mirror of
https://github.com/Keychron/qmk_firmware.git
synced 2024-11-25 01:47:10 +06:00
[Keymap] Added userspace for d4mation. Included their keymap for the Atreus62 (#7483)
* Added userspace for d4mation. Included their keymap for the Atreus62 * Do not assign layer numbers manually * Remove some unneeded things per @drashna's recommendation * Fix some single line comments I missed * Update unicode macros to use send_unicode_hex_string() instead of process_unicode() * OBetter check for Unicode Enabled. Moved some checks into macros.c * Use eeconfig_init_user() to set default unicode input mode
This commit is contained in:
parent
b2405fccce
commit
f42dd61b8d
196
keyboards/atreus62/keymaps/d4mation/keymap.c
Normal file
196
keyboards/atreus62/keymaps/d4mation/keymap.c
Normal file
|
@ -0,0 +1,196 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "d4mation.h"
|
||||
|
||||
enum layer_names {
|
||||
_DVR,
|
||||
_QWR,
|
||||
_LOWER,
|
||||
_RAISE,
|
||||
_NUM,
|
||||
_ADJUST
|
||||
};
|
||||
|
||||
enum keymap_custom_keycodes {
|
||||
LOWER = NEW_SAFE_RANGE,
|
||||
RAISE
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/* Default/Dvorak layer
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | / |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | Tab | ' | , | . | P | Y | | F | G | C | R | L | = |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | Ctrl | A | O | E | U | I |,------.,------.| D | H | T | N | S | - |
|
||||
* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
|
||||
* |Shift | ; | Q | J | K | X ||Super ||Enter || B | M | W | V | Z | \ |
|
||||
* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
|
||||
* | NUM | Alt | Home | End |Lower | Bksp |`------'`------'|Space |Raise | Left | Down | Up |Right |
|
||||
* `-----------------------------------------' `-----------------------------------------'
|
||||
*/
|
||||
|
||||
[_DVR] = LAYOUT(
|
||||
_GRAVE_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH,
|
||||
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL,
|
||||
KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
|
||||
TD(SHIFT_CAPS), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_BSLS,
|
||||
TG(_NUM), KC_RALT, KC_HOME, KC_END, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
|
||||
),
|
||||
|
||||
/* Qwerty layer, more "standard" for other people who may need to use my keyboard or for games where using Qwerty is just easier
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | Ctrl | A | S | D | F | G |,------.,------.| H | J | K | L | ; | ' |
|
||||
* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
|
||||
* |Shift | Z | X | C | V | B ||Super ||Enter || N | M | , | . | / | = |
|
||||
* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
|
||||
* | NUM | Alt | Home | End |Lower | Bksp |`------'`------'|Space |Raise | Left | Down | Up |Right |
|
||||
* `-----------------------------------------' `-----------------------------------------'
|
||||
*/
|
||||
|
||||
[_QWR] = LAYOUT(
|
||||
_GRAVE_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
TD(SHIFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_EQL,
|
||||
TG(_NUM), KC_RALT, KC_HOME, KC_END, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
|
||||
),
|
||||
|
||||
/* "Lower" layer
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | | | |SLEEP | | | | | SCRGB| | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | | | | | |,------.,------.| | | | { | } | |
|
||||
* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
|
||||
* | | | | | | || || || | Mute | VolD | VolU | | |
|
||||
* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
|
||||
* | | |PageUp|PgDown| | Del |`------'`------'| Ins | | | | | |
|
||||
* `-----------------------------------------' `-----------------------------------------'
|
||||
*/
|
||||
|
||||
[_LOWER] = LAYOUT(
|
||||
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
|
||||
_______, _______, _______, _______, SLEEP, _______, _______, _______, SCRGB, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
|
||||
_______, _______, KC_PGUP, KC_PGDN, _______, KC_DEL, _______, _______, KC_INS, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
/* "Raise" layer
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | |<?php>| ?> | | | |ZALGO | | | | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | Shrug|Lenny |Magic |Disfac| |,------.,------.| | | | [ | ] | |
|
||||
* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
|
||||
* | | Ameno| Tflip| Tput | | || || || | Prev | Play | Next | | |
