mirror of
https://github.com/Keychron/qmk_firmware.git
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[Keymap] Add Neo2-based keymap for Planck keyboard (#19173)
Co-authored-by: christian <christian.lueke@sonoware.de>
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23
layouts/community/ortho_4x12/neo2marin/config.h
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23
layouts/community/ortho_4x12/neo2marin/config.h
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/* Copyright 2018-2022 TheAmarin (@theamarin)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// Tune the tapping term for dual-use `y`/`MOD3` key
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#define TAPPING_TERM 150
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#define NO_ACTION_ONESHOT
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#define NO_MUSIC_MODE
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175
layouts/community/ortho_4x12/neo2marin/keymap.c
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175
layouts/community/ortho_4x12/neo2marin/keymap.c
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/* Copyright 2018-2022 TheAmarin (@theamarin)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_german.h"
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enum custom_keycodes {
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NEO2 = SAFE_RANGE,
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QWERTZ,
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};
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enum custom_layers {
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L_NEO, // NEO2
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L_QWZ, // QWERTZ
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L_COD, // NEO2 Layer 3 (Coding layer using right MOD3)
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L_COD_AT, // NEO2 Layer 3 (Coding layer using left MOD3, with @)
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L_MOV, // NEO2 Layer 4 (Movements)
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L_FUN, // Function and media keys
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};
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#define MCOD MO(L_COD)
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#define MCODAT MO(L_COD_AT)
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#define MMOV MO(L_MOV)
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#define MFUN MO(L_FUN)
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#define YMCOD LT(L_COD, DE_Y)
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#define AEMCOD MT(DE_HASH, DE_ADIA)
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#define RALTF LM(L_FUN, MOD_RALT)
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#define LALTTAB LALT(KC_TAB)
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#define RALTTAB RALT(KC_TAB)
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#define ME_MAXM LCTL(LGUI(KC_UP))
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#if defined(SWAP_HANDS_ENABLE)
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#define SWAPH SH_MON
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#else
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#define SWAPH KC_TRNS
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#endif
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#define ____ KC_TRNS
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[L_NEO] = LAYOUT_ortho_4x12(
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//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
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KC_TAB , DE_X , DE_V , DE_L , DE_C , DE_W , DE_K , DE_H , DE_G , DE_F , DE_Q , DE_SS ,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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MCODAT , DE_U , DE_I , DE_A , DE_E , DE_O , DE_S , DE_N , DE_R , DE_T , DE_D , YMCOD ,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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KC_LSFT,DE_UDIA,DE_ODIA,DE_ADIA, DE_P , DE_Z , DE_B , DE_M ,DE_COMM, DE_DOT, DE_J ,KC_RSFT,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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KC_LCTL,KC_LGUI,KC_LALT, SWAPH , MFUN , MMOV , KC_SPACE, SWAPH , MFUN , KC_APP, RALTF ,KC_RCTL
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//`-------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+-------'
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),
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[L_QWZ] = LAYOUT_ortho_4x12(
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//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
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KC_TAB , DE_Q , DE_W , DE_E , DE_R , DE_T , DE_Z , DE_U , DE_I , DE_O , DE_P ,DE_UDIA,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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KC_CAPS, DE_A , DE_S , DE_D , DE_F , DE_G , DE_H , DE_J , DE_K , DE_L ,DE_ODIA,AEMCOD ,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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KC_LSFT, DE_Y , DE_X , DE_C , DE_V , DE_B , DE_N , DE_M ,DE_COMM, DE_DOT, DE_SS ,KC_RSFT,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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KC_LCTL,KC_LGUI,KC_LALT, ____ , MFUN , MMOV , KC_SPACE, ____ ,KC_RALT,KC_APP , RALTF ,KC_RCTL
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//`-------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+-------'
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),
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[L_COD] = LAYOUT_ortho_4x12(
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//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
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DE_ACUT,DE_EURO,DE_UNDS,DE_LBRC,DE_RBRC,DE_CIRC, DE_EXLM,DE_LABK,DE_RABK,DE_EQL, DE_AMPR, DE_GRV,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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____ ,DE_BSLS,DE_SLSH,DE_LCBR,DE_RCBR,DE_ASTR, DE_QUES,DE_LPRN,DE_RPRN,DE_MINS,DE_COLN, ____ ,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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____ ,DE_HASH, DE_DLR,DE_PIPE,DE_TILD,DE_ACUT, DE_PLUS,DE_PERC,DE_DQUO,DE_QUOT,DE_SCLN, ____ ,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____
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//`-------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+-------'
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),
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[L_COD_AT] = LAYOUT_ortho_4x12(
