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* enable velocikey for my userspace and explicitly for my 75% layout * add guards to only turn on RGB stuff if the RGB pin is actually defined * update 60_ansi keymap * update the 60_ansi_split_bs_rshift keymap * update 66_ansi keymap * update docs * Update layouts/community/60_ansi/mechmerlin-ansi/keymap.c Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * Update layouts/community/60_ansi_split_bs_rshift/mechmerlin-split/keymap.c Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * Update layouts/community/60_ansi_split_bs_rshift/mechmerlin-split/keymap.c Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * Update layouts/community/66_ansi/mechmerlin/keymap.c Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * Update layouts/community/60_ansi_split_bs_rshift/mechmerlin-split/keymap.c Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * Update layouts/community/60_ansi/mechmerlin-ansi/keymap.c Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * Update layouts/community/60_ansi/mechmerlin-ansi/keymap.c Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * remove my attempt to find a good way to detect this * move audio clicky into user space and do feature setting per keyboard * fixup 66_ansi keymap * update changelog * update readme |
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mechmerlin-75_ansi | ||
layout.json | ||
readme.md |
75_ansi
This is the standard 75% ANSI keyboard layout.
One may argue that having 3 1u keys to the right of spacebar is not desired as two 1.5u keys. However, most 75% boards that come out have that as the standard.
Requirements
1. Layout defined
A keyboard's .h
file needs to have LAYOUT_75_ansi
defined
#define LAYOUT_75_ansi( \
K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5Q, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4O, K4P, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3O, K3P, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2O, K2P, \
K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1M, K1N, K1O, K1P, \
K0A, K0B, K0C, K0J, K0K, K0L, K0M, K0N, K0O, K0P \
) { \
{ K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, KC_NO, K5Q }, \
{ K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, KC_NO, K4O, K4P, KC_NO }, \
{ K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, KC_NO, K3O, K3P, KC_NO }, \
{ K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, KC_NO, KC_NO, K2O, K2P, KC_NO }, \
{ K1A, KC_NO, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, KC_NO, K1M, K1N, K1O, K1P, KC_NO }, \
{ K0A, K0B, K0C, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, K0J, KC_NO, K0K, K0L, K0M, K0N, K0O, K0P, KC_NO } \
}
)
This layout needs to match the layout defined in
qmk_firmware/layouts/community/75_ansi/layout.json
2. Configuring rules.mk
rules.mk
needs to have the following line:
LAYOUTS = 75_ansi
3. Defining a keymap
A keymap must be defined at
qmk_firmware/layouts/community/75_ansi/yourfoldername/keymap.c
This keymap must have a LAYOUT_75_ansi
layout defined.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_75_ansi(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_PAUS, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT)
};
Usage
To make generate a hex file, type
make yourkeyboard:yourfoldername
This hex file will contain a keymap with layout LAYOUT_75_ansi
derived from
qmk_firmware/layouts/community/75_ansi/yourfoldername/keymap.c