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41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
// Copyright 2022 Ulrich Spörlein (@uqs)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#ifdef RGBLIGHT_ENABLE
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# define RGBLIGHT_SLEEP
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//# define RGBLIGHT_ANIMATIONS // disabled to save space
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# define RGBLIGHT_LAYERS
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# define RGBLIGHT_MAX_LAYERS 8 // default is 16
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# define RGBLIGHT_DISABLE_KEYCODES // RGB_foo keys no longer work, saves 600 bytes
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# define RGBLIGHT_DEFAULT_HUE 15
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#endif
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#define DYNAMIC_KEYMAP_LAYER_COUNT 6 // default is 4 for VIA builds
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#define TAPPING_TOGGLE 2 // number of taps for a toggle-on-tap
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#define TAPPING_TERM 170 // ms to trigger tap
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// https://precondition.github.io/home-row-mods
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#define TAPPING_FORCE_HOLD // make tap-then-hold _not_ do key auto repeat
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#define IGNORE_MOD_TAP_INTERRUPT
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#define PERMISSIVE_HOLD // I don't think this works for me, hence I rolled my own implementation.
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#define LEADER_TIMEOUT 400
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#define LEADER_PER_KEY_TIMING
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#define UNICODE_SELECTED_MODES UC_LNX
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// make KC_ACL0 et al work when held.
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#define MK_COMBINED
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#define MOUSEKEY_WHEEL_INTERVAL 40 // default is 50, lower means more scroll events, 40 works ok.
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// From https://michael.stapelberg.ch/posts/2021-05-08-keyboard-input-latency-qmk-kinesis/
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#define USB_POLLING_INTERVAL_MS 1
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#ifdef KEYBOARD_preonic_rev3
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// Some games seem to not register Esc otherwise when tapped, maybe try with this delay?
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# define TAP_CODE_DELAY 30
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#else
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# define TAP_CODE_DELAY 10
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#endif
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