keychron_qmk_firmware/keyboards/ymdk_np21/rules.mk
sanosis 2480e5d69a Support for YMDK NP21 (#2316)
* ymdk_np21 initial support

Base support of ymdk_np21 - based on jj40. Full grid layout

* Update README.md

Replacing description.

* Adding YMDK NP21 to comunity list.

Adding YMDK NP21 to community supported list.
2018-01-28 15:58:03 -05:00

60 lines
1.7 KiB
Makefile

# Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# MCU name
MCU = atmega32a
PROTOCOL = VUSB
# unsupported features for now
NO_UART = yes
NO_SUSPEND_POWER_DOWN = yes
# processor frequency
F_CPU = 12000000
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = bootloadHID
# build options
BOOTMAGIC_ENABLE = no
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no
COMMAND_ENABLE = yes
BACKLIGHT_ENABLE = yes
BACKLIGHT_CUSTOM_DRIVER = yes
RGBLIGHT_ENABLE = yes
RGBLIGHT_CUSTOM_DRIVER = yes
# DISABLE_WS2812 = no
KEY_LOCK_ENABLE = yes
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
OPT_DEFS = -DDEBUG_LEVEL=0
# custom matrix setup
CUSTOM_MATRIX = yes
SRC = matrix.c i2c.c backlight.c
# programming options
PROGRAM_CMD = ./util/atmega32a_program.py $(TARGET).hex