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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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keymaps | ||
v1 | ||
info.json | ||
readme.md |
XD004
4-keys board
- Keyboard Maintainer: QMK Community
- Hardware Supported: XD004 PCB v1.0
- Hardware Availability: KPRepublic
To put this board in DFU (firmware update) mode, bridge the last two pins (#5 & 6) of the 6-pin "J2" header on the opposite edge of the board to the USB port"
----+
J2 |
[o] |
(o) |
(o) |
(o) |
(o)-+-\ (These
(o)-+-/ two)
|
----+
Make example for this keyboard (after setting up your build environment):
make xiudi/xd004/v1:default
Flashing example for this keyboard:
make xiudi/xd004/v1:default:flash
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.