keychron_qmk_firmware/keyboards/ai03/vega/config.h
ai03 99905dcfa3
[Keyboard] Add ai03 Vega (#9850)
* Make initial set of files

* Update keymap

* Cleanup rules.mk

* Update keyboards/ai03/vega/keymaps/via/keymap.c

* Update keyboards/ai03/vega/config.h

* Update keyboards/ai03/vega/readme.md

* Update keyboards/ai03/vega/readme.md

* Update keyboards/ai03/vega/rules.mk

* Add license headers

* Apply suggestions from code review
2020-08-07 10:39:29 -07:00

64 lines
1.7 KiB
C

/*
Copyright 2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0xA103
#define PRODUCT_ID 0x0015
#define DEVICE_VER 0x0001
#define MANUFACTURER ai03 Design Studio
#define PRODUCT Vega
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
#define MATRIX_COL_PINS { B5, A3, A9, A8, B15, B14, B13, B12, B11, B10, B2, B1, B0, A7, A6 }
#define MATRIX_ROW_PINS { A1, A2, B3, A15, A10 }
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION