keychron_qmk_firmware/users/muppetjones/wrappers.h
Ryan 18dc851e37
Remove legacy Debug keycode (#18769)
* `DEBUG` -> `DB_TOGG`, default-ish keymaps

* `DEBUG` -> `DB_TOGG`, user keymaps

* `DEBUG` -> `DB_TOGG`, community layouts

* `DEBUG` -> `DB_TOGG`, userspace

* `DEBUG` -> `DB_TOGG`, docs & core
2022-10-19 11:33:05 +01:00

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/* Copyright 2020 Stephen Bush
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "muppetjones.h"
#include "tapmods.h"
/* Pattern adapted from users/drashna/wrapper.h
Define per-layout keymap sections. Also requires a wrapper.
Example:
#define LAYOUT_:name_wrapper(...) LAYOUT_:name(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MODS] = LAYOUT_:name _wrapper(
_______, ___________________BLANK___________________, ...
...
),
}
*/
#ifdef MOUSEKEY_ENABLE
# define MK_WH_D KC_WH_D
# define MK_WH_U KC_WH_U
#else
# define MK_WH_D XXXXXXX
# define MK_WH_U XXXXXXX
#endif
// clang-format off
/* Blank-ish
* ,----------------------------------. * ,----------------------------------.
* | TRNS | TRNS | TRNS | TRNS | TRNS | * | xxxx | xxxx | xxxx | xxxx | xxxx |
* `----------------------------------' * `----------------------------------'
* ,----------------------------------. * ,----------------------------------.
* | LGUI | LALT | LCTL | LSFT | TRNS | * | TRNS | RSFT | RCTL | LALT | RGUI |
* `----------------------------------' * `----------------------------------'
*/
#define __BLANK____________________________________ _______, _______, _______, _______, _______
#define __BLANK_NOOP_______________________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define __BLANK_W_GACS_____________________________ KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, _______
#define __BLANK_W_SCAG_____________________________ _______, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI
/* Adjust LH
* ,----------------------------------. ,----------------------------------.
* |Reset |Debug | xxxx |Term+ |Term- | | xxxx |AGNORM|AGSWAP| xxxx | xxxx |
* |------+------+------+------+------| |------+------+------+------+------|
* |RgbTog| Hue+ | Sat+ | Val+ |RgbMod| | xxxx |CLMKDH|QWERTY| xxxx | xxxx |
* |------+------+------+------+------| |------+------+------+------+------|
* | xxxx | Hue- | Sat- | Val- | xxxx | | xxxx | xxxx | xxxx | xxxx | xxxx |
* `----------------------------------' `----------------------------------'
*/
// NOTE: The "BACKLIT" keycode is planck specific
#define __ADJUST_L1________________________________ RESET, DB_TOGG, XXXXXXX, XXXXXXX, XXXXXXX
#define __ADJUST_L2________________________________ RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD
#define __ADJUST_L3________________________________ XXXXXXX, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX
#define __ADJUST_R1________________________________ XXXXXXX, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX
#define __ADJUST_R2________________________________ XXXXXXX, CLMK_DH, QWERTY, XXXXXXX, XXXXXXX
#define __ADJUST_R3________________________________ __BLANK_NOOP_______________________________
/* Colemak mod-DH
* ,----------------------------------. ,----------------------------------.
* | Q | W | F | P | B | | J | L | U | Y | ;ˆ |
* |------+------+------+------+------| |------+------+------+------+------|
* | A | R | S | T | G | | M | N | E | I | O |
* |------+------+------+------+------| |------+------+------+------+------|
* | Z | X | C | D | V˜ | | K | H | , | . | / |
* `----------------------------------' `----------------------------------'
* ˆ Alternate: KC_QUOT
* ° Alternate: Home row mods (GASC, SCAG)
* ˜ Alternate: Hold for shift
*
* Colemak mod-DH (alt and alt+shift)
* ,----------------------------------. ,----------------------------------.
* | œ Œ | ∑ „ | | π ∏ | ı | | ∆ Ô | | | ¥ Á | æ Æ |
* |------+------+------+------+------| |------+------+------+------+------|
* | å Å | ® ‰ | ß Í | † ˇ | © ˝ | | µ Â | ˜ ˜ | ´ ´ | ˆ ˆ | Ø |
* |------+------+------+------+------| |------+------+------+------+------|
