endif
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return state;
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}
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void matrix_scan_keymap (void) {
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#ifdef INDICATOR_LIGHTS
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uint8_t current_mod = get_mods();
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uint8_t current_led = host_keyboard_leds();
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uint8_t current_osm =get_oneshot_mods();
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if (last_mod == current_mod) {
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last_mod = current_mod;
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has_mods_changed = true;
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}
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if (last_led == current_led) {
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last_led = current_led;
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has_mods_changed = true;
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}
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if (last_osm == current_osm) {
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last_osm = current_osm;
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has_mods_changed = true;
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}
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if (userspace_config.rgb_layer_change && has_mods_changed && biton32(layer_state) == 0) {
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if (current_mod & MODS_SHIFT_MASK || current_led & (1<<USB_LED_CAPS_LOCK) || current_osm & MODS_SHIFT_MASK) {
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rgblight_sethsv_at(0, 255, 255, 5);
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rgblight_sethsv_at(0, 255, 255, 10);
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} else {
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rgblight_sethsv_default_helper(5);
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rgblight_sethsv_default_helper(10);
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}
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if (current_mod & MODS_CTRL_MASK || current_osm & MODS_CTRL_MASK) {
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rgblight_sethsv_at(51, 255, 255, 6);
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rgblight_sethsv_at(51, 255, 255, 9);
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} else {
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rgblight_sethsv_default_helper(6);
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rgblight_sethsv_default_helper(9);
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}
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if (current_mod & MODS_GUI_MASK || current_osm & MODS_GUI_MASK) {
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rgblight_sethsv_at(120, 255, 255, 7);
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rgblight_sethsv_at(120, 255, 255, 8);
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} else {
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rgblight_sethsv_default_helper(7);
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rgblight_sethsv_default_helper(8);
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}
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}
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#endif
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}
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