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//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
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DE_ACUT,DE_EURO,DE_UNDS,DE_LBRC,DE_RBRC,DE_CIRC, DE_EXLM,DE_LABK,DE_RABK,DE_EQL, DE_AMPR, DE_GRV,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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____ ,DE_BSLS,DE_SLSH,DE_LCBR,DE_RCBR,DE_ASTR, DE_QUES,DE_LPRN,DE_RPRN,DE_MINS,DE_COLN, DE_AT ,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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____ ,DE_HASH, DE_DLR,DE_PIPE,DE_TILD,DE_ACUT, DE_PLUS,DE_PERC,DE_DQUO,DE_QUOT,DE_SCLN, ____ ,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____
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//`-------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+-------'
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),
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[L_MOV] = LAYOUT_ortho_4x12(
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//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
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____ ,KC_PGUP,KC_BSPC, KC_UP ,KC_DEL, KC_PGDN, ____ , KC_7 , KC_8 , KC_9 ,DE_PLUS,DE_MINS,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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____ ,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_END , ____ , KC_4 , KC_5 , KC_6 ,DE_COMM, DE_DOT,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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____ ,KC_ESC ,KC_TAB ,KC_INS, KC_ENTER,____ , KC_0 , KC_1 , KC_2 , KC_3 ,DE_SCLN, ____ ,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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____ , ____ , ____ , ____ , ____ , ____ , ____ , KC_0 , ____ , ____ , ____ , ____
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//`-------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+-------'
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),
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[L_FUN] = LAYOUT_ortho_4x12(
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//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
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____ , AU_ON ,KC_VOLD,ME_MAXM,KC_VOLU, ____ , DM_REC1, KC_F7 , KC_F8 , KC_F9 , KC_F12,KC_PSCR,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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____ ,KC_MSTP,KC_MPRV,KC_MPLY,KC_MNXT, NEO2 , DM_RSTP, KC_F4 , KC_F5 , KC_F6 , KC_F11,KC_BRK ,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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____ , AU_OFF,KC_TAB ,KC_INS ,KC_ENTER,QWERTZ, DM_PLY1, KC_F1 , KC_F2 , KC_F3 , KC_F10, ____ ,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____ , ____
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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),
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};
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#if defined(AUDIO_ENABLE)
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float SONG_QWERTZ[][2] = SONG(QWERTY_SOUND);
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float SONG_NEO2[][2] = SONG(DVORAK_SOUND);
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTZ:
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if (record->event.pressed) {
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default_layer_set(1UL<<L_QWZ);
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#if defined(AUDIO_ENABLE)
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PLAY_SONG(SONG_QWERTZ);
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#endif
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}
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return false;
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case NEO2:
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if (record->event.pressed) {
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default_layer_set(1UL<<L_NEO);
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#if defined(AUDIO_ENABLE)
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PLAY_SONG(SONG_NEO2);
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#endif
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}
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return false;
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}
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return true;
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}
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#if defined(BACKLIGHT_ENABLE)
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case L_COD:
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case L_COD_AT:
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backlight_set(1);
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break;
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case L_MOV:
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backlight_set(3);
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break;
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default:
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backlight_set(0);
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break;
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}
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return state;
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}
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#endif
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105
layouts/community/ortho_4x12/neo2marin/readme.md
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105
layouts/community/ortho_4x12/neo2marin/readme.md
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TheAmarin's Neo2-based Layout
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================================
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This layout is based on [Neo2](https://www.neo-layout.org/), an ergonomic keyboard layout optimized for coding and German language.
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**neo2marin** tries to squeeze Neo2 onto the Planck keyboard.
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Neo2 already uses several layers with multiple modifiers, so we don't have to invent new layers.
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A major difficulty is the missing 'hashtag' key which is usually left to the 'return' key on German QWERTZ keyboards.
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Another astonishing thing might be that `return`/`enter` needs a modifier (`MOD4`+`P`).