|
||||
* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
|
||||
* | | |PageUp|PgDown| | Del |`------'`------'| Ins | | | | | |
|
||||
* `-----------------------------------------' `-----------------------------------------'
|
||||
*/
|
||||
|
||||
[_RAISE] = LAYOUT(
|
||||
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
|
||||
_______, _______, PHPOPEN, PHPCLSE, _______, _______, ZALGO, _______, _______, _______, _______, _______,
|
||||
_______, SHRUG, LENNY, MAGIC, DISFACE, _______, _______, _______, _______, KC_LBRC, KC_RBRC,_______,
|
||||
_______, AMENO, TFLIP, TPUT, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______,
|
||||
_______, _______, KC_PGUP, KC_PGDN, _______, KC_DEL, _______, _______, KC_INS, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
/* "Numpad" layer
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | | | / | * | - | | | | | / | * | - | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | 7 | 8 | 9 | + | | | | 7 | 8 | 9 | + | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | 4 | 5 | 6 | + | |,------.,------.| | 4 | 5 | 6 | + | |
|
||||
* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
|
||||
* | | 1 | 2 | 3 | Enter| || || || | 1 | 2 | 3 | Enter| |
|
||||
* |------+------+------+------+------+------|| || ||------+------+------+------+------+------|
|
||||
* | | 0 | 0 | . | Enter| |`------'`------'| | 0 | 0 | . | Enter| |
|
||||
* `-----------------------------------------' `-----------------------------------------'
|
||||
*/
|
||||
|
||||
[_NUM] = LAYOUT(
|
||||
_______, _______, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_PSLS, KC_PAST, KC_PMNS, _______,
|
||||
_______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______,
|
||||
_______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______,
|
||||
_______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______,
|
||||
_______, KC_KP_0, KC_KP_0, KC_PDOT, KC_PENT, _______, _______, _______, _______, KC_KP_0, KC_KP_0, KC_PDOT, KC_PENT, _______
|
||||
),
|
||||
|
||||
/* "Adjust" layer, only active if both "Lower" and "Raise" are active at the same time
|
||||
* All unused keys are blanked out for this layer
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | NO | NO | NO | NO | NO | NO | | NO | NO | NO | NO | NO | NO |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | NO |RESET | NO | NO | NO | NO | | NO | NO | NO | NO | NO | NO |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | NO | NO | NO |UC WIN|UC OSX| NO |,------.,------.| NO |Dvorak|Qwerty| NO | NO | NO |
|
||||
* |------+------+------+------+------+------|| Swap || ||------+------+------+------+------+------|
|
||||
* | NO | NO | NO | NO | NO | NO || to || Swap || NO | NO | NO | NO | NO | NO |
|
||||
* |------+------+------+------+------+------|| Ctrl || Back ||------+------+------+------+------+------|
|
||||
* | NO | NO | NO | NO | | NO |`------'`------'| NO | | NO | NO | NO | NO |
|
||||
* `-----------------------------------------' `-----------------------------------------'
|
||||
*/
|
||||
|
||||
[_ADJUST] = LAYOUT(
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, UC_M_WI, UC_M_OS, XXXXXXX, XXXXXXX, DF(_DVR),DF(_QWR),XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, CG_SWAP, CG_NORM, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
|
||||
),
|
||||
|
||||
};
|
||||
|
||||
/* Runs just one time when the keyboard initializes. */
|
||||
void eeconfig_init_keymap( void ) {
|
||||
set_unicode_input_mode( UC_OSX );
|
||||
};
|
||||
|
||||
bool process_record_keymap( uint16_t keycode, keyrecord_t *record ) {
|
||||
|
||||
switch ( keycode ) {
|
||||
|
||||
case LOWER:
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
layer_on( _LOWER );
|
||||
update_tri_layer( _LOWER, _RAISE, _ADJUST );
|
||||
}
|
||||
else {
|
||||
layer_off( _LOWER );
|
||||
update_tri_layer( _LOWER, _RAISE, _ADJUST );
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case RAISE :
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
layer_on( _RAISE );
|
||||
update_tri_layer( _LOWER, _RAISE, _ADJUST );
|
||||
}
|
||||
else {
|
||||
layer_off( _RAISE );
|
||||
update_tri_layer( _LOWER, _RAISE, _ADJUST );
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
};
|
40
keyboards/atreus62/keymaps/d4mation/readme.md
Normal file
40
keyboards/atreus62/keymaps/d4mation/readme.md
Normal file
|
@ -0,0 +1,40 @@
|
|||
# d4mation's keymap for the Atreus62
|
||||
|
||||
This is a bit of a work in-progress, but for the most part I like what I have done here.
