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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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.. | ||
keymaps/default | ||
config.h | ||
info.json | ||
post_rules.mk | ||
readme.md | ||
rules.mk |
manta60
A split keyboard with 27 ortholinear keys and 5-7 thumb/little finger keys
- Keyboard Maintainer: kamonanban
- Hardware Supported: MANTA60 PCBs, Pro Micro (ATmega32U4)
- Hardware Availability: https://github.com/KamoNanban/Manta60
Make example for this keyboard (after setting up your build environment):
make manta60:default
Flashing example for this keyboard:
make manta60:default:flash
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.