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This layout makes heavy use of the split `space` key, as its left part becomes the quite important `MOD4` modifier.
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## The Neo2 Main Layer
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```
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|----+----+----+----+----+----| |----+----+----+----+----+------|
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|TAB | X | V | L | C | W | | K | H | G | F | Q | SS |
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|----+----+----+----+----+----| |----+----+----+----+----+------|
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|MOD3| U | I | A | E | O | | S | N | R | T | D |Y/MOD3|
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|----+----+----+----+----+----| |----+----+----+----+----+------|
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|LSFT| Ü | Ö | Ä | P | Z | | B | M | , | . | J |RSFT |
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|----+----+----+----+----+----| |----+----+----+----+----+------|
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|LCTL|LGUI|LALT|SWAP|MOD5|MOD4| |SPC |SWAP|MOD5|APP |RALT|RCTL |
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|----+----+----+----+----+----| |----+----+----+----+----+------|
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```
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Unfortunately, `y` and `MOD3` (switch to layer 3) need to share a single key.
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This works for me most of the time but I am happy [to learn about your solution](https://github.com/theamarin/qmk_firmware/issues)!
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## The QWERTZ fallback layer
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I nearly never use this layer, so there may be room for optimization.
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```
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|----+----+----+----+----+----| |----+----+----+----+----+------|
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|TAB | Q | W | E | R | T | | Z | U | I | O | P | Ü |
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|----+----+----+----+----+----| |----+----+----+----+----+------|
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|CAPS| A | S | D | F | G | | H | J | K | L | Ö |Ä/MOD3|
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|----+----+----+----+----+----| |----+----+----+----+----+------|
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|LSFT| Y | X | C | V | B | | N | M | , | . | SS |RSFT |
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|----+----+----+----+----+----| |----+----+----+----+----+------|
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|LCTL|LGUI|LALT|SWAP|MOD5|MOD4| |SPC |SWAP|RALT|APP |RALT|RCTL |
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|----+----+----+----+----+----| |----+----+----+----+----+------|
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```
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The German `ß` has moved right to the `.` key, and we have to reuse `Ä` for `MOD3` again.
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## MOD3: The Coding Layer
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This is definitively the coolest part of Neo2, having most of the coding-related symbols right on your home row!
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Of course, this is the only way to do it on Planck.
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```
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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|' | € | _ | [ | ] | ^ | | ! | < | > | = | & | ` |
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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|MOD3, \ | / | { | } | * | | ? | ( | ) | - | : | @ |
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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|LSFT, # | $ | | | ~ | ' | | + | % | " | ' | ; |RSFT|
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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|LCTL|LGUI|LALT|SWAP|MOD5|MOD4| |SPC |SWAP|MOD5|APP |RALT|RCTL|
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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```
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Because `y` and `MOD3` have to share a key, we need two variants of the MOD3 layer (as can be seen in the keymap).
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## MOD4: The Movements Layer
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```
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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| |PGUP|BSPC| UP |DEL |PGDN| | | 7 | 8 | 9 | + | - |
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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| |HOME|LEFT|DOWN|RGHT|END | | | 4 | 5 | 6 | , | . |
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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| |ESC |TAB |INS |ENTR| | | 0 | 1 | 2 | 3 | ; | |
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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| | | | | | | | | 0 | | | | |
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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```
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## MOD5: The Fun(ctions) Layer
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```
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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| |AUD1|VOLD|MAXM|VOLU| | |M1R | F7 | F8 | F9 |F12 |PSCR|
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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| |MSTP|MPRV|MPLY|MNXT|NEO2| |M1S | F4 | F5 | F6 |F11 |BRK |
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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| |AUD0|TAB |INS |ENTR|QWERTZ |M1P | F1 | F2 | F3 |F10 | |
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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| | | | | | | | | | | | | |
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|----+----+----+----+----+----| |----+----+----+----+----+----|
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```
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Have fun!
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[Your feedback is appreciated](https://github.com/theamarin/qmk_firmware/issues)!
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6
layouts/community/ortho_4x12/neo2marin/rules.mk
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6
layouts/community/ortho_4x12/neo2marin/rules.mk
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DYNAMIC_MACRO_ENABLE = yes
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ifeq ($(strip $(KEYBOARD)), planck/rev5)
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AUDIO_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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endif
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