|
||||
|
||||
I switched to Dvorak some time ago and software-based support in most OS's for Dvorak isn't very great, so this keymap by default is set to Dvorak.
|
||||
|
||||
## Table of Contents
|
||||
|
||||
* [Layers](#layers)
|
||||
- [Base layer](#base)
|
||||
- [Num](#num)
|
||||
- [Lower](#lower)
|
||||
- [Raise](#raise)
|
||||
- [Adjust](#adjust)
|
||||
|
||||
# Layers
|
||||
|
||||
## Base
|
||||
|
||||
* By default, this layer is Dvorak. But using the Adjust layer you can switch to Qwerty
|
||||
* Double-tapping Shift enables and disables Caps Lock
|
||||
* Quickly tapping the Grave accent key will output a Grave Accent, but holding it for 200ms will output the ESC key instead
|
||||
|
||||
## Num
|
||||
|
||||
This layer gets toggled off and on to place a numpad on both the left and right sides of the keyboard.
|
||||
|
||||
## Lower
|
||||
|
||||
This layer holds some handy shortcuts that I use often, like the screen grab shortcut and sleep shortcut in OS X.
|
||||
|
||||
It also has quick access to {} as they are inaccessible in the base layer
|
||||
|
||||
## Raise
|
||||
|
||||
Aside from quick access to [] and Play/Pause/Next/Previous, this layer is mostly just goofy things I decided to program into the keyboard because I could. There's a bunch of [kaomoji](https://en.wikipedia.org/wiki/Emoticon#Japanese_style_(kaomoji))/"unicode smileys" and I added a toggle switch to enable a [Zalgo Text](https://zalgo.org/) mode.
|
||||
|
||||
## Adjust
|
||||
|
||||
This layer is a "here be dragons" layer. It can only be accessed by holding down the keys for Lower and Raise at the same time. I added exclusively keys that drastically transformed the keyboard's layout or function on this layer. The ability to switch to Qwerty is on this layer, a way to switch CTRL and CMD back and forth is on this layer, and a hotkey to enter bootloader mode also exists.
|
2
keyboards/atreus62/keymaps/d4mation/rules.mk
Normal file
2
keyboards/atreus62/keymaps/d4mation/rules.mk
Normal file
|
@ -0,0 +1,2 @@
|
|||
UNICODE_ENABLE = yes
|
||||
TAP_DANCE_ENABLE = yes
|
1
users/d4mation/config.h
Normal file
1
users/d4mation/config.h
Normal file
|
@ -0,0 +1 @@
|
|||
#define FORCE_NKRO
|
37
users/d4mation/d4mation.c
Normal file
37
users/d4mation/d4mation.c
Normal file
|
@ -0,0 +1,37 @@
|
|||
#include "d4mation.h"
|
||||
|
||||
__attribute__ ((weak))
|
||||
bool process_record_keymap( uint16_t keycode, keyrecord_t *record ) {
|
||||
/* If you want macros specific to your keymap, you need to define this function in your keymap */
|
||||
return true;
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_init_keymap() {
|
||||
/* If you want a matrix init specific to your keymap, you need to define this function in your keymap */
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_scan_keymap() {
|
||||
/* If you want a matrix scan specific to your keymap, you need to define this function in your keymap */
|
||||
}
|
||||
|
||||
__attribute__((weak))
|
||||
void eeconfig_init_keymap( void ) {}
|
||||
|
||||
/* process_record_user() is called in macros.c */
|
||||
|
||||
void matrix_init_user( void ) {
|
||||
matrix_init_keymap();
|
||||
}
|
||||
|
||||
void matrix_scan_user( void ) {
|
||||
matrix_scan_keymap();
|
||||
}
|
||||
|
||||
void eeconfig_init_user( void ) {
|
||||
|
||||
eeconfig_init_keymap();
|
||||
keyboard_init();
|
||||
|
||||
}
|
17
users/d4mation/d4mation.h
Normal file
17
users/d4mation/d4mation.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#ifdef UNICODE_ENABLE
