mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-11-25 01:47:10 +06:00
247 lines
8.7 KiB
C
247 lines
8.7 KiB
C
/* Copyright 2021 3araht
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* key matrix size */
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#define MATRIX_ROWS 12
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#define MATRIX_COLS 7
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B5, B4, D7, F6, C6, D4 }
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#define MATRIX_COL_PINS { D1, E6, F7, B1, B3, B2, D0 }
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#define MASTER_RIGHT
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#ifndef MASTER_RIGHT
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// SPLIT_HAND_MATRIX_GRID was initially designed to use with left hand side diode D35 mounted and not pressing K7 on the right hand side during boot. However when a USB cable is reconnected immediately, it fails. Decided to use "MASTER_RIGHT" to make it more reliable.
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# define SPLIT_HAND_MATRIX_GRID B5, D0
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#endif
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
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#define SPLIT_USB_DETECT
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//#define LED_NUM_LOCK_PIN B0
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//#define LED_CAPS_LOCK_PIN B1
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//#define LED_SCROLL_LOCK_PIN B2
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//#define LED_COMPOSE_PIN B3
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//#define LED_KANA_PIN B4
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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#define RGB_DI_PIN D3
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//#ifdef RGB_DI_PIN
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//# define RGBLED_NUM 16
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//# define RGBLIGHT_HUE_STEP 8
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//# define RGBLIGHT_SAT_STEP 8
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//# define RGBLIGHT_VAL_STEP 8
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//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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//#endif
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#ifdef RGB_MATRIX_ENABLE
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/* ws2812 RGB MATRIX */
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# define RGB_MATRIX_LED_COUNT 76
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// reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES
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// for all fingers used at once.
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# define LED_HITS_TO_REMEMBER 10
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
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# define RGB_MATRIX_DEFAULT_SPD 127
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// the above brighness setting has no effect on rgb_matrix_set_color().
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// Use darker colors instead.
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/* RGB darker COLORS */
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# define RGB_DARKWHITE 0x33, 0x33, 0x33
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# define RGB_DARKRED 0x33, 0x0, 0x0
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# define RGB_DARKCORAL 0x33, 0x18, 0xF
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# define RGB_DARKORANGE 0x33, 0x19, 0x0
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# define RGB_DARKGOLDENROD 0x2B, 0x21, 0x6
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# define RGB_DARKGOLD 0x33, 0x2B, 0x0
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# define RGB_DARKYELLOW 0x33, 0x33, 0x0
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# define RGB_DARKCHARTREUSE 0x19, 0x33, 0x0
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# define RGB_DARKGREEN 0x0, 0x33, 0x0
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# define RGB_DARKSPRINGGREEN 0x0, 0x33, 0x19
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# define RGB_DARKTURQUOISE 0xE, 0x16, 0x15
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# define RGB_DARKTEAL 0x0, 0x19, 0x19
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# define RGB_DARKCYAN 0x0, 0x33, 0x33
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# define RGB_DARKAZURE 0x1E, 0x31, 0x33
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# define RGB_DARKBLUE 0x0, 0x0, 0x33
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# define RGB_DARKPURPLE 0x18, 0x0, 0x33
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# define RGB_DARKMAGENTA 0x33, 0x0, 0x33
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# define RGB_DARKPINK 0x33, 0x19, 0x26
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// https://docs.qmk.fm/#/feature_rgb_matrix
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// Enable suspend mode.
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true
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# ifdef CONSOLE_ENABLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# else
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// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// RAINDROPS don't match well with layer LED indicator (oc) using rgb_matrix_set_color().
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// #define ENABLE_RGB_MATRIX_RAINDROPS
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// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// Recommendend not to use these.
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# ifndef VIA_ENABLE
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# endif
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# endif // CONSOLE_ENABLE
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#endif // RGB_MATRIX_ENABLE
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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// #define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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// #define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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/* 2021/01/22 added to shrink firmware size */
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// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods...
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// #define NO_ACTION_TAPPING
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// NO_ACTION_ONESHOT -388 bytes
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#define NO_ACTION_ONESHOT
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/* Bootmagic Lite key configuration */
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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#ifdef MIDI_ENABLE
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# define MIDI_ADVANCED
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// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.)
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# define MIDI_INITIAL_VELOCITY 117
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#endif // MIDI_ENABLE
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/*
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* Encoder options
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*/
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#ifdef ENCODER_ENABLE
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# define ENCODERS_PAD_A { }
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# define ENCODERS_PAD_B { }
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# define ENCODER_RESOLUTIONS { }
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# define ENCODERS_PAD_A_RIGHT { F5 }
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# define ENCODERS_PAD_B_RIGHT { F4 }
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# define ENCODER_RESOLUTIONS_RIGHT { 4 }
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# define TAP_CODE_DELAY 10
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#endif // ENCODER_ENABLE
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