* | Ω ¸ | ≈ ˛ | ç Ç | Î | √ ◊ | | ˚  | Ó | ≤ ¯ | ≥ ˘ | ÷ ¿ |
* `----------------------------------' `----------------------------------'
*/
#define __COLEMAK_MOD_DH_L1________________________ KC_Q, KC_W, KC_F, KC_P, KC_B
#define __COLEMAK_MOD_DH_L2_W_GACS_________________ HR_A, HR_R, HR_S, HR_T, KC_G
#define __COLEMAK_MOD_DH_L3________________________ KC_Z, KC_X, KC_C, KC_D, KC_V
#define __COLEMAK_MOD_DH_L3_W_SFTV_________________ KC_Z, KC_X, KC_C, KC_D, TM_VSFT
#define __COLEMAK_MOD_DH_R1_W_QUOT_________________ KC_J, KC_L, KC_U, KC_Y, KC_QUOT
#define __COLEMAK_MOD_DH_R1________________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define __COLEMAK_MOD_DH_R2_W_SCAG_________________ KC_M, HR_N, HR_E, HR_I, HR_O
#define __COLEMAK_MOD_DH_R3________________________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
/* Function (4 columns)
* ,---------------------------.
* | F1 | F2 | F3 | F4 |
* |------+------+------+------|
* | F5 | F6 | F7 | F8 |
* |------+------+------+------|
* | F9 | F10 | F11 | F12 |
* `---------------------------'
*/
#define __FUNC_X1_________________________ KC_F1, KC_F2, KC_F3, KC_F4
#define __FUNC_X2_________________________ KC_F5, KC_F6, KC_F7, KC_F8
#define __FUNC_X3_________________________ KC_F9, KC_F10, KC_F11, KC_F12
/* Game
*/
#define __GAME_L1__________________________________ KC_BTN3, KC_BTN2, KC_UP, KC_BTN1, KC_BTN5
#define __GAME_L2__________________________________ KC_BTN4, KC_LEFT, KC_DOWN, KC_RIGHT,XXXXXXX
#define __GAME_L3__________________________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define __GAME_R1__________________________________ KC_Q, KC_1, KC_2, KC_3, XXXXXXX
#define __GAME_R2__________________________________ XXXXXXX, KC_4, KC_5, KC_6, XXXXXXX
#define __GAME_R3__________________________________ XXXXXXX, KC_7, KC_8, KC_9, XXXXXXX
/* Guitar
* ,----------------------------------. ,----------------------------------.
* | E | F |• F♯ | G |• G♯ | | A |• A♯ | B |• C | C♯ |
* | A | A♯ |• B | C |• C♯ | | D |• D♯ | E |• F | F♯ |
* | D | D♯ |• E | F |• F♯ | | G |• G♯ | A |• A♯ | B |
* | G | G♯ |• A | A♯ |• B | | C |• C♯ | D |• D♯ | E |
* | B | C |• C♯ | D |• D♯ | | E |• F | F♯ |• G | G♯ |
* | E | F |• F♯ | G |• G♯ | | A |• A♯ | B |• C | C♯ |
* `----------------------------------' `----------------------------------'
*/
// Not sure why, but this does not work (possibly due to the lowercase 's'?)
// #ifdef MIDI_ADVANCED
// #define __GUITAR_1E_L______________________________ MI_E_1, MI_F_1, MI_Fs_1, MI_G_1, MI_Gs_1
// #define __GUITAR_2A_L______________________________ MI_A_1, MI_As_1, MI_B_1, MI_C_2, MI_Cs_2
// #define __GUITAR_3D_L______________________________ MI_D_2, MI_Ds_2, MI_E_2, MI_F_2, MI_Fs_2
// #define __GUITAR_4G_L______________________________ MI_G_2, MI_Gs_2, MI_A_2, MI_As_2, MI_B_2
// #define __GUITAR_5B_L______________________________ MI_B_2, MI_C_3, MI_Cs_3, MI_D_3, MI_Ds_3
// #define __GUITAR_6E_L______________________________ MI_E_3, MI_F_3, MI_Fs_3, MI_G_3, MI_Gs_3
//
// #define __GUITAR_1E_R______________________________ MI_A_1, MI_As_1, MI_B_1, MI_C_2, MI_Cs_2
// #define __GUITAR_2A_R______________________________ MI_D_2, MI_Ds_2, MI_E_2, MI_F_2, MI_Fs_2
// #define __GUITAR_3D_R______________________________ MI_G_2, MI_Gs_2, MI_A_2, MI_As_2, MI_B_2
// #define __GUITAR_4G_R______________________________ MI_C_3, MI_Cs_3, MI_D_3, MI_Ds_3, MI_E_3
// #define __GUITAR_5B_R______________________________ MI_E_3, MI_F_3, MI_Fs_3, MI_G_3, MI_Gs_3
// #define __GUITAR_6E_R______________________________ MI_A_3, MI_As_3, MI_B_3, MI_C_4, MI_Cs_4
// #endif
/* MEDIA
* ,----------------------------------.
* | AuOn | MiOn | MuOn | Brm+ | Vol+ |
* |------+------+------+------+------|
* | AuOff| MiOff| MuOff| Brm- | Vol- |
* |------+------+------+------+------|
* | Play | Stop | Next | Prev | Mute |
* `----------------------------------'
*/
// What it MUV_IN and MUV_DE (5C2A and B)?
// https://github.com/qmk/qmk_firmware/blob/7e832e46de26989b81f2fbf58a0f391b2b0c1aaf/quantum/quantum_keycodes.h#L135
