mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-12-28 12:09:16 +06:00
210 lines
8.7 KiB
C
210 lines
8.7 KiB
C
|
|
#include QMK_KEYBOARD_H
|
|
|
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
|
// entirely and just use numbers.
|
|
enum userlayer {
|
|
_QW = 0,
|
|
_CM,
|
|
_PP,
|
|
_PPG,
|
|
_NM,
|
|
_LW,
|
|
_RS,
|
|
_DL,
|
|
_DYN,
|
|
};
|
|
|
|
enum planck_keycodes {
|
|
KM_LW = SAFE_RANGE,
|
|
KM_RS,
|
|
KM_SHLK, /* ShiftLock */
|
|
KM_HOLD, /* Any-key Lock */
|
|
KM_RST, /* Reset */
|
|
KM_NUM, /* Numeric layer */
|
|
KM_SLP, /* Sleep 250 ms */
|
|
KM_PP_GAME, /* Pure Pro Gaming layer */
|
|
KM_PP_HOLD, /* Pure Pro / PP Gaming layer */
|
|
DYNAMIC_MACRO_RANGE,
|
|
};
|
|
|
|
#include "dynamic_macro.h"
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
[_QW] = LAYOUT_planck_mit( /* Qwerty */
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
|
|
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
|
|
KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
|
|
),
|
|
[_CM] = LAYOUT_planck_mit( /* Colemak */
|
|
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
|
|
CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
|
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
|
|
KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
|
|
),
|
|
[_PP] = LAYOUT_planck_mit( /* Pure Pro */
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
|
|
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
|
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, MT(MOD_RSFT, KC_DOT), KC_UP, MT(MOD_RCTL, KC_SLSH),
|
|
KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
|
|
),
|
|
[_PPG] = LAYOUT_planck_mit( /* Pure Pro: Gaming */
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, _______, KC_RCTL,
|
|
_______, _______, KM_LW, _______, KM_RS, _______, KM_RS , _______, _______, _______, _______
|
|
),
|
|
[_NM] = LAYOUT_planck_mit( /* Numeric */
|
|
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, MT(MOD_RSFT, KC_ENT),
|
|
_______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______
|
|
),
|
|
[_LW] = LAYOUT_planck_mit( /* LOWER */
|
|
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
|
|
KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
|
|
_______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT,
|
|
_______, BL_TOGG, _______, _______, _______, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
|
|
),
|
|
[_RS] = LAYOUT_planck_mit( /* RAISE */
|
|
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
|
|
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
|
|
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PP_HOLD, KM_RST, KC_ENT,
|
|
_______, BL_STEP, _______, _______, _______, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______
|
|
),
|
|
[_DL] = LAYOUT_planck_mit( /* DUAL */
|
|
_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______,
|
|
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2,
|
|
_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______,
|
|
_______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______
|
|
),
|
|
[_DYN] = LAYOUT_planck_mit( /* special */
|
|
KM_HOLD, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS,
|
|
KC_LOCK, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK,
|
|
KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, KM_PP_GAME, DF(_QW), DF(_PP), _______, _______, _______, _______
|
|
),
|
|
};
|
|
|
|
/* It's a pseudo-layer composed of two real layers, we need a function for this. */
|
|
void enable_gaming_layer(void) {
|
|
default_layer_set((1UL << _PP) | (1UL << _PPG));
|
|
#ifdef BACKLIGHT_ENABLE
|
|
backlight_toggle();
|
|
_delay_ms(100);
|
|
backlight_toggle();
|
|
#endif
|
|
}
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
static uint16_t key_timer;
|
|
static uint8_t ignore_up_events = 0;
|
|
|
|
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
|
|
if (!process_record_dynamic_macro(macro_kc, record)) {
|
|
return false;
|
|
}
|
|
|
|
if (ignore_up_events > 0 && keycode != MO(_DYN) && keycode != KM_HOLD && !record->event.pressed) {
|
|
ignore_up_events -= 1;
|
|
return false;
|
|
}
|
|
|
|
switch (keycode) {
|
|
case KM_LW:
|
|
if (record->event.pressed) {
|
|
layer_on(_LW);
|
|
} else {
|
|
layer_off(_LW);
|
|
}
|
|
update_tri_layer(_LW, _RS, _DL);
|
|
return false;
|
|
break;
|
|
case KM_RS:
|
|
if (record->event.pressed) {
|
|
layer_on(_RS);
|
|
} else {
|
|
layer_off(_RS);
|
|
}
|
|
update_tri_layer(_LW, _RS, _DL);
|
|
return false;
|
|
break;
|
|
case KM_SHLK:
|
|
register_code(KC_LSFT);
|
|
break;
|
|
case KM_HOLD:
|
|
if (!record->event.pressed) {
|
|
ignore_up_events += 1;
|
|
}
|
|
break;
|
|
case KM_RST:
|
|
{
|
|
/* Make slash available on the PP layer. */
|
|
if ((1UL << _PP) & default_layer_state) {
|
|
int32_t old_default_layer_state = default_layer_state;
|
|
int32_t old_layer_state = layer_state;
|
|
|
|
layer_state = 0;
|
|
default_layer_state = (1UL << _QW);
|
|
|
|
process_record(record);
|
|
|
|
layer_state = old_layer_state;
|
|
default_layer_state = old_default_layer_state;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (record->event.pressed) {
|
|
key_timer = timer_read();
|
|
} else {
|
|
if (timer_elapsed(key_timer) >= 500) {
|
|
clear_keyboard();
|
|
backlight_toggle();
|
|
_delay_ms(250);
|
|
backlight_toggle();
|
|
bootloader_jump();
|
|
}
|
|
}
|
|
break;
|
|
case KM_PP_GAME:
|
|
if (!record->event.pressed) {
|
|
enable_gaming_layer();
|
|
}
|
|
break;
|
|
case KM_PP_HOLD:
|
|
if (record->event.pressed) {
|
|
key_timer = timer_read();
|
|
} else {
|
|
if (timer_elapsed(key_timer) >= 250) {
|
|
enable_gaming_layer();
|
|
} else {
|
|
default_layer_set(1UL << _PP);
|
|
}
|
|
}
|
|
break;
|
|
case KM_NUM:
|
|
layer_on(_NM);
|
|
break;
|
|
case KM_SLP:
|
|
if (record->event.pressed) {
|
|
_delay_ms(250);
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
if (record->event.pressed
|
|
&& IS_LAYER_ON(_NM)
|
|
&& keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) {
|
|
|
|
layer_off(_NM);
|
|
}
|
|
|
|
return true;
|
|
}
|