mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-11-30 04:37:14 +06:00
319 lines
14 KiB
C
319 lines
14 KiB
C
/* Copyright 2015-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "muse.h"
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#include "kuatsure.h"
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#define LAYOUT_planck_grid_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
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enum planck_layers {
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_QWERTY,
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_GAME,
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_GAME_LOWER,
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_GAME_RAISE,
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_MOUSE,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum planck_keycodes {
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QWERTY = USER_SAFE_RANGE,
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GAME,
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};
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define MOUSE TG(_MOUSE)
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#define G_LOWER MO(_GAME_LOWER)
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#define G_RAISE MO(_GAME_RAISE)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Tab/M| Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc/C| A | S | D | F | G | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / | Ent |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Mute | Ldr | Alt | GUI |Lower | RSE | SPC | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_planck_grid_wrapper(
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KT_MTAB, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSPC,
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KT_CESC, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
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KT_LSFT, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_ENT,
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KC_MPLY, QK_LEAD, KC_LALT, KC_LGUI, LOWER, RAISE, KC_SPC, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | | ! | & | Up | | ` | | { | } | _ | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | Del | Left | Down | Right| ~ | = | ( | ) | + | : | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | VolD | Prev | Play | Next | VolU | - | [ | ] | | ? |Mouse |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | Home | PgDn | PgUp | End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_planck_grid_wrapper(
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_______, KC_EXLM, KC_AMPR, KC_UP, _______, KC_GRV, _______, ____CRBRACES____, KC_UNDS, _______, KC_PIPE,
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_______, KC_DEL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TILD, KC_EQL, _____PARENS_____, KC_PLUS, KC_COLN, KC_DQT ,
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_______, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLU, KC_MINS, ___SQBRACKETS___, _______, KC_QUES, MOUSE ,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | | F9 | F10 | F11 | F12 | | * | 7 | 8 | 9 | 0 | \ |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | F5 | F6 | F7 | F8 | | = | 4 | 5 | 6 | + | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F1 | F2 | F3 | F4 | | - | 1 | 2 | 3 | / | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | 0 | 0 | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_planck_grid_wrapper(
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_______, ____________FUNCTION_3____________, _______, KC_ASTR, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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_______, ____________FUNCTION_2____________, _______, KC_EQL, KC_4, KC_5, KC_6, KC_PLUS, _______,
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_______, ____________FUNCTION_1____________, _______, KC_MINS, KC_1, KC_2, KC_3, KC_SLASH, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______
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),
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/* Mouse
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* ,-----------------------------------------------------------------------------------.
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* | | | Btn1 | mUP | Btn2 | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | mLEFT| mDWN | mRGHT| | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | Btn3 | Btn4 | Btn5 | | | | | | |Mouse |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_MOUSE] = LAYOUT_planck_grid_wrapper(
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_______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_BTN3, KC_BTN4, KC_BTN5, _______, _______, _______, _______, _______, _______, MOUSE ,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | | MAKE | FLSH | | | | | | | | | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | Boot | Debug| | |Aud on|AudOff| Game |Mouse | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | VRSN | | |MusMod|Mus on|MusOff| | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_planck_grid_wrapper(
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_______, KB_MAKE, KB_FLSH, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
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_______, QK_BOOT, DB_TOGG, _______, _______, AU_ON, AU_OFF, GAME, MOUSE, _______, _______, _______,
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_______, KB_VRSN, _______, _______, MU_NEXT, MU_ON, MU_OFF, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* Game
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*
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* Mostly transparent, but wanted to disable gui key.
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* Also give a key to get back to qwerty layout.
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*
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* Disabling the `Controlled ESC` key is also plus.
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* Think BDO / Monster Hunter / D2
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*
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* ,-----------------------------------------------------------------------------------.
