keychron_qmk_firmware/keyboards/canoe
2019-07-27 01:37:33 +01:00
..
keymaps [Keymap] Create Boy_314's Canoe layout, small update on xd75 layout (#6060) 2019-06-03 12:01:49 -07:00
canoe.c Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992) 2018-05-31 08:32:05 -07:00
canoe.h Canoe Refactor (#3190) 2018-06-15 15:56:41 -07:00
config.h Remove NO_BACKLIGHT_CLOCK (#6418) 2019-07-27 01:37:33 +01:00
i2c.c
i2c.h
info.json Fix Canoe keyboard dimensions in info.json 2019-04-13 01:27:37 -07:00
matrix.c Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992) 2018-05-31 08:32:05 -07:00
readme.md update canoe/readme (#5014) 2019-01-30 18:12:43 -08:00
rules.mk Turn off Mousekeys for several ps2avrGB keyboards (#4502) 2018-11-27 16:54:43 -08:00
usbconfig.h

CANOE

A 65% keyboard with some RGB

Keyboard Maintainer: QMK Community
Hardware Supported: Canoe
Hardware Availability: https://geekhack.org/index.php?topic=92418.0

Make example for this keyboard (after setting up your build environment):

make canoe:default

Flashing

ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods.

Windows:

  1. Download HIDBootFlash.
  2. Place your keyboard into reset.
  3. Press the Find Device button and ensure that your keyboard is found.
  4. Press the Open .hex File button and locate the .hex file you created.
  5. Press the Flash Device button and wait for the process to complete.

macOS:

  1. Install homebrew by typing the following:

    /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
    
  2. Install crosspack-avr.

    brew cask install crosspack-avr
    
  3. Install the following packages:

    brew install python
    pip install pyusb
    brew install --HEAD https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
    
    
  4. Place your keyboard into reset.

  5. Flash the board by typing bootloadHID -r followed by the path to your .hex file.

See build environment setup then the make instructions for more information.