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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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v2 | ||
v3 | ||
config.h | ||
info.json | ||
readme.md |
Bloomer
- Keyboard Maintainer: Paul Ewing
- Hardware Supported: ItsyBitsy 32u4 5V 16MHz
- Hardware Availability: Bloomer Repository
Make example for this keyboard (after setting up your build environment):
make cozykeys/bloomer/v2:default # for Bloomer v2
make cozykeys/bloomer/v3:default # for Bloomer v3
Flashing example for this keyboard:
make cozykeys/bloomer/v2:default:flash # for Bloomer v2
make cozykeys/bloomer/v3:default:flash # for Bloomer v3
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.
Flashing the Firmware
See the QMK docs for handwiring a keyboard; there is a section with instructions on how to flash the .hex file to the Teensy 2.0 controller.