#define __MEDIA_R1_________________________________ AU_ON, MI_ON, MU_ON, KC_BRMU, KC_VOLU
#define __MEDIA_R2_________________________________ AU_OFF, MI_OFF, MU_OFF, KC_BRMD, KC_VOLD
#define __MEDIA_R3_________________________________ KC_MPLY, KC_MSTP, KC_MNXT, KC_MPRV, KC_MUTE
/* NAV
* ,----------------------------------.
* | Pg Up| Home | Wh Dn| Wh Up| End |
* |------+------+------+------+------|
* | Pg Dn| Left | Down | Up | Right|
* |------+------+------+------+------|
* | xxxx | xxxx | xxxx | xxxx | xxxx |
* `----------------------------------'
*/
#define __NAV_R1___________________________________ KC_PGUP, KC_HOME, KC_WH_D, KC_WH_U, KC_END
#define __NAV_R2___________________________________ KC_PGDN, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
#define __NAV_R3___________________________________ __BLANK_NOOP_______________________________
/* NUMPAD * (alt, alt+shift)
* ,----------------------------------. * ,----------------------------------.
* | Del | 7 & | 8 * | 9 ( | \ | | * | | ¶ ‡ | • ° | ª · | « » |
* |------+------+------+------+------| * |------+------+------+------+------|
* | - _ | 4 $ | 5 % | 6 ^ | * | * | — | ¢ | ∞ fi | § fl | ° ° |
* |------+------+------+------+------| * |------+------+------+------+------|
* | = + | 1 ! | 2 @ | 3 # | , | * | ≠ ± | ¡ | ™ € | £ | ≤ ¯ |
* |------+------+------+------+------| * |------+------+------+------+------|
* | | 0 ) | . > | | | * | | | º | | |
* `----------------------------------' * `----------------------------------'
*/
#define __NUMPAD_R1________________________________ KC_GRV, KC_7, KC_8, KC_9, KC_BSLS
#define __NUMPAD_R2________________________________ KC_MINS, HR_4, HR_5, HR_6, KC_COMM
#define __NUMPAD_R3________________________________ KC_EQL, KC_1, KC_2, KC_3, KC_DOT
#define __NUMPAD_R4________________________________ _______, KC_0, KC_DOT, _______, _______
#define __NUMPAD_R3_ALT____________________________ KC_0, KC_1, KC_2, KC_3, KC_EQ
/* Qwerty
* ,----------------------------------. ,----------------------------------.
* | Q | W | E | R | T | | Y | U | I | O | P |
* |------+------+------+------+------| |------+------+------+------+------|
* | A | S | D | F | G | | H | J | K | L | ; |
* |------+------+------+------+------| |------+------+------+------+------|
* | Z | X | C | V | B | | N | M | , | . | / |
* `----------------------------------' `----------------------------------'
*/
#define __QWERTY_L1________________________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define __QWERTY_L2________________________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define __QWERTY_L3________________________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define __QWERTY_R1________________________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define __QWERTY_R2________________________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define __QWERTY_R3________________________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
/* SYMBOLS
* ,----------------------------------.
* | ~ | ` | ( | ) | |
* |------+------+------+------+------|
* | LGUI | LALT |LCTL [|LSFT ]| _ - |
* |------+------+------+------+------|
* | xxxx | xxxx | { | } | LSFT |
* `----------------------------------'
*/
#define __SYMBOLS_L1_______________________________ KC_TILD, KC_GRV, KC_LPRN, KC_RPRN, XXXXXXX
#define __SYMBOLS_L2_______________________________ KC_LGUI, KC_LALT, HR_LBRC, HR_RBRC, KC_UNDS
#define __SYMBOLS_L3_______________________________ XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_LSFT
#define __SYMBOLS_R1_______________________________ KC_TILD, KC_LPRN, KC_RPRN, XXXXXXX, XXXXXXX
#define __SYMBOLS_R2_______________________________ KC_UNDS, HR_LBRC, HR_RBRC, XXXXXXX, XXXXXXX
#define __SYMBOLS_R3_______________________________ KC_PLUS, KC_LCBR, KC_RCBR, XXXXXXX, XXXXXXX
/* VIM
* -- Roll through ":wq" via transparency
* ,----------------------------------.
* | Q | W | : | | |
* `----------------------------------'
*/
#define __VIM_L1___________________________________ _______, _______, KC_COLN, _______, _______
// clang-format on
// __END__