cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me> |
||
---|---|---|
.. | ||
.gitignore | ||
combo.c | ||
combo.h | ||
config.h | ||
encoder.c | ||
encoder.h | ||
kuchosauronad0.c | ||
kuchosauronad0.h | ||
leader.c | ||
leader.h | ||
process_records.c | ||
process_records.h | ||
readme.md | ||
rgblight_user.c | ||
rgblight_user.h | ||
rules.mk | ||
tap_dances.c | ||
tap_dances.h | ||
template.c | ||
template.h | ||
unicode.c | ||
unicode.h | ||
wrappers.h |
Table of Contents
- Overview[documentation]
- Keyboard Layout Templates
- Custom Keycodes [documentation]
- Tap Dances [documentation]
- Encoders [documentation]
- Leader Key [documentation]
- Unicode [documentation]
- Combo Keys [documentation]
- Secret Macros [documentation]
Overview
Thanks to drashna and the people of the discord server and everyone else in the qmk_firmware/users/ directory :)
Keyboard Layout Templates
This borrows from jola5's "Not quite neo" code. The code of the userspace is shared between all keyboards, so that one can maintain functionality of all keyboards at once by modifying a few files in a central location.
This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once.
The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.
Credit goes to jola5 for first implementing this awesome idea.
Custom Keycodes
Declared in process_records.h
and template.h
and defined in process_record_user
in template.c
Tap Dances
To enable set TAP_DANCE_ENABLE = yes
in rules.mk. See file tap_dances.{c,h}
TODO: Command-line movement stuff is a pain when typing normally
TODO: Make use of TD_SPC
and TD_QT{1..3}
Leader Key
To enable set LEADER_ENABLE = yes
in file rules.mk
LEADER_DICTIONARY() | program | description |
---|---|---|
W | vim/tmux | save file, switch pane and repeat last command |
T | tmux | send default prefix |
A | tmux | switch pane |
T + T | tmux | send default prefix to a nested session |
T + R | tmux | switch pane and repeat last command |
V + Z | vim | zoom current split |
V + R | vim | search and replace |
V + T | vim | move current split to its own tab |
3x Backspace | keyboard | Reset Keyboard |
LEADER_DICTIONARY()
is defined in leader.c
Combo Keys
To enable set COMBO_ENABLE = yes
in file rules.mk.
Number of combos and timeout are defined in config.h
Press key chord to use.
Combo | description |
---|---|
CV | Paste |
XC | Cut |
ZV | Copy |
QP | KC_SLEEP |
Combos are defined in combo.h and combo.c
Unicode
To enable set UNICODE_ENABLE = yes
or UNICODEMAP_ENABLE = yes
in file rules.mk
Encoders
To enable set ENCODER_ENABLE = yes
in rules.mk.
In the keyboard's config.h adjust according to your keyboard:
// Example ProMicro
#define ENCODERS_PAD_A { F4 } //PIN A3
#define ENCODERS_PAD_B { F5 } //PIN A2
Check the documentation for more information The first rotary encoder is configured such as:
Modifier | description |
---|---|
None | General navigation. Page up/down |
SHIFT | Fast navigation. Home/end |
CTRL | Vertical navigation. Up/down |
CTRL+SHIFT | Horizontal navigation. Left/right |
ALT | Audio volume control. |
GUI | Browser navigation(windows). Forward/backward |
ALT+SHIFT | Form navigation. Tab up/down |
ALT+CTRL | Media control. (Play |
HYPER | Media navigation. Next/prev track |
Key codes are stored as uint16_t encoder_actions[2][9]
in encoder.c
Diablo Layer
Currently not in use. Back to Top
Secret Macros
To enable set NO_SECRETS = yes
in rules.mk.
With help from gitter and Colinta, this adds the ability to add hidden macros from other users.
First, I have several files that are hidden/excluded from Git/GitHub. These contain everything needed for the macros. To hide these files, open .git/info/exclude and add secrets.c
and secrets.h
to that file, below the comments.
And this requires KC_SECRET_1
through KC_SECRET_5
to be defined in your .h file to define the keycodes for the new macros.
.git/info/exclude
# git ls-files --others --exclude-from=.git/info/exclude
# Lines that start with '#' are comments.
# For a project mostly in C, the following would be a good set of
# exclude patterns (uncomment them if you want to use them):
# *.[oa]
# *~
/users/<name>/secrets.c
/users/<name>/secrets.h
Then you can create these files:
secrets.c
#include "<name>.h" // replace <name> with your keymap's "h" file, or whatever file stores the keycodes
#if (__has_include("secrets.h") && !defined(NO_SECRETS))
#include "secrets.h"
#else
// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
// And I'm not familiar enough to know which is better or why...
static const char * const secret[] = {
"test1",
"test2",
"test3",
"test4",
"test5"
};
#endif
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
if (!record->event.pressed) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
send_string_with_delay(secret[keycode - KC_SECRET_1], MACRO_TIMER);
}
return false;
break;
}
return true;
}
secrets.h
static const char * const secrets[] = {
"secret1",
"secret2",
"secret3",
"secret4",
"secret5"
};
Replacing the strings with the codes that you need.
name.c
In the .c file, you will want to add this to the top:
__attribute__ ((weak))
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
return true;
}
This is so that the function can be called here, and replaced in the secrets.c
file, and so it won't error out if it doesn't exist.
And then, in the process_record_user
function, assuming you have return process_record_keymap(keycode, record)
here, you'll want to replace the "final" return with the following. Otherwise, you want to replace the return true;
with return process_record_secrets(keycode, record);
return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
}
rules.mk
Here, you want your /users//rules.mk file to "detect" the existence of the secrets.c file, and only add it if the file exists. To do so, add this block:
ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
SRC += secrets.c
endif
Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your /users//rules.mk, so that it catches the flag:
ifeq ($(strip $(NO_SECRETS)), yes)
OPT_DEFS += -DNO_SECRETS
endif
Then, if you run make keyboard:name NO_SECRETS=yes
, it will default to the test strings in your .c file, rather than reading from your file.
Back to Top