|
||||
#include "macros.h"
|
||||
#endif
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
#include "tap-dance.h"
|
||||
#endif
|
||||
|
||||
bool process_record_keymap( uint16_t keycode, keyrecord_t *record );
|
||||
|
||||
void matrix_init_keymap( void );
|
||||
|
||||
void matrix_scan_keymap( void );
|
160
users/d4mation/macros.c
Normal file
160
users/d4mation/macros.c
Normal file
|
@ -0,0 +1,160 @@
|
|||
#include "d4mation.h"
|
||||
#include "tap-hold.h"
|
||||
#include "zalgo.h"
|
||||
#include "macros.h"
|
||||
|
||||
bool zalgo_enabled = false;
|
||||
|
||||
bool process_record_user( uint16_t keycode, keyrecord_t *record ) {
|
||||
|
||||
switch ( keycode ) {
|
||||
|
||||
case _GRAVE_ESC:
|
||||
|
||||
/* Send ` on Tap, Esc on Hold */
|
||||
tap_or_hold( record, KC_GRAVE, KC_ESC );
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case PHPOPEN:
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
tap_code16( S( KC_COMMA ) );
|
||||
tap_code16( S( KC_SLASH ) );
|
||||
|
||||
tap_code( KC_P );
|
||||
tap_code( KC_H );
|
||||
tap_code( KC_P );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case PHPCLSE:
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
tap_code16( S( KC_SLASH ) );
|
||||
tap_code16( S( KC_DOT ) );
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
#ifdef UNICODE_ENABLE
|
||||
|
||||
case AMENO: /* ༼ つ ◕_◕ ༽つ */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
send_unicode_hex_string( "0F3C 0020 3064 0020 25D5 005F 25D5 0020 0F3D 3064" );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case MAGIC: /* (∩ ͡° ͜ʖ ͡°)⊃━☆゚. * */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
send_unicode_hex_string( "0028 2229 0020 0361 00B0 0020 035C 0296 0020 0361 00B0 0029 2283 2501 2606 FF9F 002E 0020 002A" );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case LENNY: /* ( ͡° ͜ʖ ͡°) */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
send_unicode_hex_string( "0028 0020 0361 00B0 0020 035C 0296 0020 0361 00b0 0029" );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case DISFACE: /* ಠ_ಠ */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
send_unicode_hex_string( "0CA0 005F 0CA0" );
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case TFLIP: /* (╯°□°)╯ ︵ ┻━┻ */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
send_unicode_hex_string( "0028 256F 00b0 25A1 00B0 0029 256F FE35 253B 2501 253B" );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case TPUT: /* ┬──┬ ノ( ゜-゜ノ) */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
send_unicode_hex_string( "252C 2500 2500 252C 0020 30CE 0028 0020 309C 002D 309C 30CE 0029" );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case SHRUG: /* ¯\_(ツ)_/¯ */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
|
||||
send_unicode_hex_string( "00AF 005C 005F 0028 30C4 0029 005F 002F 00AF" );
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
case ZALGO: /* Toggles Zalgo Text mode */
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
zalgo_enabled = ! zalgo_enabled;
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
#endif
|
||||
|
||||
default:
|
||||
|
||||
#ifdef UNICODE_ENABLE
|
||||
|
||||
if ( zalgo_enabled ) {
|
||||
|
||||
if ( keycode < KC_A || ( keycode > KC_0 && keycode < KC_MINUS ) || keycode > KC_SLASH ) {
|
||||
process_record_keymap( keycode, record );
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
zalgo_text( keycode );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