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* | Tab | | | | | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Ctrl | | | | | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shft | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | |Qwerty| F14 | Spc | gLWR | gRSE | ESC | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME] = LAYOUT_planck_grid_wrapper(
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KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, QWERTY, KC_F14, KC_SPC, G_LOWER, G_RAISE, KC_ESC, KC_ESC, _______, _______, _______, _______
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),
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/* Game Lower
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* ,-----------------------------------------------------------------------------------.
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* | | 1 | 2 | 3 | 4 | ` | | F9 | F10 | F11 | F12 | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | 5 | 6 | 7 | 8 | | | F5 | F6 | F7 | F8 | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | 9 | 0 | - | = | | | F1 | F2 | F3 | F4 | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME_LOWER] = LAYOUT_planck_grid_wrapper(
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_______, KC_1, KC_2, KC_3, KC_4, KC_GRV, _______, ____________FUNCTION_3____________, _______,
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_______, KC_5, KC_6, KC_7, KC_8, _______, _______, ____________FUNCTION_2____________, _______,
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_______, KC_9, KC_0, KC_MINS, KC_EQL, _______, _______, ____________FUNCTION_1____________, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* Game Raise
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* ,-----------------------------------------------------------------------------------.
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* | | p7 | p8 | p9 | p0 | ` | | F9 | F10 | F11 | F12 | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | p4 | p5 | p6 | p+ | | | F5 | F6 | F7 | F8 | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | p1 | p2 | p3 | pE | | | F1 | F2 | F3 | F4 | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME_RAISE] = LAYOUT_planck_grid_wrapper(
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_______, KC_P7, KC_P8, KC_P9, KC_P0, KC_GRV, _______, ____________FUNCTION_3____________, _______,
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_______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, ____________FUNCTION_2____________, _______,
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_______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, ____________FUNCTION_1____________, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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#ifdef AUDIO_ENABLE
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float plover_song[][2] = SONG(PLOVER_SOUND);
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float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
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#endif
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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print("mode just switched to qwerty and this is a huge string\n");
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case GAME:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_GAME);
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}
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return false;
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break;
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}
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return true;
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}
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bool muse_mode = false;
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uint8_t last_muse_note = 0;
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uint16_t muse_counter = 0;
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uint8_t muse_offset = 70;
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uint16_t muse_tempo = 50;
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void encoder_update(bool clockwise) {
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if (muse_mode) {
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if (IS_LAYER_ON(_RAISE)) {
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if (clockwise) {
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muse_offset++;
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} else {
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muse_offset--;
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}
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} else {
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if (clockwise) {
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muse_tempo+=1;
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} else {
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muse_tempo-=1;
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}
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}
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} else {
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if (clockwise) {
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if (IS_LAYER_ON(_MOUSE)) {
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tap_code(KC_MS_WH_UP);
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} else {
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tap_code(KC_VOLU);
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}
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} else {
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if (IS_LAYER_ON(_MOUSE)) {
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tap_code(KC_MS_WH_DOWN);
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} else {
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tap_code(KC_VOLD);
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}
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}
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}
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}
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void dip_update(uint8_t index, bool active) {
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switch (index) {
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case 0:
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if (active) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(plover_song);
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#endif
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layer_on(_ADJUST);
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} else {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(plover_gb_song);
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#endif
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layer_off(_ADJUST);
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}
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break;
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case 1:
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if (active) {
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muse_mode = true;
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} else {
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muse_mode = false;
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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#endif
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}
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}
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}
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void matrix_scan_keymap(void) {
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#ifdef AUDIO_ENABLE
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if (muse_mode) {
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if (muse_counter == 0) {
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uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
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if (muse_note != last_muse_note) {
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stop_note(compute_freq_for_midi_note(last_muse_note));
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play_note(compute_freq_for_midi_note(muse_note), 0xF);
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last_muse_note = muse_note;
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}
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}
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muse_counter = (muse_counter + 1) % muse_tempo;
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}
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#endif
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}
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bool music_mask_user(uint16_t keycode) {
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switch (keycode) {
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case RAISE:
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case LOWER:
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return false;
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default:
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return true;
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}
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}
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