process_record_keymap( keycode, record );
|
||||
return true;
|
||||
|
||||
};
|
23
users/d4mation/macros.h
Normal file
23
users/d4mation/macros.h
Normal file
|
@ -0,0 +1,23 @@
|
|||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
#include "tap-hold.h"
|
||||
#include "zalgo.h"
|
||||
|
||||
#define SCRGB LCTL( LSFT( LGUI( KC_4 ) ) ) /* Mac Screen Area Grab shortcut (Puts into Clipboard) */
|
||||
#define SLEEP LALT( LGUI( KC_SYSTEM_POWER ) ) /* Instant sleep on Mac, rather than having to hold down the button */
|
||||
|
||||
enum custom_keycodes {
|
||||
_GRAVE_ESC = SAFE_RANGE, /* Prefixed with underscore to prevent conflicts */
|
||||
PHPOPEN, /* <?php */
|
||||
PHPCLSE, /* ?> */
|
||||
AMENO,
|
||||
MAGIC,
|
||||
LENNY,
|
||||
DISFACE,
|
||||
TFLIP,
|
||||
TPUT,
|
||||
SHRUG,
|
||||
ZALGO,
|
||||
NEW_SAFE_RANGE
|
||||
};
|
15
users/d4mation/rules.mk
Normal file
15
users/d4mation/rules.mk
Normal file
|
@ -0,0 +1,15 @@
|
|||
SRC += d4mation.c \
|
||||
tap-hold.c \
|
||||
macros.c
|
||||
|
||||
BOOTMAGIC_ENABLE = no
|
||||
LTO_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = no
|
||||
|
||||
ifeq ($(strip $(UNICODE_ENABLE)), yes)
|
||||
SRC += zalgo.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
|
||||
SRC += tap-dance.c
|
||||
endif
|
6
users/d4mation/tap-dance.c
Normal file
6
users/d4mation/tap-dance.c
Normal file
|
@ -0,0 +1,6 @@
|
|||
#include "tap-dance.h"
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
/* Tap once/hold for Shift, tap twice for Caps Lock */
|
||||
[SHIFT_CAPS] = ACTION_TAP_DANCE_DOUBLE( KC_LSHIFT, KC_CAPS )
|
||||
};
|
7
users/d4mation/tap-dance.h
Normal file
7
users/d4mation/tap-dance.h
Normal file
|
@ -0,0 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
enum tap_dance {
|
||||
SHIFT_CAPS = 0
|
||||
};
|
28
users/d4mation/tap-hold.c
Normal file
28
users/d4mation/tap-hold.c
Normal file
|
@ -0,0 +1,28 @@
|
|||
#include "tap-hold.h"
|
||||
|
||||
#ifndef TAP_HOLD_TIME
|
||||
#define TAP_HOLD_TIME 200
|
||||
#endif
|
||||
|
||||
uint16_t tap_hold_timer;
|
||||
|
||||
void tap_or_hold( keyrecord_t *record, uint16_t tap, uint16_t hold ) {
|
||||
|
||||
if ( record->event.pressed ) {
|
||||
tap_hold_timer = timer_read();
|
||||
} else {
|
||||
|
||||
if ( tap_hold_timer &&
|
||||
timer_elapsed( tap_hold_timer ) > TAP_HOLD_TIME ) {
|
||||
/* Held down then released */
|
||||
tap_code( hold );
|
||||
} else {
|
||||
/* Quickly Tapped */
|
||||
tap_code( tap );
|
||||
}
|
||||
|
||||
tap_hold_timer = 0;
|
||||
|
||||
}
|
||||
|
||||
}
|
5
users/d4mation/tap-hold.h
Normal file
5
users/d4mation/tap-hold.h
Normal file
|
@ -0,0 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
void tap_or_hold( keyrecord_t *record, uint16_t tap, uint16_t hold );
|
21
users/d4mation/zalgo.c
Normal file
21
users/d4mation/zalgo.c
Normal file
|
@ -0,0 +1,21 @@
|
|||
#include "zalgo.h"
|
||||
|
||||
void zalgo_text( uint16_t keycode ) {
|
||||
|
||||
tap_code( keycode );
|
||||
|
||||
int number = ( rand() % ( 8 + 1 - 2 ) ) + 2;
|
||||
unsigned int index;
|
||||
|
||||
unicode_input_start();
|
||||
|
||||
for ( index = 0; index < number; index++ ) {
|
||||
|
||||
uint16_t hex = ( rand() % ( 0x036F + 1 - 0x0300 ) ) + 0x0300;
|
||||
register_hex( hex );
|
||||
|
||||
}
|
||||
|
||||
unicode_input_finish();
|
||||
|
||||
}
|
5
users/d4mation/zalgo.h
Normal file
5
users/d4mation/zalgo.h
Normal file
|
@ -0,0 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
void zalgo_text( uint16_t keycode );
|
Loading…
Reference in New Issue
Block a user